When?

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#21
To many all they are getting at the moment is very little to encourage them that this side of the game is anything more than a few lines on memo as a "To be done" item.

I think a little "Airdrop" on the overall plan for the multiplayer would encourage everyone and would show whether the Dev team have in fact been "listening".

No one is asking for the full details but more a good outline of what you hope to bring to the multiplayer for the new game.
And I'll tell you the only problem I have with that - if we release an overview of number of players, weapons, maps, etc, and any of that should change, those same people who want the info would eat me and EA alive and call us liars, thieves, cheats and worse. In a perfect world, nothing changes. In the video game development world, things change ALL the time as resources and time are constantly re-evaluated to make sure that the game is getting all the right attention focused on all the right places. For example - say we tell you that there will be 5 maps for MP. Along the way, QA finds a few problems with some of those maps. That could put us in a position of having to choose - do we go back with the artists we have and fix those 2 maps that had problems we hadn't foreseen, or do we let the artists finish the 5th map that they haven't started on yet? If we finish the fifth map, we at least get the number of maps out that we told you we would, but two of them have problems that make most players not want to use them. If we fix the other two with the problems, we only came out with 4 instead of 5, and people call us liars and say that we're trying to cheat them out of their money, and that they're not getting what they were promised.

It's a double edged sword, and the only really reasonable means of making sure that both sides are offended the least is to wait until we can be absolutely certain about the information we're telling you. That doesn't always happen, but it's what I personally strive for - I don't like giving you guys information if has a reasonable chance of changing. Does that make sense?


I think the only thing people so far have seen are some comments made by Pat Gilmore when asked "Does the game have a multiplayer mode?"

He replied

"Yes the game will have a multiplayer mode. It will include around 7 Maps, 12-15 players or more and primarily Death-match focused."

This was to most MOH players and those hoping to join from the CoD community a little disheartening to say the least...So a little more than one brief paragraph would be most welcome at this stage..as you so rightly stated "Communication is the cornerstone of community"

Here's hoping you are listening?
Well, I am listening, I assure you. And there's no one internally who's doing more to say "we have GOT to give these guys something." However, sometimes it's just not the right time, yet. I do feel your pain, honestly, I do. I share it, to some degree. I don't like you guys doubting MY credibility or honesty. As for Patrick's remarks, I can just say that that's not the entire story. I can't say for certain, but I think that may have been taken a tiny tiny tiny bit out of context, and probably unintentionally. Actually, can you link me to where you got the quote, please? I'd like to check something that may help clarify some concerns. May.

Anyway, I hope you can understand the position I'm in, as I certainly understand where you guys are coming from. I speak a lot with guys like Matt Pruitt from PlanetMoH, Jim Landi (RudeDog), the guys at ModTheater, at MoHCentral, and more, and everyone communicates the same thing to me - we're frustrated at the current lack of information. All I can do at this point is to assure you that this ISN'T a sign of anything bad, the dev team is having a blast right now, and the game gets more and more fun each day. We just did a MP test earlier today, and while it's not ready to show to you guys yet (because let's face it, you guys have high standards. We want to make sure it's as good as possible before we put it in front of you!), but it's still a lot of fun so far.

I can tell you this: I will not let this game release without getting you as much information on it as humanly possible, and that includes MP information, and I'll get it all to you as soon as I possibly can... and no, that doesn't mean AFTER the release ;)

I'll make you a deal, if you're willing - You guys be patient with me and understand that because of things like an engine change, getting information to you hasn't been done at the pace you'd necessarily like, and I'll work even harder to make sure that I get you details on EVERY aspect of the game as quickly and as thoroughly as I can.
 

rudedog

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#22
Blackhat please correct me if I'm wrong or out of place. Your quote:

You guys be patient with me and understand that because of things like an engine change
Does not mean you've changed the engine again, your referring to the engine change that has already taken place (moving to Unreal 3 engine, this past summer/fall) I can hear the Internet buzzing that MOHA has changed engines again LOL.
 

ButchCassidy

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#23
Hi Blackhat

"I don't like you guys doubting MY credibility or honesty" I don't think i have doubted either in my post or any others i have made?

My post is a simple request for the airborne team to make at least some portion of information available about the MP element of the game to the great expectant throng of would-be customers.

I appreiciate the fact that in effect the dev team has had to remake the game with a new and i must say better engine (if the rumours are true?)and that not everything that starts life in the game makes the final cut.

But non the less i think most would still like to see some future "airdrop" be made on the multiplayer portion of the game.

For instance will the maps be large or small?
Will you be placing AC in the game "out of the box"
How many weapons are you hoping to make available to each side appx?
Are you hoping to make a server only version available?

These are basic fundemental things and not detail.
The sort of things that go into the very beginnings of an MP plan.

I would NOT expect to be told how many players the MP will support nor the exact amount of maps or exactly what gametypes would be included.
This to me is detail and totally dependant upon to many other factors that cannot be quatified until the MP is in a functioning state.

It would also be nice to have official confirmation of the engine change although you have made reference to it here in this post i have not seen anything official about this change from EA.
Just a whole lot of rumours..lol
Are you definately using the UE3.0 engine and if so is it all of it or just selected parts?

Still I do appreciate your candor and the time you have taken to respond to my post both are most welcome.
I do hope you can release something to us all in the very near future.
 

U-z-i Kidding

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#24
As for Patrick's remarks, I can just say that that's not the entire story. I can't say for certain, but I think that may have been taken a tiny tiny tiny bit out of context, and probably unintentionally. Actually, can you link me to where you got the quote, please? I'd like to check something that may help clarify some concerns. May.
Sorry Butch I hope you didn't mind me posting up the link for the site for the interview with Patrick Gilmore and apologies to you also Rudedog if you have this info on FPS Admin already, the one below was the first link I clicked on.


Q: Your name/role on Medal of Honor: Airborne.

My name is Patrick Gilmore, and I’m the Executive Producer of Medal of Honor Airborne.


Q: Does the game have a multiplayer mode?

PG: Yes the game will have a multiplayer mode. It will include around 7 Maps, 12-15 players or more and primarily Death-match focused. Stay tuned for more details.


http://www.worthplaying.com/article.php?sid=38365
 

GaSplat

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#25
Yeah, Executive Producers can do things like that. Blackhat could be bleeding from having to bite his tongue and not divulge stuff, but the exec can come in and blurt pretty much whatever he wants. One of the perks of the job. Of course, at least in theory, its his ass if they later on disappoint people. ;)
 
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#27
Does not mean you've changed the engine again, your referring to the engine change that has already taken place (moving to Unreal 3 engine, this past summer/fall) I can hear the Internet buzzing that MOHA has changed engines again LOL.
Nono! We're still on UE3. That's what I was referring to. Sorry for the confusion :)



For instance will the maps be large or small?
Will you be placing AC in the game "out of the box"
How many weapons are you hoping to make available to each side appx?
Are you hoping to make a server only version available?

These are basic fundemental things and not detail.
The sort of things that go into the very beginnings of an MP plan.
Yes, there WILL be Airdrops with that sort of info, but when, I can't tell you. They're on my schedule, though.

Wwhile decisions may be made very early on about MANY things, it doesn't mean that they're necessarily final, and it would just hurt everyone involved to announce things one way or another that aren't necessarily finalized, y'know?

A team could easily say right at the get-go that "Yes, we want AC in the box, we want 8 weapons, we want these maps, and we want dedicated servers," but soooo much can potentially change in development that what you set out to do won't necessarily be exactly what you finish with. That can be good or bad. For example, you could find half way through that some other interesting feature is really awesome in MP, and decide to devote some more resources to implimenting it in an extraordinarily solid way.

Tired of reading yet? lol Basically, a lot can change in game development, regardless of how well you plan ahead. In fact, a lot SHOULD change. At the beginning, it's all just ideas on paper. It's during development that you find out what's REALLY working well or poorly, and hopefully you adjust your game accordingly. Some great idea you started with may turn out lame in practical use, and some minor detail you had could turn out to be really revolutionary and fun beyond your expectations. You have to adapt along the way, and that, unfortunately, means that you sometimes have to hold certain information until you have a picture of your game that's fairly close to it's final version.


Ahh, suits, ya gotta love 'em. Open mouth, insert foot.
Hey, go easy. Patrick's a great guy. As I said, I think the quote was unintentionally taken a tiny tiny bit out of context. It's not anybody's fault, at all. The important thing here is to remember that I've told you guys that that's not necessarily the entire story, and to wait for more on that before anyone gets really concerned about anything, either way.

Well, it didn't turn up what I was looking for, but thanks for the link anyway :)
 
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#28
Yes, there WILL be Airdrops with that sort of info, but when, I can't tell you. They're on my schedule, though.

Wwhile decisions may be made very early on about MANY things, it doesn't mean that they're necessarily final, and it would just hurt everyone involved to announce things one way or another that aren't necessarily finalized, y'know?

A team could easily say right at the get-go that "Yes, we want AC in the box, we want 8 weapons, we want these maps, and we want dedicated servers," but soooo much can potentially change in development that what you set out to do won't necessarily be exactly what you finish with. That can be good or bad. For example, you could find half way through that some other interesting feature is really awesome in MP, and decide to devote some more resources to implimenting it in an extraordinarily solid way.
BlackHat, I hope development doesn't change at least one of those things in your example... AC out of box. Even if the single player mode is the most out of this world gaming experience, I WON'T buy it if theres no AC, out of the box. I am sure many others feel the same way I do. We are simply tired of getting screwed. Sure I like single-player games....but thats not what makes me PURCHASE games, its games made for ONLINE play, games that offer more than the couple nights it takes to complete the single player levels. Online competitive play...thats were its at.

But if they did.....Good luck selling this game without it, LOL !

I also agree with being patient and waiting...as long as the game is done right, please don't take as long as Duke Nukem, lol, I think its been in developement for 10 years. haha..... Let's let the devs get it right, far too many times games are released prematurely, something I hope is in the past. If you want to piss off your customer base, release a game before its completed and the end result will be disasterous.

There is alot of great titles coming out this year, I'm really excited, MoH:A, Quake Wars and last but not least Crysis...but the company with the best ONLINE GAMING experience is gonna be the real winner, watch and see, the rest will just sell some of their product.

On a side note concerning EA and BF2142, kudos to them with their latest offering of "Northern Strike" for only $9.99, thats a deal. Its great to see a developer like Dice support its product with add-ons and patches. :)
 
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#29
Those examples of mine were merely examples, and not meant to reflect anything specifically related to Airborne or any other game. I have to be REALLY careful how I word things around you guys sometimes ;)

:p

As always, just don't worry too much about things. You'll have all the info in plenty of time to make an informed decision about this game.
 
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#31
Those examples of mine were merely examples, and not meant to reflect anything specifically related to Airborne or any other game. I have to be REALLY careful how I word things around you guys sometimes ;)

:p

As always, just don't worry too much about things. You'll have all the info in plenty of time to make an informed decision about this game.
:rolleyes:

BlackHat, this is not personel towards you so please don't take it that way, but you are a represenative of EA correct ?

It's because we are all tired of being screwed by gaming companies left and right. They produce buggy games and ship them to retail, where unsuspecting purchasers buy them thinking the game is complete and whole. We all know this happens every day and its time the DEV's and Companys like EA, Activision realize it. Would you buy a tv and then get it home and turn it on and the picture is corrupted and you call said company and they tell you, well its not a problem just download a update in couple of months or so....my guess is you would take it right back to the store you got it from, but its not that way with software, and there lies the problem. [hand]

I mean without gaming communities...these company's don't make profits, well that is not entirely true I still have two bookends...those being Pacific Assault by EA and CoD2 by Activision, both broken games still never fixed!

Can I get a refund ?

NO! [hand] didn't think so :(
 
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#33
:rolleyes:

BlackHat, this is not personel towards you so please don't take it that way, but you are a represenative of EA correct ?
Yes, I work for EA. I've never asked anyone to buy this game blindly. I want you all to educate yourselves about it before buying, and I will do my part to educate you before the release.
 

sutto

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#34
The release date i get on ea.com when i track the game is in 43 days... so April sometime... Is this a world wide release date?
 
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