Features

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#1
Okay guys, let's start with features - Give me a list of all the features that your ideal, dream-world FPS admin console would have.
 

rudedog

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#2
I'll start the conversation going.

My dream server would include:

- Ability to babysit the server automatically, without any human intervention, without the need to run any additional applications on another computer. see www.autokick.com but we need this server sided.
- Ability to ban a player for a specific time
- Ability to kick a player (x number of kicks = ban)
- Ability to share kicks and or bans with other admins
- Ability to kick players if they TK ( set a threshold say 3 TKs in 3 minutes = kick)
- Ability to kick or refuse connection from players with high ping

A way to get info to your clients
- A way of broadcasting messages from the server in game via time delay (see my Message center). Placement, delay, text size, all things we can not do currently
- Server provider or clan graphic like BF2 in ingame browser
- Server info page like HL2 (HTML based) Upon joining. The client sees this page first and has to click a button to "get in game" Graphics and text work well for this.

Anticheat
- Some type of strong anti cheat (punk buster is ok, but we need something a bit better)

OK let's side track a bit on A/C. currently Punkbuster is a joke and bypassable by anyone who really wants to. You need something a little better. I've always said, companies like EA/Acticision/Valve needs to invest in their own A/C and not an off the shelf solution. You could also use this A/C across all your FPS type titles not just MOHA. ok rant off but I could go on with this.

content:
- A way to change maps (we can currently do this with quake based rcon)
- A way to execute a custom cfg file ( we can already do this again with quake based rcon) but how about a customer cfg file for a set amount of time. Say exec a custom.cfg file for the weekend
- a way to restart your server from rcon. Normally you need to restart the server when adding custom mods. ( we can kill the server but never restart it)

- This is a start and the short list, one thing I would like to say is that we don't need all this but the ability to add it via our own mods.

right now we have to piggy back mods because we can't run them separately. We need a way to run many different mods together. For instance we hook a file now and if you run say my message center you can't run a rifles only mod unless you combined them yourself. Give us a way to hook our mods independently, which again is a topic on it's own.
 

GaSplat

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#3
Admin/rcon roles (at least two) with configurable capabilities. So an admin can do anything (mess with speed, gravity, turn on and off weapons,etc., but rcons are less empowered and handle kicking smaktards and choosing from preconfigured map and gametype rotations as an example.

turnning weapons on and off

user configurable execution of pre-existing scripts/configs (exec command)

Define a tag (like for a clan) and flip all player with that tag to a designated team and all others to the other team

easy kick and ban (temporary) and ban (permanent)

ability to "whisper" (pick a player id and easily send a private message) - mainly for rcon - not for interplayer comms

set nade limits for next map starts

reset/restart maps - without a full reload

freeze and unfreeze all players (useful for matches and ensuring everyone is "in" before starting the map).

configurable TK impacts with levels of escalation (I think Halo had a nice feature where you could go from warn to kick to ban depending on how often they do it within a given period - this carried over between connections so it could span kicks)

auto team balancing

easy config of map rotations with per map setting of gametype and other variables (allowed weapons, max nade count, etc - hey, make that per side (only attacker gets rocket, defender gets MG), maybe even max slots per side or max weapon type/class per side to help even up those unbalanced maps or gametypes.

dmflags functionality without the math (let the interface do the math, I'm trying to frag here, not practice calculating my powers of 2)

Alot of this stuff is already there, just some is easier than others. I guess graphical drop downs are all the rage now, and it is nice both since I am a slow typer and many "assistant admins" don't get command lines and scripting but can still kick smaktards

But this is the most important:
Lots of really ominous warnings on how cheaters will be disemboweled so everyone feels safe (just kidding)

And thanks for asking. I'm sure others will cover all the stuff I overlooked in my initial hip shot answer. :)
 

GaSplat

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#4
AAAAHHHHH Rudedog beat me to it!

heh heh.

Oh yeah, don't forget the ability to autodownload so maps and mods can be added without killing a server's popularity. Preferrably with the download being redirectable.

The ability to redirect a connection to another server (for full servers for example) is a nice to have for those larger groups. Maybe set the level for redirect so you can balance servers or help feed players to a newly established server from an existing one.
 

rudedog

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#5
Lots of good stuff there Gasplat.

How about different levels of rcon access for clan members.

level one - broadcast messages/change maps
level two - broadcast messages/ change maps/ kick /
level three - broadcast messages/change maps /kick / ban /

and so on.

I'm in the middle of company so I forgot many things.
 

rudedog

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#6
auto downloading of maps or even the occasional mod is a must.

But you must be able to differentiate what needs to be downloaded an what does not.

In the past, you would connect to the server and download all the maps even if you where just playing the first couple, if that at all.

It would be great to be able to control on your side how you download your content

1 - all content that needs to be downloaded from server at connection
2 - content pertaining to each map as it's loaded (which would mean you would join a little later then everyone else on said map

The admin could have control over this by enabling or disabling this type of download from their server.
 

robert

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#7
First of all, many thanks to Blackhat for asking for input. Compared to some other game development teams/management this is really a revolution which I really appreciate a lot.

The most important thing is (if you'd ask me) the abillity to add our own admin functions. For example, Python in the BF2 engine is really cool, it gives admins the chance to do basically everything they like. This ofcourse, should be combined with the possibility to execute remote rcon. If MOH:A would just have these two things (support for whatever scripting language that is well documented on the net + remote rcon) I would be very happy as it would make the game very customizable.

Please do not add ranking features. We've seen this in BF2, and if you'd ask me, it kind of changed the game experience in a negative way. Where it was intended to encourage teamplay, it's practically only people trying to get their personal rankings up. The existance of a ranking system made it for non-ranked servers almost impossible to get populated, while the best games are often played on these servers where it's about having a good game, and no 'personal awards' or 'scores' are involved.

Based on MOH's history is probably not necassary to mention, but please have Linux dedicated server files and provide those the same support as the Windows files. We've recently seen how the lack of this can destroy a community (no comments needed).

Please add support for custom kick messages. Many (competitive) games do not support this. It's so annoying when people reconnect to your server because the only message they get is something like 'You have been kicked by an admin'. Just a notice ingame is not enough, we need to have it in a popup message (client sided) when the player gets disconnected.

I agree with all the features that my fellow admins have posted before. My biggest wish is what I describe in my first paragraph (scripting language), as this basically gives the community the opportunity to script whatever they like.
 

GaSplat

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#8
Ooooh, a real scripting language with documented objects, collections, cvars, etc. Mwahahahaha. That would be truly awesome as the community could much more readily develop all the tools it needs and hasn't even thought of yet. Oh no, I just wet myself.
 

robert

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#9
GaSplat said:
Ooooh, a real scripting language with documented objects, collections, cvars, etc. Mwahahahaha. That would be truly awesome as the community could much more readily develop all the tools it needs and hasn't even thought of yet. Oh no, I just wet myself.
Yeah, in my opinion, if MOH:A would just support that from release day, a lot of people will be happy. Just look at the python support in BF2, it's awesome as it gives a lot of opportunity's to build your own tools.
 

BHC_PaNiK

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#10
tactial play.no more run and gun.
HUGE multiplayer maps
technical service help for linux and windows based o/s's
when patches are released.. both o/s(linux and windows) released @ the same time.. no more waiting weeks for linux to be released.
anticheat(punkbuster)etc right out of the box no more waiting around for patches
10-12 multiplayer maps to start out when the game is released
weapon limiter (multiplayer)based on number if clients
 

BoSBrian

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#11
Ah, but I've not seen one of the most important.....

A dedicated server exe

So we don't have to upload gigabytes of data on release day instead of playing like everyone else!!!

It should run in console mode, none of this "run a dedicated server" from the menu stuff.

And hats off for asking our input! Well done.:salute:
 
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#12
BHC_PaNiK said:
tactial play.no more run and gun.
HUGE multiplayer maps
Run and gun should not be eliminated. Maybe a game mode/type that allows tactical team play, but not at the expense of the good ole run and gun.

It's a small thing, but I would like to see some sort of client IP redirect functionality built into the game...similar to the forwarding function in MOHCI. This would be helpful for admins with multiple servers like we do. 1 server is full, client is forwarded to the second and so on.

Don't know if anyone has already mentioned but TK punish function and reflective damage functionality.
 

U-z-i Kidding

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#14
Hello Blackhat good to see you and thanks for taking the time to ask for our input.

I really would like to see a community undivided by means of making everybody update to the latest patches released.

As we know patches are there to generally fix content and add on bits and pieces but whats the point of them when it divides the community each and every time one is released. One version for all would help to alleviate the splitting that we see.

Also linux binaries would be at the top of my list.

If game/patches are released I would like to be able to ask my host to update my linux bins on day of release. I'm sure whatever format people are running on their servers, they all would appreciate the opportunity of not being left behind and having to wait forever and a day to get the game up and running and updated as necessary.

Last but not least the functionality of being able to turn everything on/off/limit that the server uses.

In game icons, timers, vehicles, planes etc. Being able to set a number of vehicles/planes per map would be a great addition and not something that has to be written in via mods.

Enough from me anyway and thanks.
 
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#15
A lot of very good suggestions there..

Linux support out of the box is probably one of the most important ones in there, and please give it as much support as the windows version of the game gets, no waiting around waiting for the linux patch, get them out when the main client patch is done, remember the huge serverbase running linux, it includes most if not all of the big serverops and they wont patch their windows servers till the linux servers are at the same version.

Another good suggestion is NOT to include a ranking system, I have to say it destroyed BF2 for me, yes it has made EA alot of money, but it's nearly ripped our clan apart because individuals got more interested in their own scores rather than actually enjoying the game and playing it as a team. But the other thing is that it made it impossible for the non-ranked servers to get populated, which is a killer for how I have operated over the last 5 years. (RANT OVER ON THAT :rolleyes: )

Different levels of admin would be welcomed, preferably from a built in user interface too rather than having to use command line (cli is not a prob for me, but it is for some users :p ).

Auto admin, like autokick would be invaluable.

http:// auto redirected downloads is a must.

Modding Tools ok it's not really dedi server related, but it is very important to release mod tools as close to game release as possible, to try to get the mappers and modders making fresh content.

I would like to be able to edit the map rotations without having to reset the server and have mutiple gametypes in rotations and time limits in rotations. Some maps are bigger than others and dont always lend themselves to the same time limits that others have.

Sorry to repeat stuff, but I think its important that as many people as possible say exactly what they want even if it has been said before, so that we can guage how popular features would be.
 

Avarell_Dalton

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#16
Kicking players for not responding to admin (or other players as well) can be a bit rude so my suggestion is a way to perhaps freeze that specific player, make him invunerable during freeze and be able to send a message he cannot miss. This is a newbie problem mostly so it feels very important not to scare players away from the server but to help him.

Another wish is a stand alone server monitor program like the anticheat programs out now for the moh serie

I'm behind all the other posters suggestions but if you're gonna realize them all i feel this may result in a much higher prize for the game which is out of the question. Ok, the hardcore moh gamers will pay the prize if they know they can play in an cheat free game but will the mass?

Perhaps a stand alone server software sold seperatly is the solution? Prize perhaps around $30 but if it's gonna cost, you'll have to support it really good.

Game modes as someone mentioned, no more run 'n gun, spray 'n pray is absolutely wrong, this is a aspect of the moh you cannot remove, we have to be able to jump in to a game for a short period of time for some fast action when you have an hour to spend. Urban maps is a must too, 20 snipers in a huge forrest doesn't comply to the moh soul and spirit. O.T i know, sorry ;)

More O.T, you must release the programs worldwide at the same time, perhaps as predownload so that we non american admins can compete with all the american servers about the gamers.

Thanks for your time
 

robert

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#17
Selling licences for standalone is definitly a no-go, this will make gaming even more expensive (think about prices GSP's will have to ask for servers).

Give admins the opportunity to make their own admin tools (see the other thread).

One thing I would like to add: a chatbuffer. Some variable that can be called to retrieve the latest x amount of chatmessages. Cool for banned words (cursing), in-game admin commands (hell yeah) and chatlogs.
 

Ghost Dog

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#18
- Classes/squads and force people to join one, MOH lacked teamplay and this is how to fix it :) .

- In-game admin menu with all of the features requested above (kick settings, auto messages, maprotation, playerlist,... -> if an admin changes one of these settings, display an automessage).

- Ability to download maps/mods from an in-game menu where you can choose what to download.

- VOIP!! This is a must, gameplay is soooo much better when people communicate :salute: .

- Realistic blood and bulletholes in models (players also, I like to check where I shot someone).

- Autobalance with the option to keep clanmembers in one team.

That 's about everything I can think of now... if more pops up, I 'll let you know.
 
Last edited:

rudedog

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#19
robertje said:
Selling licences for standalone is definitely a no-go, this will make gaming even more expensive (think about prices GSP's will have to ask for servers).

Give admins the opportunity to make their own admin tools (see the other thread).

One thing I would like to add: a chatbuffer. Some variable that can be called to retrieve the latest x amount of chatmessages. Cool for banned words (cursing), in-game admin commands (hell yeah) and chatlogs.
In a way I agree but only if we can be guaranteed continued support that includes linux with new features and great A/C I could see that as a one time 15-20 US$$ fee - TOPS!.

I mean 0day releases of map glitch fixes as they are found, exploits as they are released, network code enhancements- often, and A/C updates

This would also mean priority linux support from EA for GSPs. Maybe a GSP site lic.
 

robert

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#20
rudedog said:
In a way I agree but only if we can be guaranteed continued support that includes linux with new features and great A/C I could see that as a one time 15-20 US$$ fee - TOPS!.

I mean 0day releases of map glitch fixes as they are found, exploits as they are released, network code enhancements- often, and A/C updates

This would also mean priority linux support from EA for GSPs. Maybe a GSP site lic.
Personally, I won't bother paying a fee *if* that means a better way of support. However, when I look at it from a wider view, I'm afraid this can cause a serieus barrier for the community to grow. Still, there's a very big percentage of younger people that just won't be able to afford it (and/or willing to pay it - why would they of other games are free (BF2141, ETQW, UT2k7, etc))

What they could do though, is let (certain) people donate (on voluntary base of course) to provide better support. At the same time, this group of people can/should be functioning as beta tester or whatever. At least; they should actually notice that something's done what they pay for.

Ah well, just me brainstorming while it's 30+ degrees Celsius, who wants to brainstorm with me? ;)
 
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