Okay, thanks. But . . .

We will call the game distance numbers world units [wu] to be brief.

Is this a correct assumption then (?): The scale from the "real world" to the game world is 0.52 (since 16 game units=1 foot, and there are 30.5 cm in one foot). So if I wanted to convert the real world distance parameter for a Kar98 to [wu] and knew that the effective range of the Kar98 in real world terms was 400 yards (as taken from the weapon .tik file for that weapon) which expressed in feet = 1200 ft. then:

First I need to find the equivalence of the Kar98 range in game scale, so 1200 feet X 0.52 = 624 feet.

Now I know that there are 16 [wu] in one foot, so I need to convert the scaled down range of the Kar98 from feet to [wu] so I would multiply

624 x 16 = 9984 [wu] !!!!!!!????????

Or should my assumption be since 16 [wu] = 1 foot, then the game setting for the Kar98 is expressed as: 1200 ft / 16 [wu] per foot = 75 [wu]

My main problem that the DMBulletrange for most weapons appear as 4000. Where the f**k does the number 4000 come into play in terms of bullet range? And what "model" in cm is EA games talking about--the player model?

I can't figure out the goddamn conversion and how it relates to the settings in the game, or how to relate real-world data to game units.

This is really annoying!