Crysis 2 Patch 1.9 Next Week (DX11)

MaydaX

Senior Member
Joined
Nov 27, 2007
Location
St. John's, CA
Below are the patch notes for Patch 1.9, this is also the patch that will enable DX11 Support (available via a separate download). We're aiming to have this patch live and available to you all next week. As always we're interested to hear your comments/thoughts on these changes so please post them below.

Crysis 2 Patch 1.9

• Added Contact Shadows
• Added DX11 benchmark level
• Added DX11 support for Crysis 2 (the following features only work when downloading the optional DX11 package here):
• - Tessellation + Displacement Mapping
• - High Quality HDR Motion Blur
• - Realistic Shadows with Variable Penumbra
• - Sprite Based Bokeh Depth of Field
• - Parallax Occlusion Mapping
• - Particles Motion Blur, Shadows and Art Updates
• - Water Rendering improvements and using Tessellation + Displacement Mapping
• Added Realtime Local Reflections
• Added support for Higher Res Textures Package
• Added various new console variables to whitelist
• Fixed bullet penetration, which had been broken by a bug introduced with the DLC 2 patch
• Fixed issue in MP where player stats weren't always saved at the end of a game
• Fixed issue in MP where player stats would sometimes randomly reset
• Fixed issue with MP time played statistic, which would sometimes be too low on leaderboards and in stats
• Fixed issue with JAW rocket not firing through window's containing broken glass
• Fixed rare issue where a user could not access MP with a valid CD key if they had previously used an invalid CD key
• Improved advanced graphics options menu
• Improved anti-cheat measurements: fixed exploit which could prevent vote kicking working against a user
• Improved multi-GPU support
• Improved Tone Mapping
• Re-added possibility to enable r_StereoSupportAMD via config file (unsupported)
http://www.mycrysis.com/forums/viewtopic.php?f=40&t=32220
 

zeroy

Senior Member
Joined
Oct 20, 2004
Location
Louth, Ireland
DX11 support at last! The game already looks amazing, i'd like to see how it will be with DX11 :D

Unfortunately im running a GTX260 which doesnt support DX11 :rolleyes:
 

MaydaX

Senior Member
Joined
Nov 27, 2007
Location
St. John's, CA
The DX11 addons got leaked but they require the 1.9 patch which comes out June 27.

Texture pack (1.7GB):
http://www.techpowerup.com/downloads/2015/Crysis_2_High-Res_Texture_Pack.html

This package provides higher texture resolution for a wide variety of assets. It supports both the DirectX 11 and DirectX 9 versions of Crysis 2. A 64-bit operating system and a graphics card with at least 768 MB of memory are required.

DX11 upgrade (545MB):
http://www.techpowerup.com/downloads/2014/Crysis_2_DirectX_11_Upgrade_Pack.html

This free package enables the full DX11 feature set for Crysis 2 such as Tessellation and Displacement Mapping, Realistic Shadows with Variable Penumbra and much more for an outstanding visual experience. A DirectX 11 capable system is required.
 

zeroy

Senior Member
Joined
Oct 20, 2004
Location
Louth, Ireland
Texture pack (1.7GB):
Not going to download until official but on the site it actually says "File size: 5.7 GB" :eek:


The high res pack works on DX9 too. DX11 is basically DX10 with extra features from what I understand.
Thanks, i shall give it a try so!

By the way, £12.99 or €16.49 on play.com for Crysis 2!

http://www.play.com/Games/PC/4-/19254853/Crysis-2/Product.html?searchtype=allproducts&searchsource=0&searchstring=crysis+2&urlrefer=search
 
Last edited:

MaydaX

Senior Member
Joined
Nov 27, 2007
Location
St. John's, CA
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