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Old 03-06-2008, 05:00 PM
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MOH:Airborne 1.3 patch info

Blackhat just sent this over:
Thanks for your patience!
http://forums.ea.com/mboards/thread....art=0&tstart=0

IMPORTANT NOTE: You must have the 1.2 update installed before upgrading to 1.3.

Here are the patch readme updates for 1.3:

============================
This update for Medal of Honor Airborne adds two new maps, Objective Mode for multiplayer, and two new weapons for dedicated server games, in addition to multiple bug fixes.

==============================
New Features
==============================

• Added the option to replace the rifle class with a non- scoped Springfield for dedicated servers.

• Added the option to replace the rifle class with a non-scoped G43 for dedicated servers.

• Heraklion map is playable in all multiplayer game modes.

• The Hunt Classic map is playable in all multiplayer game modes.

• Objective Mode has been added for all maps in multiplayer.

• Added an in-game server admin tool (Rcon).

• Added a new server command “say” that allows server admins to make announcements through the console or in-game RCon tool. The announcements will appear on all connected clients and will be distinguished with both a prefix and different color.

• Every in-game message is now logged in game console (press ` to access it)

• Several options have been set up for which team defends during Objective Mode.

• Kill messages now correspond to a weapon type.

==============================
Bug Fixes
==============================

• Fixed a bug where dedicated servers would crash when multiple users changed teams at once.

• Fixed a bug where the default gamma setting of the game was incorrect.

• Fixed a bug that happened when the scoreboard "back" button was reassigned to a key other than tab.

• Fixed a bug where weapons would switch when using the voice chat menu.

• Fixed a bug where hit reactions/indicators appeared when shooting teammates with friendly fire disabled.

• Fixed a bug where the user returned to the main menu instead of the multiplayer menu when quitting a multiplayer match.


==============================
Balance Changes
==============================

• Adjusted the G43 firing rate in multiplayer.

• Adjusted the Thompson damage in multiplayer.

• Modified "true trigger" so that the player can't hold their breath forever. Hold breath and choke durations are controllable from the server ini file.

==============================
Changing Rifle Class Weapons
==============================

To change the rifle class weapon you must open your MOHADedicatedServer.ini and change the follow values:

UseSpringfieldRifleClass=False
UseG43RifleClass=False

These are the default values and will use the M1 Garand and K98 if left this way.

To use the Springfield rifle:

UseSpringfieldRifleClass=True

To use the G43 rifle:

UseG43RifleClass=True


These modified versions have no scope. The Springfield without a scope has been tuned to a one shot kill to match it with the k98.


The weapon select screen was not modified, even when the server admin changes the rifle class weapon, the M1 Garand and K98 will always appear on the weapon select screen.

==============================
In-game Rcon
==============================

To use the in-game Rcon tool, press the ` key during a multiplayer dedicated server game to open up the console and then enter a command. The syntax is:

Admin "<command> <argument>" (eg: Admin "showhud on")

Make sure you have the quotation marks around your admin command.

There are two special commands:

Login: Logs the admin in if the correct password is supplied. Usage:

Admin "login <password>"

After doing this, the admin will be able to issue all the dedicated server commands.


Logout: Logs the admin out. The user won't be able to issue commands anymore. Usage:

Admin "logout"

All dedicated server commands can be executed through the in-game Rcon interface. For a list of all commands please refer to the readmeserver.txt which can be found in the same folder as this ReadMe.

==============================
Setting the Defending team in Objective Mode
==============================

If a game is created through match making it will always default to "Axis always defend". The defend options can be changed only in the MOHADedicatedServer.ini. Here are the different options that can be set:

DEFENDER_AXIS - Axis always defend.
DEFENDER_ALLIED - Allies always defend.
DEFENDER_WINNER - First round is random, winner defends the next round.
DEFENDER_LOSER - First round is random, loser defends the next round.
DEFENDER_RANDOM - The team that defends is picked randomly every round.
DEFENDER_ALTERNATING - First round is random, then the teams take turns defending in subsequent rounds.

To set the desired option up, change the MOHADedicatedServer.ini value for the following:

DefenderMode=<Defender Option>

============================
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Old 03-06-2008, 07:15 PM
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Mike_Nomad Mike_Nomad is offline
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Too little - much too late.
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Old 03-07-2008, 12:01 PM
Dragonwraith Dragonwraith is offline
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they are just adding rcon now??
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Old 03-07-2008, 01:28 PM
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Quote:
Originally Posted by Dragonwraith View Post
they are just adding rcon now??
that was prob our first post/complaint when the game came out. it took 3 patches to get it...sorta...
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Old 03-08-2008, 06:45 PM
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GaSplat GaSplat is offline
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I am not an EA fanboy, but it is good to see they are finally addressing some of the key issues (rcon, lopsided attack / defend balance). Also nice to see a server could be configured for a true rifles only (all bolt action) as this was always one of my favorite server types. If this keeps up, I might even buy a copy off one of you guys. LOL
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Old 03-08-2008, 09:31 PM
Ghost-Ryder Ghost-Ryder is offline
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Good to see they are supporting MOHA to bad nobody is playing the game.
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Old 03-10-2008, 05:08 AM
Herr Klugscheisser Herr Klugscheisser is offline
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I checked yesterday after I installed everything:

V1.3 servers:

32 with 50 clients
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  #8  
Old 03-14-2008, 01:57 PM
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InfinityDevils InfinityDevils is offline
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The sad thing is ALL this stuff should have been in box at launch, they should have postponed the game until it was ready. Its just too little too late, EA may be trying to save some face but as far as I am concerned they still lost a customer and just because they are patching this beast it's just not enough. I see they dropped the price on the downloadable version to $29.99 on EA Downloader when they should be giving it away FREE, admitting they screwed it to begin with and that they are sorry they screwed everyone with that which was released ! To show they are truly sorry for the debacle they are offering the community it FREE! yes, I said FREE...

Thats the only way this game will ever see the light of day.....
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Old 03-15-2008, 08:34 AM
HarryRag HarryRag is offline
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it won't see the light, just waaaaaaaaaaaaaay to late.

clans won't host it, they got a bad feeling about the game and EA, some tried the keep the support on for a (to) longtime but in that time the needed stuff didn't get fixed.

and if you drop something and feel bad about, i wouldn't come back to it, Let EA feel the pain by us ignoring their face saving BS.

during BF2 i got bored about them releasing more bugs instead of fixes, Airborne was the last change they had and they screwed up BIG-time (is a understatement) and beyond.

the way they might get some trust back is not releasing this game for free on the DLC, make a whole new game that work properly and has all in it what we (server admins and players) want and release that for free, give the full support that would save their face. and after that i might consider buying a EA game again.

let costumers hand over their MoH:A at a store to get the new game that fully works or anything like that, we deserve that.
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