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Old 10-27-2005, 12:30 AM
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cmd and dvar list

1st there is no more cvars they are now called dvars.

here is a list of cmd and dvars. I will be compiling a guide over the next couple of days.



-back
-moveright
-moveleft
-scores
-melee
cmd
-activate
-frag
-gostand
-leanright
dvarlist
-attack
+attack
toggleads
updatescreen
unmuteplayer
muteplayer
printentities
followprev
follownext
vote
callvote
follow
team
tell
say_team
say
stats
jumptonode
setviewpos
levelshot
ufo
noclip
notarget
demigod
god
take
give
kill
mr
VoiceTeamChat
VoiceChat
mp_QuickMessage
tell_target
cg_shellshock_save
cg_shellshock_load
cg_shellshock
fxRestart
fxTest
fxSetTestPosition
tcmd
weaponslot
weapprev
weapnext
sizedown
sizeup
+scores
viewpos
snd_list
r_smc_flush
r_smc_stats
r_savesun
r_loadsun
reloadmaterialtextures
r_applyPicmip
imagelist
screenshotJpeg
screenshot
touchFile
fdir
dir
fullpath
path
map
wait
snd_refreshVolumeModGroups
set
snd_deactivateEnvironmentEffects
snd_setEnvironmentEffects
closemenu
openmenu
localizeSoundAliasFiles
openScriptMenu
cubemapShot
setRecommended
startSingleplayer
updatehunkusage
fs_referencedList
fs_openedList
showip
setenv
toggleMenu
serverstatus
ping
rcon
globalservers
localservers
reconnect
connect
logo
cinematic
timedemo
demo
stoprecord
record
disconnect
snd_restart
vid_restart
clientinfo
configstrings
-talk
+talk
+gostand
gocrouch
goprone
toggleprone
togglecrouch
raisestance
lowerstance
leaveads
-mlook
+mlook
-stance
+stance
-prone
+prone
+leanright
-leanleft
+leanleft
-usereload
+usereload
-reload
+reload
+activate
-breath_binoculars
+breath_binoculars
-binoculars
+binoculars
-smoke
+smoke
+frag
-melee_breath
+melee_breath
-holdbreath
+holdbreath
+melee
-speed
+speed
+moveright
+moveleft
-strafe
+strafe
-lookdown
+lookdown
-lookup
+lookup
+back
-forward
+forward
-right
+right
-left
+left
-movedown
+movedown
-moveup
+moveup
centerview
condump
clear
chatmodeteam
chatmodepublic
toggleconsole
stringUsage
scriptUsage
killserver
devmap
gameCompleteStatus
map_rotate
fast_restart
map_restart
dumpuser
systeminfo
serverinfo
status
clientkick
unbanUser
tempBanClient
tempBanUser
kick
banClient
banUser
onlykick
heartbeat
net_dumpprofile
net_restart
in_restart
writedefaults
writeconfig
quit
meminfo
seta
bind
unbindall
exec
bindlist
unbind
vstr
setu
dvar_float
dvar_int
dvar_bool
dvardump
reset
setfromdvar
sets
togglep
toggle
219 commands



activeAction ""
A ai_badPathSpam "0"
A ai_corpseCount "64"
A ai_debugCoverSelection "0"
A ai_debugThreatSelection "0"
A ai_ShowCanshootChecks "0"
A ai_showClaimedNode "0"
A ai_showRegion "0"
C bg_aimSpreadMoveSpeedThreshold "11"
C bg_bobAmplitudeDucked "0.0075"
C bg_bobAmplitudeProne "0.03"
C bg_bobAmplitudeStanding "0.007"
C bg_bobMax "8"
C bg_fallDamageMaxHeight "480"
C bg_fallDamageMinHeight "256"
C bg_foliagesnd_fastinterval "500"
C bg_foliagesnd_maxspeed "180"
C bg_foliagesnd_minspeed "40"
C bg_foliagesnd_resetinterval "500"
C bg_foliagesnd_slowinterval "1500"
C bg_ladder_yawcap "100"
C bg_prone_yawcap "85"
C bg_swingSpeed "0.2"
A cg_blood "1"
A cg_brass "1"
A cg_centerPrintY "-60"
C cg_centertime "5"
A cg_chatHeight "8"
A cg_chatTime "12000"
A cg_connectionIconSize "0"
C cg_constantSizeHeadIcons "0"
A C cg_crosshairAlpha "1"
A C cg_crosshairAlphaMin "0"
A C cg_crosshairDynamic "0"
A C cg_crosshairEnemyColor "1"
A cg_cursorHints "3"
C cg_debugevents "0"
C cg_debugposition "0"
A cg_descriptiveText "1"
C cg_draw2D "1"
A cg_drawBreathHint "1"
A cg_drawCrosshair "1"
A cg_drawCrosshairNames "1"
cg_drawCrosshairNamesPosX "300"
cg_drawCrosshairNamesPosY "180"
A cg_drawFPS "Simple"
cg_drawGameMessages "1"
C cg_drawGun "1"
C cg_drawHealth "0"
A cg_drawLagometer "0"
A cg_drawMantleHint "1"
C cg_drawMaterial "0"
cg_drawScriptUsage "0"
A cg_drawSnapshot "0"
cg_drawSoundOverlay "None"
A cg_drawTurretCrosshair "1"
C cg_dumpAnims "-1"
cg_errordecay "100"
C cg_footsteps "1"
C cg_fov "80"
C cg_fovMin "10"
C cg_fovScale "1"
A cg_gameBoldMessageWidth "60"
A cg_gameMessageWidth "70"
C cg_gun_move_f "0"
C cg_gun_move_minspeed "0"
C cg_gun_move_r "0"
C cg_gun_move_rate "0"
C cg_gun_move_u "0"
C cg_gun_ofs_f "0"
C cg_gun_ofs_r "0"
C cg_gun_ofs_u "0"
C cg_gun_x "0"
C cg_gun_y "0"
C cg_gun_z "0"
A cg_headIconMinScreenRadius "0.015"
A cg_hintFadeTime "100"
A cg_hudChatPosition "5 150"
A cg_hudCompassMaxRange "900"
A cg_hudCompassMinRadius "0"
A cg_hudCompassMinRange "0"
A cg_hudCompassSize "1"
A C cg_hudCompassSoundPingFadeTime "2"
A cg_hudCompassSpringyPointers "0"
A cg_hudDamageIconHeight "64"
A C cg_hudDamageIconInScope "0"
A cg_hudDamageIconOffset "128"
A cg_hudDamageIconTime "2000"
A cg_hudDamageIconWidth "128"
A cg_hudGrenadeIconHeight "25"
A C cg_hudGrenadeIconInScope "0"
A C cg_hudGrenadeIconMaxHeight "104"
A C cg_hudGrenadeIconMaxRange "250"
A cg_hudGrenadeIconOffset "50"
A cg_hudGrenadeIconWidth "25"
A cg_hudGrenadePointerHeight "12"
A cg_hudGrenadePointerPivot "12 27"
cg_hudGrenadePointerPulseFreq "1.7"
cg_hudGrenadePointerPulseMax "1.85"
cg_hudGrenadePointerPulseMin "0.3"
A cg_hudGrenadePointerWidth "25"
A cg_hudObjectiveMaxRange "2048"
A cg_hudObjectiveMinAlpha "1"
A cg_hudObjectiveMinHeight "-4000"
A cg_hudObjectiveNumRings "10"
A cg_hudObjectiveRingSize "64"
A cg_hudObjectiveRingTime "10000"
A cg_hudProneY "-160"
A cg_hudSayPosition "5 126"
cg_hudStanceFlash "1 1 1 1"
A cg_hudStanceHintPrints "0"
A cg_invalidCmdHintBlinkInterval "600"
A cg_invalidCmdHintDuration "1800"
A cg_marks "1"
A cg_marksLimit "1024"
A cg_nopredict "0"
A cg_noTaunt "0"
U A cg_predictItems "1"
A cg_scoreboardBannerHeight "24"
A cg_scoreboardItemHeight "18"
A cg_scoreboardScrollStep "3"
A cg_scriptIconSize "0"
C cg_shock_mouse "0"
C cg_shock_mouse_fadeTime "0.001"
C cg_shock_mouse_maxpitchspeed "0"
C cg_shock_mouse_maxyawspeed "0"
C cg_shock_mouse_sensitivityscale "0"
C cg_shock_screenBlendFadeTime "0.001"
C cg_shock_screenBlendTime "0.001"
C cg_shock_sound "0"
C cg_shock_soundDryLevel "1"
C cg_shock_soundFadeInTime "0.25"
C cg_shock_soundFadeOutTime "2.5"
C cg_shock_soundLoopEndDelay "-1.5"
C cg_shock_soundLoopFadeTime "2"
C cg_shock_soundModEndDelay "-0.75"
C cg_shock_soundRoomType "generic"
C cg_shock_soundWetLevel "0.5"
C cg_shock_viewKickPeriod "0.75"
C cg_shock_viewKickRadius "0"
C cg_shock_volume_announcer "1"
C cg_shock_volume_auto "0.5"
C cg_shock_volume_auto2d "0.5"
C cg_shock_volume_body "0.2"
C cg_shock_volume_item "0.2"
C cg_shock_volume_local "0.2"
C cg_shock_volume_menu "1"
C cg_shock_volume_music "0.4"
C cg_shock_volume_shellshock "1"
C cg_shock_volume_voice "0.2"
C cg_shock_volume_weapon "0.5"
cg_showmiss "0"
A cg_small_dev_string_fontscale "1"
A cg_subtitleCharHeight "12"
A cg_subtitleMinTime "3"
A cg_subtitlePosX "120"
A cg_subtitlePosY "400"
A cg_subtitles "1"
A cg_subtitleWidthStandard "80"
A cg_subtitleWidthWidescreen "80"
A cg_teamChatsOnly "0"
C cg_thirdPerson "0"
C cg_thirdPersonAngle "0"
C cg_thirdPersonRange "120"
C cg_tracerchance "0.4"
C cg_tracerlength "160"
C cg_tracerScale "50"
C cg_tracerScaleDistRange "25000"
C cg_tracerScaleMinDist "5000"
C cg_tracerSpeed "4500"
C cg_tracerwidth "0.8"
A cg_viewsize "100"
A cg_voiceIconSize "0"
A cg_voiceSpriteTime "6000"
A cg_weaponCycleDelay "0"
cg_weaponleftbone "tag_weapon_left"
cg_weaponrightbone "tag_weapon_right"
A cg_youInKillCamSize "6"
A cl_allowDownload "1"
cl_analog_attack_threshold "0.8"
cl_anglespeedkey "1.5"
A cl_anonymous "0"
cl_avidemo "0"
cl_bypassMouseInput "0"
cl_connectTimeout "200"
cl_forceavidemo "0"
A cl_freelook "1"
cl_freezeDemo "0"
R cl_ingame "1"
A cl_maxpackets "30"
A cl_maxPing "800"
R cl_motdString ""
A cl_mouseAccel "0"
cl_nodelta "0"
cl_noprint "0"
A cl_packetdup "1"
R cl_paused "0"
A cl_pitchspeed "140"
cl_serverStatusResendTime "750"
cl_showmouserate "0"
cl_shownet "0"
cl_shownuments "0"
cl_showSend "0"
cl_showServerCommands "0"
cl_showTimeDelta "0"
cl_stanceHoldTime "300"
cl_talking "0"
cl_timeout "200"
R cl_updateavailable "0"
R cl_updatefiles ""
R cl_updateoldversion ""
R cl_updateversion ""
U A cl_voice "1"
A cl_yawspeed "140"
com_animCheck "0"
R com_expectedHunkUsage "89647904"
AL com_hunkMegs "200"
A com_introPlayed "1"
A com_maxfps "0"
R com_playerProfile "RudeDog"
A com_recommendedSet "1"
com_statmon "0"
con_boldgamemessagetime "8"
con_gamemessagetime "5"
A con_inputBoxColor "0.25 0.25 0.2 1"
A con_inputHintBoxColor "0.4 0.4 0.35 1"
A con_minicon "0"
A con_miniconlines "5"
A con_minicontime "4"
A con_outputBarColor "1 1 0.95 0.6"
A con_outputSliderColor "0.15 0.15 0.1 0.6"
A con_outputWindowColor "0.35 0.35 0.3 0.75"
A con_restricted "0"
A con_typewriter_printspeed "40"
L dedicated "0"
developer "0"
developer_script "0"
C fixedtime "0"
C friction "5.5"
I fs_basegame ""
I fs_basepath "C:\Program Files\Activision\Call of Duty 2"
I fs_cdpath ""
I fs_copyfiles "0"
fs_debug "0"
S I fs_game ""
I fs_homepath "C:\Program Files\Activision\Call of Duty 2"
LC fs_ignoreLocalized "0"
I fs_restrict "0"
fs_useOldAssets "0"
C fx_count "0"
fx_cull "1"
C fx_debug "0"
C fx_debugBolt "0"
C fx_draw "1"
C fx_enable "1"
C fx_freeze "0"
C fx_profile "0"
A fx_sort "1"
C fx_visMinTraceDist "80"
A g_allowvote "1"
S A g_antilag "1"
A g_banIPs ""
A g_clonePlayerMaxVelocity "80"
A g_deadChat "0"
A g_deathDelay "3000"
C g_debugBullets "0"
C g_debugDamage "0"
C g_debugLocDamage "0"
A g_dropForwardSpeed "10"
A g_dropUpSpeedBase "10"
A g_dropUpSpeedRand "5"
C g_dumpAnims "-1"
A g_entinfo_aionly "0"
C g_friendlyfireDist "256"
C g_friendlyNameDist "15000"
S L g_gametype "ctf"
g_gravity "800"
g_inactivity "0"
g_knockback "1000"
g_listEntity "0"
A g_log "games_mp.log"
A g_logSync "0"
C g_mantleBlockTimeBuffer "500"
g_maxDroppedWeapons "16"
g_motd ""
g_no_script_spam "0"
A g_oldVoting "1"
g_password "adfadfd"
A g_playerCollisionEjectSpeed "25"
g_ScoresBanner_Allies "mpflag_american"
g_ScoresBanner_Axis "mpflag_german"
g_ScoresBanner_None "mpflag_none"
g_ScoresBanner_Spectators "mpflag_spectator"
g_smoothClients "1"
g_speed "190"
g_synchronousClients "0"
g_TeamColor_Allies "0.25098 0.74902 0.25098 0"
g_TeamColor_Axis "0.6 0.6 0.6 0"
g_TeamName_Allies "MPUI_AMERICAN"
g_TeamName_Axis "MPUI_GERMAN"
A g_useGear "1"
A C g_useholdspawndelay "1"
g_useholdtime "0"
A g_voiceChatTalkingDuration "500"
A g_voteAbstainWeight "0.5"
g_weaponAmmoPools "0"
R gamedate "Oct 6 2005"
S R gamename "Call of Duty 2"
L gfx_driver "d3d"
A hud_deathQuoteFadeTime "1000"
A hud_enable "1"
A hud_fade_ammodisplay "3"
A hud_fade_compass "8"
A hud_fade_healthbar "2"
A hud_fade_offhand "3"
A hud_fade_stance "1.7"
A hud_fadeout_speed "0.1"
A hud_flash_period_offhand "0.5"
A hud_flash_time_offhand "2"
A hud_health_pulserate_critical "0.5"
A hud_health_pulserate_injured "1"
A hud_health_startpulse_critical "0.33"
A hud_health_startpulse_injured "1"
C hud_healthOverlay_phaseEnd_pulseDuration "700"
C hud_healthOverlay_phaseEnd_toAlpha "0"
C hud_healthOverlay_phaseOne_pulseDuration "150"
C hud_healthOverlay_phaseThree_pulseDuration "400"
C hud_healthOverlay_phaseThree_toAlphaMultiplier "0.6"
C hud_healthOverlay_phaseTwo_pulseDuration "320"
C hud_healthOverlay_phaseTwo_toAlphaMultiplier "0.7"
C hud_healthOverlay_pulseStart "0.35"
C hud_healthOverlay_regenPauseTime "5000"
AL in_mouse "1"
C inertiaAngle "0"
C inertiaDebug "0"
C inertiaMax "50"
A input_viewSensitivity "1"
C jump_height "39"
C jump_ladderPushVel "128"
C jump_slowdownEnable "1"
C jump_spreadAdd "64"
C jump_stepSize "18"
AL loc_forceEnglish "0"
AL loc_language "0"
L loc_translate "1"
loc_warnings "0"
loc_warningsAsErrors "0"
logfile "2"
A m_filter "1"
A m_forward "0.25"
A m_pitch "-0.022"
A m_side "0.25"
A m_yaw "0.022"
C mantle_check_angle "60"
C mantle_check_radius "0.1"
C mantle_check_range "20"
C mantle_debug "0"
C mantle_enable "1"
C mantle_view_yawcap "60"
S R mapname "mp_burgundy"
A mis_01 "1"
A mis_02 "0"
A mis_03 "0"
A mis_04 "0"
A mis_05 "0"
A mis_06 "0"
A mis_07 "0"
A mis_08 "0"
A mis_09 "0"
A mis_10 "0"
A mis_difficulty "0000000000000000000000000000000000000000000000000 0"
A mis_none "0"
A monkeytoy "0"
AL mss_3d_provider "Miles Fast 2D Positional Audio"
A mss_khz "44"
L mss_q3fs "1"
U A name "^3Rudedog^2FPSadmin.com"
L net_ip "localhost"
net_lanauthorize "0"
AL net_noipx "0"
AL net_noudp "0"
L net_port "28960"
net_profile "0"
net_showprofile "0"
AL net_socksEnabled "0"
AL net_socksPassword ""
AL net_socksPort "1080"
AL net_socksServer ""
AL net_socksUsername ""
nextdemo ""
nextmap "map_restart"
packetDebug "0"
U password ""
C player_adsExitDelay "0"
C player_backSpeedScale "0.7"
C player_breath_fire_delay "0"
C player_breath_gasp_lerp "6"
C player_breath_gasp_scale "4.5"
C player_breath_gasp_time "1"
C player_breath_hold_lerp "4"
C player_breath_hold_time "4.5"
C player_breath_snd_delay "1"
C player_breath_snd_lerp "2"
C player_dmgtimer_flinchTime "500"
C player_dmgtimer_maxTime "750"
C player_dmgtimer_minScale "0"
C player_dmgtimer_stumbleTime "500"
C player_dmgtimer_timePerPoint "100"
R C player_footstepsThreshhold "0"
C player_meleeHeight "10"
C player_meleeRange "64"
C player_meleeWidth "10"
R C player_moveThreshhold "10"
C player_scopeExitOnDamage "0"
C player_spectateSpeedScale "2"
C player_strafeSpeedScale "0.8"
player_toggleBinoculars "1"
C player_turnAnims "0"
C player_view_pitch_down "85"
C player_view_pitch_up "85"
S R protocol "115"
A r_aaAlpha "dither (fast)"
AL r_aaSamples "4"
A r_anisotropy "8"
AL r_aspectRatio "auto"
A r_autopriority "0"
C r_blur "0"
r_clearColor "0 0 0 0"
r_clearColor2 "0 0 0 0"
C r_colorMap "Unchanged"
C r_cosinePowerMapShift "0"
r_debugEntCounts "0"
C r_debugShader "none"
A r_depthPrepassModels "1"
AL r_displayRefresh "60 Hz"
A r_distortion "1"
A r_dlightLimit "8"
C r_drawBModels "1"
C r_drawDecals "1"
C r_drawEntities "1"
C r_drawPrimCap "0"
C r_drawPrimFloor "0"
C r_drawSModels "1"
A r_drawSun "1"
C r_drawWater "1"
C r_drawWorld "1"
C r_drawXModels "1"
C r_fog "1"
C r_forceLod "none"
C r_fullbright "0"
R AL r_fullscreen "1"
A r_gamma "1"
A r_glow "1"
r_glowBloomCutoff "0.9"
r_glowBloomDesaturation "0.75"
r_glowBloomIntensity0 "1"
r_glowBloomIntensity1 "1"
r_glowRadius0 "5"
r_glowRadius1 "12"
r_glowSkyBleedIntensity0 "0.25"
r_glowSkyBleedIntensity1 "0"
r_gpuSync "adaptive"
C r_highLodDist "-1"
r_ignore "0"
AL r_ignorehwgamma "0"
A r_inGameVideo "1"
C r_lightMap "Unchanged"
r_lightTweakAmbient "0.02"
r_lightTweakAmbientColor "0 0.501961 1 1"
r_lightTweakDiffuseFraction "0.3"
r_lightTweakSunColor "1 0.94902 0.85098 1"
r_lightTweakSunDiffuseColor "0.85098 0.901961 1 1"
r_lightTweakSunDirection "-45 210 0"
r_lightTweakSunLight "1.5"
C r_lockPvs "0"
A r_lodBias "0"
A r_lodScale "1"
r_logFile "0"
C r_lowestLodDist "-1"
C r_lowLodDist "-1"
C r_mediumLodDist "-1"
AL r_mode "1280x1024"
AL r_monitor "0"
A r_multiGpu "1"
C r_norefresh "0"
C r_normalMap "Unchanged"
r_objectiveColorDx7Max "1 0.698039 0.2 1"
r_objectiveColorDx7Min "0.54902 0.380392 0 1"
L r_optimize "1"
L r_optimizeLightmaps "1"
L r_optimizeXModels "100"
r_outdoorAwayBias "32"
r_outdoorDownBias "0"
r_outdoorFeather "8"
AL r_overbrightBits "1"
A r_picmip "0"
A r_picmip_bump "0"
A r_picmip_manual "1"
A r_picmip_spec "0"
A r_polygonOffsetBias "-1"
A r_polygonOffsetScale "-1"
A r_portalBevels "0.7"
r_portalBevelsOnly "0"
C r_portalFineCull "1"
r_portalMinClipArea "0.02"
C r_portalWalkLimit "0"
r_pvsStats "0"
A r_railCoreWidth "1"
R r_rendererInUse "dx9"
AL r_rendererPreference "none"
C r_showFbColorDebug "None"
C r_showFloatZDebug "0"
LC r_showGroundLit "0"
C r_showLightGrid "0"
C r_showMissingLightGrid "0"
C r_showPortals "0"
C r_showSModelNames "0"
C r_showSurfCounts "0"
C r_showTriCounts "0"
C r_showTris "0"
C r_showVertCounts "0"
C r_singleCell "0"
r_skinCache "1"
C r_skipBackEnd "0"
C r_skipPvs "0"
r_smc_enable "1"
C r_specularColorScale "1"
C r_specularMap "Unchanged"
r_sse_skinning "1"
C r_sun_from_dvars "0"
r_sun_fx_position "-45 210 0"
r_sunblind_fadein "0.5"
r_sunblind_fadeout "1"
r_sunblind_max_angle "14.6015"
r_sunblind_max_darken "0.39834"
r_sunblind_min_angle "62.4258"
r_sunflare_fadein "0.2604"
r_sunflare_fadeout "0.2992"
r_sunflare_max_alpha "0.63276"
r_sunflare_max_angle "0"
r_sunflare_max_size "1213.5"
r_sunflare_min_angle "82.3608"
r_sunflare_min_size "715.6"
r_sunflare_shader "sun_flare_beltot"
r_sunglare_fadein "0.7758"
r_sunglare_fadeout "3"
r_sunglare_max_angle "5.7933"
r_sunglare_max_lighten "0.42271"
r_sunglare_min_angle "20.7108"
r_sunsprite_shader "sun_toujane"
r_sunsprite_size "28.8433"
AL r_swapInterval "0"
r_testFill "0"
L r_testFillEnable "0"
r_testTransform "0"
A r_textureMode "bilinear"
L r_vc_makelog "0"
r_vc_showlog "0"
C r_xdebug ""
C r_zfar "0"
A r_zFeather "1"
C r_znear "4"
C r_znear_depthhack "0.1"
U A rate "25000"
rcon_password ""
A safeArea_horizontal "0.85"
A safeArea_vertical "0.85"
C sc_blur "2"
C sc_count "24"
C sc_debugCasterCount "24"
C sc_debugReceiverCount "24"
A sc_enable "1"
C sc_fadeRange "0.25"
C sc_length "400"
C sc_offscreenCasterLodBias "0"
C sc_offscreenCasterLodScale "20"
C sc_shadowInRate "2"
C sc_shadowOutRate "5"
C sc_showDebug "0"
C sc_showOverlay "0"
C sc_wantCount "12"
C sc_wantCountMargin "1"
A scr_88ridge_fast "0"
A scr_88ridge_fxlevel "2"
scr_allow_bar "1"
scr_allow_bren "1"
scr_allow_enfield "1"
scr_allow_enfieldsniper "1"
scr_allow_fraggrenades "1"
scr_allow_g43 "1"
scr_allow_greasegun "1"
scr_allow_kar98k "1"
scr_allow_kar98ksniper "1"
scr_allow_m1carbine "1"
scr_allow_m1garand "1"
scr_allow_mp40 "1"
scr_allow_mp44 "1"
scr_allow_nagant "1"
scr_allow_nagantsniper "1"
scr_allow_pps42 "1"
scr_allow_ppsh "1"
scr_allow_shotgun "1"
scr_allow_smokegrenades "1"
scr_allow_springfield "1"
scr_allow_sten "1"
scr_allow_svt40 "1"
scr_allow_thompson "1"
scr_ctf_scorelimit "5"
scr_ctf_timelimit "30"
A scr_demolition_fast "0"
scr_dm_scorelimit "50"
scr_dm_timelimit "30"
scr_drawfriend "1"
A scr_duhoc_assault_drones "2"
A scr_duhoc_assault_fast "0"
A scr_duhoc_defend_fast "0"
A scr_elalamein_fxlevel "2"
scr_forcerespawn "1"
S scr_friendlyfire "0"
A scr_hill400defend_minspec "0"
scr_hq_scorelimit "600"
scr_hq_timelimit "30"
S scr_killcam "1"
A scr_moscow_drones "0"
A scr_moscow_fx "0"
scr_motd ""
A scr_rhine_fast "0"
scr_sd_bombtimer "60"
scr_sd_graceperiod "15"
scr_sd_roundlength "4"
scr_sd_roundlimit "0"
scr_sd_scorelimit "10"
scr_sd_timelimit "0"
A scr_silotown_minspec "0"
scr_spectateenemy "0"
scr_spectatefree "0"
scr_tdm_scorelimit "300"
scr_tdm_timelimit "30"
scr_teambalance "0"
A scr_toujane_ride_fast "1"
A sensitivity "5"
A server1 ""
A server10 ""
A server11 ""
A server12 ""
A server13 ""
A server14 ""
A server15 ""
A server16 ""
A server2 ""
A server3 ""
A server4 ""
A server5 ""
A server6 ""
A server7 ""
A server8 ""
A server9 ""
S R shortversion "1.0"
showdrop "0"
showpackets "0"
U A snaps "20"
AL snd_bits "16"
C snd_enable2D "1"
C snd_enable3D "1"
C snd_enableReverb "1"
C snd_enableStream "1"
A snd_errorOnMissing "0"
AL snd_khz "44"
A C snd_slaveFadeTime "500"
AL snd_stereo "1"
A snd_touchStreamFilesOnLoad "0"
A snd_volume "1"
C stopspeed "100"
S sv_allowAnonymous "0"
A sv_allowDownload "1"
sv_allowedClan1 ""
sv_allowedClan2 ""
RI sv_cheats "0"
sv_debugRate "0"
sv_debugReliableCmds "0"
sv_disableClientConsole "0"
S A sv_floodProtect "1"
sv_fps "20"
S A sv_hostname "fpsadmin test"
R sv_iwdNames "iw_14 iw_13 iw_12 iw_11 iw_10 iw_09 iw_08 iw_07 iw_06 iw_05 iw_04 iw_03 iw_02 iw_01 iw_00"
R sv_iwds "-1449716526 780394069 -1333623355 -1980843666 1334775335 -621896007 1101180720 1046874969 1053665859 1842349204 -1652414412 1659111092 -1085686032 -2025394354 178615151 "
S sv_keywords ""
sv_kickBanTime "300"
A sv_lastSaveGame "players/RudeDog/save\autosave/moscow.svg"
S R sv_mapname ""
sv_mapRotation ""
sv_mapRotationCurrent ""
S AL sv_maxclients "20"
S A sv_maxPing "0"
S A sv_maxRate "0"
S A sv_minPing "0"
sv_packet_info "0"
sv_padPackets "0"
R sv_paused "0"
S sv_privateClients "0"
sv_privatePassword ""
S sv_pure "1"
A sv_reconnectlimit "3"
R sv_referencedIwdNames "main/iw_14 main/iw_13 main/iw_12 main/iw_11 main/iw_10 main/iw_09 main/iw_08 main/iw_07 main/iw_06 main/iw_05 main/iw_04 main/iw_03 main/iw_00 main/localized_english_iw10"
R sv_referencedIwds "-1449716526 780394069 -1333623355 -1980843666 1334775335 -621896007 1101180720 1046874969 1053665859 1842349204 -1652414412 1659111092 178615151 -585890907 "
R sv_running "1"
R sv_serverid "16"
sv_showAverageBPS "0"
sv_showCommands "0"
sv_timeout "240"
S A sv_voice "0"
sv_voiceQuality "1"
sv_zombietime "2"
IA sys_configSum "128026549"
IA sys_cpuGHz "2.41237"
IA sys_gpu "NVIDIA GeForce 7800 GTX"
sys_SSE "1"
IA sys_sysMB "1024"
A takeCoverWarnings "10"
C timescale "1"
ui_allow_bar "1"
ui_allow_bren "1"
ui_allow_enfield "1"
ui_allow_enfieldsniper "1"
ui_allow_fraggrenades "1"
ui_allow_g43 "1"
ui_allow_greasegun "1"
ui_allow_kar98k "1"
ui_allow_kar98ksniper "1"
ui_allow_m1carbine "1"
ui_allow_m1garand "1"
ui_allow_mp40 "1"
ui_allow_mp44 "1"
ui_allow_nagant "1"
ui_allow_nagantsniper "1"
ui_allow_pps42 "1"
ui_allow_ppsh "1"
ui_allow_shotgun "1"
ui_allow_smokegrenades "1"
ui_allow_sniperrifles "1"
ui_allow_springfield "1"
ui_allow_sten "1"
ui_allow_svt40 "1"
ui_allow_thompson "1"
ui_allow_weaponchange "1"
ui_allowvote "1"
ui_background "background_american_w"
ui_background_gradient_show "0"
A ui_bigFont "0.4"
A ui_browserFriendlyfire "-1"
A ui_browserKillcam "-1"
A ui_browserMod "-1"
A ui_browserShowDedicated "0"
A ui_browserShowEmpty "1"
A ui_browserShowFull "1"
A ui_browserShowNoPassword "1"
A ui_browserShowPassword "0"
A ui_browserShowPure "1"
ui_ctf_scorelimit "5"
ui_ctf_timelimit "30"
A ui_currentMap "2"
A ui_currentNetMap "2"
A ui_dedicated "0"
A ui_extraBigFont "0.55"
ui_friendlyfire "0"
A ui_gametype "3"
ui_hostname "fpsadmin test"
A ui_joinGametype "0"
ui_logo_show "1"
ui_mapname "random"
ui_motd ""
A ui_mousePitch "1"
R ui_multiplayer "1"
A ui_netGametype "0"
A ui_netGametypeName "ctf"
A ui_netSource "1"
ui_playerProfileAlreadyChosen "0"
R ui_playerProfileCount "1"
ui_playerProfileNameNew ""
R ui_playerProfileSelected ""
ui_separator_show "1"
A ui_serverStatusTimeOut "7000"
A ui_smallFont "0.25"
ui_version_show "1"
R version "CoD2 MP 1.0 build crc6_v1 Thu Oct 06 2005 07:13:42PM win-x86"
A vid_xpos "3"
A vid_ypos "22"
C viewlog "0"
A voice_deadChat "0"
A voice_global "0"
A voice_localEcho "0"
A winvoice_mic_mute "1"
A winvoice_mic_reclevel "65535"
A winvoice_mic_scaler "1"
A winvoice_save_voice "0"

795 total dvars
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Last edited by rudedog; 10-27-2005 at 08:25 AM.
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  #2  
Old 11-03-2005, 06:52 PM
tipsysmitty tipsysmitty is offline
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What do the prefix letters stand for in front the variables ... such as C,L,A and so on. Always wondered what they are for.
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  #3  
Old 11-06-2005, 12:00 PM
BHC_PaNiK BHC_PaNiK is offline
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sorry i never saw how to turn off the grenade indicator or how to turn off the avator that indicates where enemy fire is coming from on your compass.

my clan is into the old style of cod not this new RnG style...

need a little bit of realism here
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Old 11-15-2005, 11:05 AM
NapalmCOD NapalmCOD is offline
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Thumbs up

Quote:
Originally Posted by tipsysmitty
What do the prefix letters stand for in front the variables ... such as C,L,A and so on. Always wondered what they are for.

I would also like to know the definition of these if possible. Thanks in advance!

A = archive to the server???
C = Console only???
I =
U =
L =
R =
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  #5  
Old 05-03-2006, 01:03 PM
qcdragonfly qcdragonfly is offline
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Hey fellas i would like to know what is the command server side for the dead body's to disappear once dead.
all the servers i play the dead body go away after a little while and cant seem to find the command to put on my server.
any help would be greatly appreciated.
thx peace
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