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  #1  
Old 10-27-2009, 09:56 PM
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--> 2048 materials limit workaround <--

Source

Quote:
Hi all,

Weve got a tip for those of you getting the 2048 material asset error message when playing a mod. If you have any custom maps in the usermaps folder, the game automatically reads them for you, so they can be added to the map list when starting a server, and to the ingame votemap menu. In order to skip this automatic process, you need a mod.arena file. The arena file will be read instead of the usermaps folder, and only the maps specified in the arena file will be added to the map lists.

It is possible to use an empty mod.arena file for the sole reason to skip reading the usermaps folder.

Server admins might want to use a mod.arena file with the maps in rotation if they want the map loadscreen to show in the votemap menu ingame. To get this working, the loadscreen materials must also be included in the mod.ff. The iwd with the arena file will be downloaded by all users of the mod ensuring the users wont load unnecessary material assets when playing the mod.

The mod.arena file must be inside an iwd in the mod folder. Inside the iwd, the mod.arena file must be at the root.

There are two methods to add the arena file:
1-Drag and drop the arena file into any iwd inside the mod folder

2-Zip the mod.arena file into a new uncompressed zip file in the mod folder, and change the extension from zip to iwd.

In short, Modders should bundle an empty .arena file with their mods; Server admins should keep it updated with their desired map rotation. Users shouldnt have to do anything if modders and admins do their part.

Regards,
-JD
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  #2  
Old 10-27-2009, 11:20 PM
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Where can we download the arena file from?
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Old 10-28-2009, 12:00 AM
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Here -- try this one attached
Attached Files
File Type: zip zzz_2048fix.zip (354 Bytes, 596 views)
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Old 10-28-2009, 01:59 AM
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didn't work for me

I dropped your file in and still got the max assets error on Burg and 506th Maps
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Old 10-28-2009, 04:19 AM
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cool info, more interesting that they've found this out so close to MW2....

Joker have you tried this out yourself? I do hope it works across the board. Looking forward to what PC modders will do with this and take the COD PC platform even further.

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Old 10-28-2009, 04:56 AM
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Good stuff indeed, it is interesting for the Server admin who has a lot of Custom maps but only uses some from the folder.

I doubt it will fix all the 2048 errors but as long as it helps!
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Last edited by zeroy; 10-28-2009 at 05:11 AM.
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  #7  
Old 10-28-2009, 06:08 AM
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Quote:
Originally Posted by Preacher View Post
didn't work for me

I dropped your file in and still got the max assets error on Burg and 506th Maps
Where did you drop it in? It MUST go in a mod iwd file. Not in any folder, just in the root of the mod iwd file.

I put a blank mod.arena file in my zz_demon.iwd file and ran the old version (not the one with all the excess materials stripped out) of mp_burg on my server for the very first time, so it defo works.
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Old 10-28-2009, 07:09 AM
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I dropped it into the iwd file of the brothers Realism mod
renamed it to iwd instead of zip like it said
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Old 10-28-2009, 09:21 AM
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Ok - we need a short tutorial. I grabbed Joker's file and unrared it, goes from a zip to an iwd. I open the iwd with winrar, i see the modarena file - i try to drag it to desktop but am told by winrar that there is no file to extract.

So I open up the arena file to edit it while its in winrar and of course, I can't.

So how do i add the maps and gametypes that I want ? Or can I make my own starting with notepad ?

here's the copied contents of Joker's modarena file:

//************************************************** ****
//Example by {PST}*Joker www.mycallofduty.com
//{
// map "mp_mapname"
// longname "MENU_LEVEL_MAK"
// gametype "tdm"
//}
//******
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Old 10-28-2009, 09:24 AM
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Simply create a new TXT document on your desktop. Rename it to mod.arena

Add your maps like the example (but remove the // 's)

Drop that into your mods IWD in the root of the IWD
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Old 10-28-2009, 09:39 AM
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For testing, just use a blank mod.arena file. Follow Joker's instructions on creating a brand new mod.arena file, or alternatively grab an .ARENA file from any of the zombie mods you can download - its all the same file - delete everything in it, and then place it in your IWD file.

if you leave it blank, you wont have to keep editing it every time you add a new map to the rotation.

Im sending my Demon mod out with this blank file in it. Admins can either decide to edit it, or not, depending on whether or not they use the stock ingame voting system, or the mods' end of game voting. The blank arena file doesnt affect the latter, but does the former.
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Last edited by DemonSeed; 10-28-2009 at 09:42 AM.
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Old 10-30-2009, 10:43 PM
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so once we have made the file can we leave it blank and will it work?
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  #13  
Old 10-30-2009, 10:49 PM
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Quote:
Originally Posted by Preacher View Post
so once we have made the file can we leave it blank and will it work?
Yes
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  #14  
Old 10-31-2009, 03:12 AM
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ok I added the blank file and loading up 506th map and got the max assests error still
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  #15  
Old 10-31-2009, 12:52 PM
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I'm seeing 4 different set of instructions here.

First JD says:

Quote:
Server admins might want to use a mod.arena file with the maps in rotation if they want the map loadscreen to show in the votemap menu ingame. To get this working, the loadscreen materials must also be included in the mod.ff. The iwd with the arena file will be downloaded by all users of the mod ensuring the users won’t load unnecessary material assets when playing the mod.
To which Demonseed says:

Quote:
Im sending my Demon mod out with this blank file in it. Admins can either decide to edit it, or not, depending on whether or not they use the stock ingame voting system, or the mods' end of game voting. The blank arena file doesnt affect the latter, but does the former.
That all sounds good, IF I use Demonseed's mod, but I don't get the HOW the blank arena file does affect a mod's end of game voting - Am I supposed to add the maps for the mod's end of game voting or not ? [personally, I don't use end of game voting with the SVR mod]


The other methods listed here by Joker:

Quote:
Simply create a new TXT document on your desktop. Rename it to mod.arena

Add your maps like the example (but remove the // 's)

And what worked for Demonseed using his mod and a known asset offending map:

Quote:
I put a blank mod.arena file in my zz_demon.iwd file and ran the old version (not the one with all the excess materials stripped out) of mp_burg on my server for the very first time, so it defo works.
So, I'm getting the hint that a BLANK mod arena file is intended for stock maps server, because the game is still reading the clients' usermaps folder; and that a map-added NOT BLANK mod arena file is needed for a custom map server, to prevent the maps NOT LISTED in the arena file from upsetting the assets cart, according to Joker's text - but for Demonseed a blank file worked. That is the CONFUSING part.

That sound about right ?

Last edited by sgTsTuFz; 10-31-2009 at 12:54 PM.
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