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  #31  
Old 11-24-2007, 12:12 PM
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Nice rant. The only thing I don't agree with is the console part. Consoles have crap controllers. This limits the users ability to interact, and when game designers make cross platform games they have to dumb down the experience to accomodate the console's limitations for user input. Consoles won't catch up, they just bring cross platform PC games down. Its like making everyone speak baby talk so the consoles can participate in the conversation. It really limits the number of options and activities the player can exercise.
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  #32  
Old 01-03-2008, 01:55 PM
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Yep, no Consoles in my House!! I agree with every part, even that *#$%^ thing.
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  #33  
Old 06-09-2008, 07:09 PM
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  #34  
Old 06-19-2008, 07:47 PM
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I would like to say something about game server security here.

Server should do all authentication/handshake with client ONLY via TCP, UDP is not an option here. There is too much now going on fake player DoS attacks against <insert game name here> servers.
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  #35  
Old 05-27-2009, 01:20 AM
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Talking similar post in infinity ward forum

Hey guys, newcomer to the site although fps server admin since Doom/Duke Nukem/Wolfenstein 3D on IPX/SPX networks^^ (before all this modern tcp/ip stuff!)

Anyway I too have been dissapointed by the lack of features in server despite the advances in graphics/gameplay. To that end I recently posted a thread on the Infinity Ward forums listing a few features that I would like to see in servers. I fear however that nobody on the development team has read my thread. Oh well^^

http://forums.infinityward.com/viewt...p?f=13&t=28985

Jubei

Last edited by Jubei; 05-27-2009 at 01:38 AM. Reason: avatar not showing
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  #36  
Old 05-27-2009, 06:20 AM
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Welcome Jubei and I think we all feel your pain.

Rumor has it that there will be another community event, and If I fortunate to attend again this year, I'll be printing this out "again" and leaving it behind at the IW offices.
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  #37  
Old 08-13-2009, 02:39 PM
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Command Flooding

Command Flooding, need to be a couple of seconds between duplicate commands.

Sick and tired of name changers in call of duty 4, and rcon blockers...
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  #38  
Old 09-15-2009, 01:04 AM
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Can I make a suggestion on how your list is presented?

I was thinking, if I were a developer and thought that I might want to start implementing some of your suggestions, I wouldn't really know what you thought was important based on a consensus. I think the list would be more useful if it was broken down (rather than categories as it is now, which is a good way to get organized) like thus:

High Priority
Medium Priority
Low Priority

Within each of the above categories you might suggest which one are 'easy to implement' and which are 'hard to implement'. This way the developers will be more likely to start implementing High Priority Easy to Implement items quickly, to get the ball rolling.

I would also suggest dividing the list in 3 columns as well. The left column would list items as you've noted, short and to the point; the second column would be larger and tell the developer in some detail why you want the particular item; the third right column would list games which actually incorporate the item in their game... so developers could check it out, or feel it's worth the investment.

By setting priorities, you're telling them what admins want the most, and at the same time the format is in a way which helps developers figure out what is important and worth their time.

the one I'm looking for:
- Editable clan or web site tags: An additional text field that can be added to the clients login name ie: |FPSadmin|Rudedog = clan/web tlogin | useielogin name



hope this helps. cheers.
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  #39  
Old 11-03-2009, 08:33 PM
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Vince sure makes a great CEO, he dodges questions very well and lets his workers field the tough ones.

Mocking the petition is real nice too, way to completely blow-off your customers you ****s. "402 signed in 4 times"

I can't scroll in the live feed I'm watching, otherwise I would retype it here.

Last edited by Solice; 11-03-2009 at 08:38 PM.
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  #40  
Old 11-19-2009, 01:02 PM
nateandre nateandre is offline
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hey guys can you take nateandre off of the list?


Bye
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  #41  
Old 10-13-2010, 10:03 PM
qianqian0818 qianqian0818 is offline
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From a GSP point of view, being able to specify an external IP to a server instance is crucial. If it can't be done the game won't be offered. Examples: Halo2, MOH:A, and UT3Demo.
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  #42  
Old 09-07-2012, 02:27 PM
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