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Game server admin's helping the community setup and maintain great dedicated game servers. |
#16
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Old school Cod4 days are back in a world war 2 theme.
Good game, but it was plagued by server issues on start. They have a great Dev team and working hard on the server issues. |
#17
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I'm enjoying the game play "once" I can get into a server. It's as buggy as all hell, but gameplay is promising.
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#18
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I am a little worried that COD4 is considered 'old school'. Really?
[EDIT] I'll probably end up giving this a chance. An old clanmate of mine from our MOHAA days said this: "I just played a few minutes of it. It really feels like a brand new updated mohaa at 1080p. The rooms seem like the old mohaa too. The maps are different though. the guns seem a lot more fun" Last edited by 69thPaladin; 02-03-2018 at 05:02 PM. |
#19
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I have had the chance to play Battalion as well and pretty much agree with the comments of everyone on here. I too thought it was going in a bit of a different direction more like MoH:AA and was a little dissapointed to see the way it went. The graphics don't bother me as in competitive play everyone turns down all the settings anyway but I guess I was hoping for something different.
As far as the other games mentioned I have Day of Infamy and Insurgency as well so will be revisiting these especially as I see DoI updating almost daily and a few months back actually put up a server for it. I think Battalion has the potential to be better but they will definitely need the 1 year timeline they have given themselves in early access to improve things. One thing I will applaud them for is having dedicated servers for the game and modding tools coming which will really help things if the community can get behind the game and make their own maps. I did have fun playing the game when I was able to get into a populated server. I also didn't mind the way the maps are laid out or the look of them. It's more the way everyone can jump around and shoot which reminds me more of CoD then MoH. |
#20
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My issue with a return to old school MoH is that to be honest my tastes and expectations for a game have changed.
At this point I'm not sure if it's the game play I miss or the whole clan life thing. Competition, ladders, hour after hour playing with my friends. A feeling of being part of something exciting. If we could play MoH today as easily as a Counter Strike player can return to CS 1.6 would we be as excited for the old school MoH game play? I'm question is how much of my desire for a modern MoH just rose tinted glasses??? The reason I prefer Insurgency to CS:GO is primarily aim down sights. Running around firing from the hip feels all sorts of wrong to me now. I like that fact that Battalion used ADS, I could do without all of the bunnyhopping. I much prefer a more boots on the ground game these days. That said I remember spending hours on MoH jumping up in to ledges and picture rails to get the drop on enemies be being in unconventional parts of the map. I think I need to get MoH running again just to remind me, is it what I want or just rose tint on my glasses??? |
#21
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Well said Pen, I agree it had a lot to do with the community. Throw in some great custom maps and it was a blast to play and just be around.
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Not so Rude -RudeDog via Twitter or Friend feed ![]() Microsoft MVP 2009-2016 Games for Windows |
#22
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Well said Pen. I had rose tint on my glasses around COD2. Then I played it again and realized it wasn’t the game that made it fun as it no longer met my expectations. It was the people.
The clans, clan wars, community, map makers, modders, etc that made it so awesome. I don’t think any game will recreate that. I continue to enjoy PUBG due to the intense gameplay. But it’s different. I don’t expect a “new” game to ever be like the community was then. So I looked for what was fun instead and have found it. I would encourage each of you to be open to new games that are blazing a new path instead of ones trying to recapture the past.
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_________________ Woo² |
#23
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Just for reference I installed MoH:AA last night.
OMG movement is expreamly limited. Granted I spent longer on Breakthrough where we had lean. I was spending 40+ hours a week for several years playing this, how the hell did I do it? We were clanbase ladder leaders and the whole clan was in the top 100 global rankings the [-GI-]clan dominated MoH:BT back in the day. We played the devs, and won! I remember matches where we would win 12:0. One clan from the US lost their shit when they discovered that we had female players in the team. They just got their butts handed to them by girls... They twiged when they realised the women would use the Mrs in front of their husbands names. Clan life, it was the best, there are still a few of us playing together today although the clan name has changed, we are the remnants of the old [-GI-], best part of 20 years later. Sunday evenings, getting a little drunk playing whatever. |
#24
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Quote:
I'm not sure what I am hoping Battalion will be. MOHAA was the most fun game for me, and something with updated graphics is always what I thought I wanted. Out of all the game engines, the UT one is the one that feels the closest to MOHAA to me. I just don't care for the source engine. So I had hopes for B1944... I do really suck at this one though. I have only played it about an hour so far. |
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