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Old 05-07-2009, 03:53 PM
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rudedog rudedog is offline
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Development cycle for: Duke Nukem Forever.

Taken from Digg:
January 1997: Work on DNF started.*

April 1997: Quake 2 engine purchase announced. (they got it in mid-late 1997 before Quake 2 was released). Scott Miller states that he is confident that DNF will be released by mid 1998 and prey in late 1998 making 1998 a bit year for 3DR. He also mentions that his confidence is not misplaced.

August and September 1997: First screenshots in PC gamer (hummer, farmer i think).

May 1998: First DNF E3 video shown. You can see that a lot of work has been done.

Late 1998: 3DR announces switch to Unreal tech. It is expected to take no longer than 6 weeks and 3DRealms says "DNF is a 1999 game."

Mid 1999: 3DR admits that the engine switch took a lot more time than originally estimated.

Late 1999: 3DR announces upgrade to UT level tech. It is expected to take two weeks. 3DR releases a Christmas card saying that DNF will be released in 2000.

2000: I don't think anything happened. They released some sexy screenshots in late 1999/early 2000 (for the time). Broussard begins claiming that DNF development did not start until 1998. Inquiring minds wonder how they got so much done before May (E3) 1998.

May 2001: 3DR comes out of nowhere and puts DNF up at E3. They state that DNF will be released in 2001 and the end of the E3 2001 video says "WID in 2001". Many part of the video bear a clear resemblance to the 1999 screenshots.

October 2001: Broussard posts "sorry guys, it won't be a 2001 release" on the VE3D forums. "Don't worry, the last major hurdle is AI."

Unknown 2001: Broussard states that DNF will definitely be out before Unreal 2.

January 2002: Voodoo Extreme makes a list of top 10 titles to be released in 2002. #1 on that list is Duke Nukem Forever. Someone posts "when will we see something" in the 3DR forums. Broussard responds with "soon".

June 2002: The "soon" thread gets locked.

Unknown 2002: Broussard states that DNF will definitely be out before DooM 3.

2003: Broussard states that DNF has been "on track since early 2002" and that they haven't reached the light at the end of the tunnel, but "they finally found it." He wisps away the years between January 1997 and January 2002 and wishes people would consider DNF's development as if it started in 2002 (this is a strong hint that DNF was far from complete). Unreal 2 released.

Broussard adopts the "DooM 3 and HL2 will have been in development for 5 and 6 years when they're finally released -- DNF isn't taking that much longer" belief (notice: his numbers are very inaccurate).

Late 2003/early 2004: Take 2 complains about DNF development and expects it around "late 2005". "At this point we're just hoping the team [in garland] will finish the project."

2004: Broussard states that DNF development has been on track since "late 2002/early 2003", bumping up his earlier statement in an attempt to fight back release expectations. It is clear, from this behavior, that DNF will not be released this year or next. DooM 3 & Half Life 2 is released.

nov 2004: Broussard asks for gameplay ideas on the forum

may 2006: PC Gamer, having met with the 3D Realms guys, tell us to look for DNF in 2007

june 2006: Gamespot: Well, 3D Realms now has a fairly large incentive to get Duke Nukem Forever done by the end of the year. The 10-Q also reveals that Take-Two has offered the studio $500,000 in the form of a promissory note if the game sees "commercial release" by December 31, 2006.

November 2007: The latest rumors ( and there have been so many throughout the years) say 3D Realms will FINALLY release the game sometime next year, with public announcements made at all the important gaming events and expos in 2008.

December 2007: "As of today there is a teaser up for Duke Nukem Forever at 3dRealms. Not much actual game-play, but still ... might this game actually see the light of day after so much talk?"

December 2008: 3Drealms releases a new DNF wallpaper. Wooo.

May 2009: Duke Nukem Developer 3D Realms Shuts Down. The closure came about as a result of funding issues, our source explained, with the shut down said to affect both 3D Realms and the recently resurrected Apogee. Employees of both entities have already been let go.
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Old 05-07-2009, 05:41 PM
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Awe, Rats! I was really looking forward to it.. Oh, well. Another kick to the groin of the gaming industry.
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Old 05-08-2009, 12:16 AM
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GaSplat GaSplat is offline
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Had DNF actually been released, we all would have woken up to a very different world. Consider the following impacts just for starters:

1 - Hell would have frozen over

2 - Pigs would fly (eeew, flying swine flu dispensers)

3 - Bears would no longer defecate in the woods

4 - The Pope would no longer be Catholic

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Old 05-08-2009, 12:01 PM
xvx xvx is offline
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The whole DNF thing was a sham, building hype for a game that was never to be released, or atleast not for much longer than anyone expected. The longer the game wasn't released the greater the hype became, which eventually with enough hype would have probably made it one of the biggest selling game ever.

See in 2001 the jokes about DNF being late and vaporware were already widespread. It had already won the damn Wired vaporware award twice. Here was the funny thing… the attention on the game was actually only getting stronger, not weaker. It was the release of the video and how it was received that put the nail in the coffin. The game just had something that nothing else in the industry had and there wasn’t any way in hell such an opportunity could be missed. The attention had peaks and valleys, but it was looking sustainable.
The plan was actually pretty simple… create the longest developed game in history that eventually is one of the greatest games ever made. You have the time to work on it properly (no shit), so given the intelligence and talent of all the people involved, it was a pretty good bet. All 3DR had to do was make money on other stuff. All Epic had to do was open up a wide channel between the two companies. 3DR would serve as a research house for future Epic engine updates, but also give 3DR everything they did as well. The boots on the ground just had to keep the drum beating and keep the image of business as usual going.
They were obviously very wrong on what they were trying to do.

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Old 05-09-2009, 09:04 PM
Bits Bits is offline
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I didn't know Derek Smart changed his name to Broussard...

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