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Old 10-27-2009, 08:56 PM
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--> 2048 materials limit workaround <--

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Quote:
Hi all,

We’ve got a tip for those of you getting the 2048 material asset error message when playing a mod. If you have any custom maps in the usermaps folder, the game automatically reads them for you, so they can be added to the map list when starting a server, and to the ingame votemap menu. In order to skip this automatic process, you need a mod.arena file. The arena file will be read instead of the usermaps folder, and only the maps specified in the arena file will be added to the map lists.

It is possible to use an empty mod.arena file for the sole reason to skip reading the usermaps folder.

Server admins might want to use a mod.arena file with the maps in rotation if they want the map loadscreen to show in the votemap menu ingame. To get this working, the loadscreen materials must also be included in the mod.ff. The iwd with the arena file will be downloaded by all users of the mod ensuring the users won’t load unnecessary material assets when playing the mod.

The mod.arena file must be inside an iwd in the mod folder. Inside the iwd, the mod.arena file must be at the root.

There are two methods to add the arena file:
1-Drag and drop the arena file into any iwd inside the mod folder

2-Zip the mod.arena file into a new uncompressed zip file in the mod folder, and change the extension from zip to iwd.

In short, Modders should bundle an empty .arena file with their mods; Server admins should keep it updated with their desired map rotation. Users shouldn’t have to do anything if modders and admins do their part.

Regards,
-JD
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Old 10-27-2009, 10:20 PM
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Where can we download the arena file from?
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Old 10-27-2009, 11:00 PM
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Here -- try this one attached
Attached Files
File Type: zip zzz_2048fix.zip (354 Bytes, 653 views)
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Old 10-28-2009, 12:59 AM
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didn't work for me

I dropped your file in and still got the max assets error on Burg and 506th Maps
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Old 10-28-2009, 03:19 AM
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cool info, more interesting that they've found this out so close to MW2....

Joker have you tried this out yourself? I do hope it works across the board. Looking forward to what PC modders will do with this and take the COD PC platform even further.

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Old 10-28-2009, 03:56 AM
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Good stuff indeed, it is interesting for the Server admin who has a lot of Custom maps but only uses some from the folder.

I doubt it will fix all the 2048 errors but as long as it helps!
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Old 10-28-2009, 05:08 AM
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Quote:
Originally Posted by Preacher View Post
didn't work for me

I dropped your file in and still got the max assets error on Burg and 506th Maps
Where did you drop it in? It MUST go in a mod iwd file. Not in any folder, just in the root of the mod iwd file.

I put a blank mod.arena file in my zz_demon.iwd file and ran the old version (not the one with all the excess materials stripped out) of mp_burg on my server for the very first time, so it defo works.
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Old 10-28-2009, 06:09 AM
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I dropped it into the iwd file of the brothers Realism mod
renamed it to iwd instead of zip like it said
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