The latest milestone in Day of Infamy’s development has been reached, as we move from Alpha phase into Beta. Thank you to our passionate community, who provided feedback through our surveys, forums, and analytical data that enabled us to make some major changes. Maps such as Bastogne and Reichswald have been overhauled, improved balance to player classes, performance improvements, and various bug fixes.
We are also introducing several major features, such as stats and rankings, the unit system, air support, and new game modes. New shaders for characters and environment materials have boosted the graphic fidelity of the Source engine. As we move forward into the Beta phase, our focus will shift from experimentation to finalization. We will polish the visuals, improve the user experience, and finalize content.