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  #1  
Old 06-20-2005, 10:07 AM
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BF2 console commands

Client commands:

game.listplayers
game.listplayers
game.listplayers
game.listmaps
game.listmaps
game.TKForgive
game.TKForgive
game.TKForgive
game.TKPunish
game.TKPunish
game.TKPunish
game.buddylist
game.suicide
chat.ignorelist
chat.chatinfo

Client 'Toggle' settings:

console.showfps
game.usehud
chat.oldChatListStyle

Client Settings

game.changePlayerName
chat.setChatHistory
chat.killMessageSize
chat.gameInfoMessageSize
chat.chatMessageSize
chat.oldChatListHistory

Client Argument commands:

game.voteMap
game.voteMap
game.voteKickPlayer
game.votekickteamplayer
game.votekickteamplayer
game.addPlayerToBuddyList
game.addPlayerToBuddyList
game.addPlayerToBuddyList
game.removeplayerfrombuddylist
game.removeplayerfrombuddylist
game.removeplayerfrombuddylist
chat.addToIgnoreList
chat.removeFromIgnoreList

Admin commands:

admin.runnextlevel
admin.runnextlevel
admin.restartmap
admin.restartmap
admin.listBannedAddresses
admin.clearbanlist
admin.togglegamepause
admin.togglegamepause

Admin 'Toggle' settings:

game.enableFreeCamera
admin.banPlayerOnTKKick
admin.TKPunishMode
admin.enableMapVote
admin.enableKickPlayerVote
admin.enableKickTeamPlayerVote
admin.allownosecam
admin.externalViews
admin.autoBalanceTeam

Admin Settings:

admin.spawnDelayPenaltyForTK
admin.nrOfTKToKick
admin.enableRemoteConsole
admin.enableRemoteAdmin
admin.votingTime
admin.banTime
admin.delaybeforestartinggame
admin.roundDelayBeforeStartingGame
admin.timeLimit
admin.scoreLimit
admin.setNrOfRounds

Admin argument commands:

admin.kickplayer
admin.kickplayer
admin.kickplayer
admin.kickplayer
admin.banplayer
admin.addAddresstoBanList
admin.removeAddressFromBanList
admin.changemap
admin.changemap
admin.changemap
admin.setNextLevel
admin.servermessage
game.sayall
game.sayall

Server Commands:

sv.serverName
sv.password
sv.internet
sv.bandwidthChoke
sv.serverIP
sv.serverPort
sv.welcomeMessage
sv.punkBuster
sv.allowFreeCam
sv.allowExternalViews
sv.allowNoseCam
sv.hitIndicator
sv.maxPlayers
sv.numPlayersNeededToStart
sv.notEnoughPlayersRestartDelay
sv.startDelay
sv.endDelay
sv.spawnTime
sv.manDownTime
sv.endOfRoundDelay
sv.ticketRatio
sv.roundsPerMap
sv.timeLimit
sv.scoreLimit
sv.soldierFriendlyFire
sv.vehicleFriendlyFire
sv.soldierSplashFriendlyFire
sv.vehicleSplashFriendlyFire
sv.tkPunishEnabled
sv.tkNumPunishToKick
sv.tkPunishByDefault
sv.votingEnabled
sv.voteTime
sv.minPlayersForVoting
sv.gameSpyPort
sv.allowNATNegotiation
sv.interfaceIP
sv.autoRecord
sv.demoIndexURL
sv.demoDownloadURL
sv.autoDemoHook
sv.demoQuality
sv.adminScript
sv.timeBeforeRestartMap
sv.autoBalanceTeam
sv.teamRatioPercent
sv.voipEnabled
sv.voipQuality
sv.voipServerRemote
sv.voipServerRemoteIP
sv.voipServerPort
sv.voipBFClientPort
sv.voipBFServerPort
sv.voipSharedPassword
sv.useGlobalRank
sv.useGlobalUnlocks
sv.sponsorText
sv.sponsorLogoURL
sv.communityLogoURL
sv.radioSpamInterval
sv.radioMaxSpamFlagCount
sv.radioBlockedDurationTime
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  #2  
Old 06-20-2005, 10:47 AM
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Thanks RD... Being an old school Q3 engine admin, this it very helpful. You don't know how many times i've typed "rcon status" in BF2
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  #3  
Old 06-20-2005, 03:16 PM
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How do you get a list of command or cvars in the console????
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  #4  
Old 06-20-2005, 03:23 PM
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Quote:
Originally Posted by SNYPE
How do you get a list of command or cvars in the console????
Grabbed them from another site who grabbed my old rcon guide

I do the same thing Major.....

If anyone wants to "define" a cvar or two, I will add it to the first post. I will start pulling apart them as I learn as well.
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  #5  
Old 06-20-2005, 04:32 PM
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Update, not all those command are working or I don't know how to use the BF console.

Will update as we move forward...
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  #6  
Old 06-20-2005, 06:15 PM
chucknet chucknet is offline
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here is a start for you info all came from the linux readme.txt

sv.serverName - This is the name your server will be listed by in the Internet or LAN server browser.

sv.password - If you set a password, players will need to enter it before connecting to your server.

sv.internet - Set this to report your server to the Internet server browser list.

sv.bandwidthChoke - Use this setting to limit the amount of network bandwidth your server is allowed to use.

sv.maxConnectionType - Players who exceed this limit will n0t be allowed to connect to your server.

sv.allowFreeCam - Allow players to use a free-roaming camera while waiting to spawn. Players can activate this camera using the JUMP key.

sv.allowExternalViews - Use this to enable or disable the use of 3rd person cameras in vehicles.

sv.allowNoseCam - Use this to enable or disable the use of nose-cam in certain vehicles (planes/helicopters).

sv.maxPlayers - The maximum number of players allowed on your server at once. This setting also determines whether the 16, 32 or 64 player configuration of maps is used.

sv.startDelay - This is the amount of time in seconds players are kept waiting for the game to start, once the minimum number of players has been reached.

sv.endDelay - This is the amount of time in seconds between when a round ends and a new round begins.

sv.spawnTime - This is the amount of time in seconds that players will wait to spawn in the game again after being killed.

sv.manDownTime - This is the amount of time players will wait to spawn in the game again after being incapacitated and able to be revived by a medic. We recommend that this is set to the same value as sv.spawnTime.

sv.ticketRatio - You can set the percentage of the normal number of tickets you wish to use.

sv.roundsPerMap - Set the number of rounds to complete before the map automatically changes to the next on the list.

sv.timeLimit - After this amount of time is reached, the round will end.

sv.soldierFriendlyFire - This is the percentage of direct damage that soldiers will receive from other players on the same team.

sv.vehicleFriendlyFire - This is the percentage of direct damage that vehicles will receive from other players on the same team.

sv.soldierSplashFriendlyFire - This is the percentage of splash damage that soldiers will receive from other players on the same team.

sv.vehicleSplashFriendlyFire - This is the percentage of splash damage that vehicles will receive from other players on the same team.

sv.voteTime - This is the amount of time that a poll such as a kick vote or map vote stays open.

sv.minPlayersForVoting - This is the minimum number of votes needed for a poll to be sucessful.

sv.autoRecord - Enable or disable automatic demo recording.

sv.demoDownloadURL - If demo recording is enabled, this should be set to the publicly accessible URL where the demo files can be downloaded.

sv.autoDemoHook - This is the application or script that is called on to manage demo recordings at the end of rounds.

sv.adminScript - Set the path to a custom admin script to run.

sv.hitIndicator - This setting toggles whether or not players receive crosshair feedback indicating they have hit a target.

sv.numPlayersNeededToStart - The minimum number of players needed for a round to begin. Until this number of players have joined, the server stays in a "pre-game" state and neither team loses any tickets.

sv.tkPunishEnabled - Enable the system through which players can punish teamkillers in an attempt to kick them from the server.

sv.tkNumPunishToKick - When punishing is enabled, this sets the number of punished teamkills required to be kicked from the server.

sv.tkPunishByDefault - This sets whether or not a player is automatically punished for a teamkill.

sv.voipEnabled - Enable the use of VOIP for squad communication.

sv.voipServerRemote - Enable the use of an external BF2 VOIP Server, thereby disabling the integrated VOIP server.

sv.voipServerRemoteIP - When using an external VOIP server, this should be set with it's IP address.

sv.voipServerPort - The VOIP server uses this port to receive BF2 server data. When using an external VOIP server, this should be set to the port associated with the shared password from the VOIP server's configuration.

sv.voipBFClientPort - This is the port the BF2 client uses for communication with the voip server.

sv.voipBFServerPort - The BF2 server uses this port to communicate with the VOIP server.

sv.voipSharedPassword - When using an external VOIP server, this should be set to the password associated with the VOIP Server port from the VOIP server's configuration.

sv.voipQuality - Use this to adjust the quality of VOIP audio. Raising the quality level will increase the amount of bandwidth your server uses. Recommended settings are 5 for LAN and 3 for Internet.

sv.gameSpyPort - Your server sends information about settings and status through this port. You only need to change this if it is in conflict with another port being used on your system. For best results, this value should stay between 29900 and 29950.

sv.allowNATNegotiation - Allow Network Address Translation negotiation. Try this if you use a router or gateway device and are having problems hosting a server.

sv.autoBalanceTeam - Enabling this will automatically move players to the team with less players when they die, and will prevent players from switching teams if it would cause then to be too unbalanced.

sv.teamRatioPercent - This ratio represents how autoBalanceTeam considers the desired ratio between team 1 and team 2. The percent represents what percent of team 1's current players is considered 'even' for team 2.

sv.sponsorLogoURL - Enter a URL to an image, and it will be displayed in the server browser when the server is highlighted. The image must be in PNG or JPG format, and should have a 4:1 aspect ratio for best results.

sv.svPunkBuster - Enable PunkBuster automatic cheat protection. Visit http://www.evenbalance.com for more information about PunkBuster.

sv.useGlobalRank - This setting toggles whether or not players can use and show their official rank they have earned by playing on ranked servers.

sv.useGlobalUnlocks - This setting toggles whether or not players can use the unlocks they have earned by playing on ranked servers.

sv.welcomeMessage - This text is displayed on the map load screen when connecting to the server.

sv.serverIP - This setting allows you to set the network interface IP address for your server.

sv.serverPort - This setting allows you to customize the port used for gameplay network traffic.

sv.votingEnabled - Enable or disable voting.

sv.communityLogoURL - Enter a URL to an image, and it will be displayed in the loading screen when connecting to the server. The image must be in PNG or JPG format, and should have a 4:1 aspect ratio for best results.

sv.demoQuality - Set the quality of demo recording, if enabled, on the server. INCREASING THE VALUE OF THIS SETTING WILL SEVERLY IMPACT THE PERFORMANCE OF THIS SERVER.
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  #7  
Old 06-20-2005, 06:18 PM
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Thanks, chucknet will edit the first post with some nice formatting later on tonight
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  #8  
Old 06-21-2005, 07:26 AM
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here is some more that i found in another read me:

MAPLIST COMMANDS:

- mapList.list
Every map on the server has an ID number, which is used for
voting to change maps. This command lists those numbers,
the map name, game mode and the number of players if specified.

- mapList.configFile <new location for file>
Used to specify the location of the _mapList.con
The default is \My Documents\Battlefield 2 Demo\ServerConfigs\

- mapList.load
Makes the server reload the _mapList.con

- mapList.save
Saves the current map list on the server to the file _mapList.con

- mapList.mapCount
Shows the total number of maps in the current map list

- mapList.currentMap
Shows the map list ID number of the current map being played

- mapList.clear
Clears the current map list.
Warning: If there are no maps in the map list when the server starts
loading a new map, all clients will be left on the loading screen.

- mapList.remove <map ID number>
Removes the map you specify from the map list

- mapList.append <map name> <game mode> [number of players]
Add a new map to the end of the map list.
You must specify the map name and the game mode. Number of players
is optional, if not specified will default to the current server
setting.

- mapList.insert <map ID number> <map name> <game mode> [number of players]
Exactly the same as mapList.append, but with this command you can
specify at what map ID number to insert the new map into the list at.


ADMIN COMMANDS:

- admin.listPlayers
Lists the players connected to the server.
This command lists the players ID number, their player name and if
the player is remote it also lists the players IP number.
The players ID number is also available on the Scoreboard / Manage Tab

- admin.runNextLevel
Forces the server to end the round and start the next map in the map
list.

- admin.currentLevel
Shows the map list ID number for the current map being played.
The same as mapList.currentMap.

- admin.nextLevel
Shows the map list ID number for the next map to be played.

- admin.restartMap
Restarts the current map.

- admin.banPlayer <player ID number> [timeout]
Enter the player ID number you would like to ban. Bans the player from
this server by using their IP address.
You can choose from a selection of time outs:
- Entering 'perm' means that the ban is permanent. This is the default
if no time out is entered.
- An integral number meaning the number of seconds the ban will be
active (i.e. 3600 means one hour).
- Entering 'round' means the ban is active until the next map.
- A whole number preceded by a colon (i.e. :1234567), meaning the
epoch expiration time of the ban (number of seconds since 1 Jan 1970).

- admin.banPlayerKey <player ID number> [timeout]
Enter the player ID number you would like to ban. Bans the player from
this server by using their CD key hash.
You can also specify a time out. See admin.banPlayer for the time out
list.

- admin.addAddressToBanList <IP address> [timeout]
Enter the IP number you would like to ban.
You can also specify a time out. See admin.banPlayer for the time out
list.

- admin.addKeyToBanList <CD key hash> [timeout]
Enter the CD key hash you would like to ban.
You can also specify a time out. See admin.banPlayer for the time out
list.

- admin.removeAddressFromBanList <IP address>
Enter the IP address you would like to remove from the ban list.

- admin.removeKeyFromBanList <CD key hash>
Enter the CD key hash you would like to remove from the ban list.

- admin.clearBanList
Clears all ban lists.

- admin.listBannedAddresses
Displays a list of the currently banned IP addresses.

- admin.listBannedKeys
Displays a list of the currently banned CD keys.

- admin.kickPlayer <player ID number>
Enter the ID number of the player you would like to kick.

================================================== ======
VoIP
================================================== ======
- VoIPEnabled
Enables VoIP in Battlefield 2.

- VoIPServerRemote
Enable this if you would like to run VoIP via a remote server.

- VoIPServerRemoteIP
Enter the IP address of the remote VoIP server.

- VoIPServerPort
Specifies the Battlefield 2 server socket used to communicate with the
Remote VoIP Server.

- VoIPBFClientPort
Specifies the Battlefield 2 client socket used to communicate with the
Remote VoIP Server.

- VoIPBFServerPort
Specifies the socket on the Remote VoIP Server used to communicate
with the Battlefield 2 client and the Battlefield 2 server.

- VoIPSharedPassword
Here you can specify a password to be used to access the VoIP server.

- VoIPQuality
Here you can specify the VoIP quality. Higher values will increase
the quality of the transmitted sound, and will also require more
bandwidth.
- LAN servers started via the front end have a default quality setting
of 5, the highest.
- The Battlefield 2 Server Launcher defaults to a quality setting of 3.
This is best for internet games. For LAN games you can increase this
to improve the transmission quality.
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  #9  
Old 06-21-2005, 07:28 AM
chucknet chucknet is offline
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and these are demo recording cvars:

- AutoRecord
Set AutoRecord to on to enable the BattleRecorder. Every round played
on the server will now be recorded to a file.

- DemoDownloadURL <http://YourServer.com/YourDirectory/>
This is the URL that will be passed to all the connected clients at the
end of the round. This is the URL that the Battlefield 2 front end will
try and download the demo file from when the user selects 'download'.
The demo file must be in the directory specified in the URL, or the
demo download will fail.

- AutoDemoHook <adminutils/demo/Your_Script.exe>
The server runs this script at the end of every round where AutoRecord
is enabled. Note that the exe ending is only relevant for the
windows-server, on linux it can be any executable file. A python script,
for instance.

hopefully that is a good start
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  #10  
Old 06-21-2005, 10:38 AM
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..hehe.

What I meant was what is the actual command for the console to return a list of cvars or commands. In MOH you input "cvarlist" and it returns the list of all game cvars. I have tried various combinations in the BF2 console (such as cvarlist.list) and just get syntax errors.
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  #11  
Old 06-21-2005, 04:08 PM
chucknet chucknet is offline
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this was found in another read me (i like my readme by the way)

Console Commands

-------------------------------------------------------------------------------------

To open the BF2 in-game console, press the '~' key (or the key above TAB) to open/close the console. To see the list of command categories, press the TAB key twice. To see particular sub-types, enter the start of the command press TAB twice. E.g. enter renderer, then press TAB twice to see the renderer sub-class of commands.

i hope that is what you mean

also i got some of the info from http://www.tweakguides.com/BF2_1.html

hope that helps
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  #12  
Old 06-21-2005, 05:22 PM
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rudedog rudedog is offline
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Thanks for the info chucknet.

Quote:
Originally Posted by chucknet
this was found in another read me (i like my readme by the way)

Console Commands

-------------------------------------------------------------------------------------

To open the BF2 in-game console, press the '~' key (or the key above TAB) to open/close the console. To see the list of command categories, press the TAB key twice. To see particular sub-types, enter the start of the command press TAB twice. E.g. enter renderer, then press TAB twice to see the renderer sub-class of commands.

i hope that is what you mean

also i got some of the info from http://www.tweakguides.com/BF2_1.html

hope that helps
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  #13  
Old 02-17-2006, 07:19 PM
clumsytoole clumsytoole is offline
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Perhaps I'm missing something here, but I very often want to set and use remote rcon tools.

The only thing I can in respect of a password is sv.password, doesn't this set the password for the server not the rcon password?

So how do you set the rcon password?
How do you set a password for the game server to make it private?

BF2 rcon, why didnt they stick to the most common dominator of rcons i.e. Quake!?
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  #14  
Old 02-17-2006, 11:11 PM
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Quote:
Originally Posted by clumsytoole
BF2 rcon, why didnt they stick to the most common dominator of rcons i.e. Quake!?
BF2 doesn't compare to the Quake engine. It's a different beast altogether.

You should use BF2CC: http://www.bf2cc.com
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