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  #16  
Old 11-06-2012, 04:21 AM
Kalms Kalms is offline
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I know, still unable to push files to the CDN via the old mechanism.

A dig through the code says that the bool indicates whether or not the server is accepting players from Quickmatch. This flag is probably influenced by the custom settings on the server and not controllable directly. I don't know how reliable the flag is.
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  #17  
Old 11-06-2012, 04:47 AM
Phil_K Phil_K is offline
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Hi.

Quote:
Originally Posted by Kalms View Post
A dig through the code says that the bool indicates whether or not the server is accepting players from Quickmatch. This flag is probably influenced by the custom settings on the server and not controllable directly. I don't know how reliable the flag is.
Ah okay.
Thanks for the info. I had suggested the the info about the joinQueue might have changed place.

Afaik Quickmatch is bound to a set of var settings. Because of that I would
only see this as an information to visualize ... with a note about dependencies.

Thanks for your quick reply.

Btw, can you distribute the documentation via the dev mailinglist?
Guess some of us will be able to host them for example in a forum and put a link here.

Greets
Phil.
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  #18  
Old 11-12-2012, 10:52 AM
Kalms Kalms is offline
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FYI the order of arguments are not changng - what happened in R32-R33 (I don't remember exactly which) is that the strings gameIpAndPort, punkBusterVersion and joinQueueEnabled got populated instead of being just "".

I don't want to link to docs hosted outside of the EA CDN from this thread. if I was fine with that then I'd just have put it up on a personal site somewhere alreadly.
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  #19  
Old 11-13-2012, 04:23 AM
Phil_K Phil_K is offline
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Hi.

Quote:
Originally Posted by Kalms View Post
FYI the order of arguments are not changng - what happened in R32-R33 (I don't remember exactly which) is that the strings gameIpAndPort, punkBusterVersion and joinQueueEnabled got populated instead of being just "".
Jip. Expected that for R-33 and since the last version Procon already shows the PB infos in the enhanced ServerInfo which is shown if you hover the mouse over the connection state.

With the next version it will also include the other data.

Quote:
I don't want to link to docs hosted outside of the EA CDN from this thread. if I was fine with that then I'd just have put it up on a personal site somewhere alreadly.
Well, that's totally understandable.

Greets
Phil.
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  #20  
Old 12-04-2012, 10:09 AM
JogDiveZero JogDiveZero is offline
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R34:

http://forum.i3d.net/downloads.php?do=file&id=2803
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  #21  
Old 12-05-2012, 02:19 AM
Phil_K Phil_K is offline
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Hi.

Note a bug in the actual R34 documentation related to maps and modes.
It lists XP4_Rubble for use with ConquestLarge0 and ConquestSmall0
but the server rejects this. Instead XP4_Rubble can be used with ConquestAssaultLarge0 and ConquestAssaultSmall0.

Greets
Phil.
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  #22  
Old 12-07-2012, 03:55 AM
Kalms Kalms is offline
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Thanks, noted.
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