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  #31  
Old 02-27-2006, 03:52 AM
TankHunter TankHunter is offline
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No OldDog I did not have Map_Rotate on any command line and it seems to be running fine now other than I had to delete any of the mp_uo_maps from the rotation. I rented a UO server but for some reason I get "cannot find map" when I try to load a UO map. Errrgh frusterating bu tIll talk to my provider about that. Thanks for your help, DC
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  #32  
Old 02-27-2006, 09:42 AM
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That "cannot find map" means that your map PK3 is in the wrong location. You should have a UO directory under Main...if its an actual UO map, then that's where it belongs.
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  #33  
Old 05-18-2006, 08:51 PM
KISSArmy KISSArmy is offline
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Hi, Is there a way to have tanks on for Base Assault Gametype and off for CTF Gametype? Thanks

Last edited by KISSArmy; 05-22-2006 at 05:34 PM.
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  #34  
Old 05-22-2006, 08:57 AM
holback holback is offline
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Auto Kick Mod

Quote:
Originally Posted by Butch
Is there a script or mod that would have an auto kick in it. I cannot always be on the server and was looking for something to keep the jerks at bay. Thanks, Butch
AWE mod can be set to punish a user after a set amount of tk's. Punkbuster can be set to kick for a set negative score. Example: a player tk's twice and has a score of -2, pb will then kick the player for a -2 score.
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  #35  
Old 06-07-2006, 02:07 AM
GlassDarkly GlassDarkly is offline
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Setup Server Config file messed up

Keep in mind this is the first time I have done this.

I just setup a LAN (yes LAN not WAN) gaming server. I wanted a place for my son and I to be able to play and invite others over and have LAN parties...

Anyways, I have loaded several FPS games on the server and read through alot of setup documentation on this site and others. One thing they all have in common is the *.cfg and the shortcut to actually configure and launch the dedicated server whether it be single map type or mixed.

Well to get to the problem, after setting up a *.cfg file and pointing my COD shortcut to it, I still cant get it to run. I saw where one of your replies (from MajorDay) indicated that "No map specified in sv_mapRotation - forcing map_restart** The problem lies here!". I have checked this and my *.cfg does have a sv_mapRotation and i have removed all maps that may not be COD maps or that are modified versions of the originals and it still will not run.

Please help, I have attached my *.cfg file and what the output looks like when I attempt a server start.

Thanks
--==WingedWillys==--
Attached Files
File Type: txt CODServerOut.txt (2.1 KB, 420 views)
File Type: zip dedicated.zip (1.0 KB, 383 views)
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  #36  
Old 06-07-2006, 10:08 AM
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Not sure what this is??? Try removing them:
Code:
set dm_maps "Array"
set tdm_maps "Array"
set sd_maps "Array"
set re_maps "Array"
set bel_maps "Array"
set hq_maps "Array"
Put a "gametype dm" in front of every "map...", not just the first one, and remove the space after tigertown.
Code:
set sv_maprotationcurrent ""
set sv_mapRotation "gametype dm map mp_bocage map mp_brecourt map mp_carentan map mp_chateau map mp_dawnville map mp_depot map mp_harbor map mp_hurtgen map mp_neuville map mp_pavlov map mp_railyard map mp_rocket map mp_ship map mp_stalingrad map mp_tigertown gametype tdm map mp_bocage map mp_brecourt map mp_carentan map mp_chateau map mp_dawnville map mp_depot map mp_harbor map mp_hurtgen map mp_neuville map mp_pavlov map mp_railyard map mp_rocket map mp_ship map mp_stalingrad map mp_tigertown gametype sd map mp_bocage map mp_brecourt map mp_carentan map mp_dawnville map mp_depot map mp_harbor map mp_hurtgen map mp_neuville map mp_pavlov map mp_railyard map mp_rocket map mp_stalingrad map mp_tigertown gametype re map mp_bocage map mp_brecourt map mp_carentan map mp_dawnville map mp_depot map mp_harbor map mp_hurtgen map mp_neuville map mp_pavlov map mp_railyard map mp_rocket map mp_stalingrad map mp_tigertown gametype bel map mp_bocage map mp_brecourt map mp_carentan map mp_dawnville map mp_depot map mp_harbor map mp_hurtgen map mp_neuville map mp_pavlov map mp_railyard map mp_rocket map mp_stalingrad map mp_tigertown gametype hq map mp_bocage map mp_brecourt map mp_carentan map mp_dawnville map mp_depot map mp_harbor map mp_hurtgen map mp_neuville map mp_pavlov map mp_railyard map mp_rocket map mp_stalingrad map mp_tigertown "
Remove this and put it at the end of your startup command-line:
Code:
map_rotate
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  #37  
Old 03-30-2008, 09:02 PM
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ex_marine ex_marine is offline
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disable marty and lastman standing

hi
i like to disable marty and last man standing on my cod4 server.
what comands do i use.

US_Marines
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  #38  
Old 06-05-2008, 02:36 PM
Rasha019 Rasha019 is offline
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Any Help???

Hello,
Me and my friend have a LOT trouble configuring and starting COD4 server to play among us, or a few friends.
First of all, we all have downloaded game (torrent, etc.). Which means we don't have a proper keycode.
What we need is to make a CRACKED server, which won't ask for key
(like this one on XFIRE there is a
Server Name LogosoftOnLine CoD4 TDM v1.4
Server IP 217.75.192.84:28963 )
on which we get in in a blink of an eye!
But, when I download dedicated.cfg from internet (i tried dozen .cfg-s!) I insert proper IP, i opened porth on HAUWEI router, and all that people say that we need to doo ...
And, when I double click shortcut (target line: "D:\Program Files\Activision\Call of Duty 4 - Modern Warfare\iw3mp.exe" +set dedicated 2 +set sv_punkbuster 0 +exec dedicated.cfg +map_rotate )

********* (we tried +set dedicated 2, with 0,1 and 2, and still no sucess...)
a console showes up
Code:
(WARNING: unknown dvar 'bg_shock_volume_physics' in file 'shock/damage_mp.shock'
WARNING: unknown dvar 'bg_shock_volume_auto' in file 'shock/damage_mp.shock'
WARNING: unknown dvar 'bg_shock_volume_auto2' in file 'shock/damage_mp.shock'
WARNING: unknown dvar 'bg_shock_volume_autodog' in file 'shock/damage_mp.shock'
WARNING: unknown dvar 'bg_shock_volume_bulletimpact' in file 'shock/damage_mp.shock'
WARNING: unknown dvar 'bg_shock_volume_bulletwhizby' in file 'shock/damage_mp.shock'
WARNING: unknown dvar 'bg_shock_volume_element' in file 'shock/damage_mp.shock'
WARNING: unknown dvar 'bg_shock_volume_auto2d' in file 'shock/damage_mp.shock'
WARNING: unknown dvar 'bg_shock_volume_vehicle' in file 'shock/damage_mp.shock'
WARNING: unknown dvar 'bg_shock_volume_vehiclelimited' in file 'shock/damage_mp.shock'
WARNING: unknown dvar 'bg_shock_volume_menu' in file 'shock/damage_mp.shock'
WARNING: unknown dvar 'bg_shock_volume_body' in file 'shock/damage_mp.shock'
WARNING: unknown dvar 'bg_shock_volume_body2d' in file 'shock/damage_mp.shock'
WARNING: unknown dvar 'bg_shock_volume_reload' in file 'shock/damage_mp.shock'
WARNING: unknown dvar 'bg_shock_volume_reload2d' in file 'shock/damage_mp.shock'
WARNING: unknown dvar 'bg_shock_volume_item' in file 'shock/damage_mp.shock'
WARNING: unknown dvar 'bg_shock_volume_effects1' in file 'shock/damage_mp.shock'
WARNING: unknown dvar 'bg_shock_volume_effects2' in file 'shock/damage_mp.shock'
WARNING: unknown dvar 'bg_shock_volume_weapon' in file 'shock/damage_mp.shock'
WARNING: unknown dvar 'bg_shock_volume_weapon2d' in file 'shock/damage_mp.shock'
WARNING: unknown dvar 'bg_shock_volume_nonshock' in file 'shock/damage_mp.shock'
WARNING: unknown dvar 'bg_shock_volume_voice' in file 'shock/damage_mp.shock'
WARNING: unknown dvar 'bg_shock_volume_local' in file 'shock/damage_mp.shock'
WARNING: unknown dvar 'bg_shock_volume_local2' in file 'shock/damage_mp.shock'
WARNING: unknown dvar 'bg_shock_volume_ambient' in file 'shock/damage_mp.shock'
WARNING: unknown dvar 'bg_shock_volume_hurt' in file 'shock/damage_mp.shock'
WARNING: unknown dvar 'bg_shock_volume_player1' in file 'shock/damage_mp.shock'
WARNING: unknown dvar 'bg_shock_volume_player2' in file 'shock/damage_mp.shock'
WARNING: unknown dvar 'bg_shock_volume_music' in file 'shock/damage_mp.shock'
WARNING: unknown dvar 'bg_shock_volume_musicnopause' in file 'shock/damage_mp.shock'
WARNING: unknown dvar 'bg_shock_volume_mission' in file 'shock/damage_mp.shock'
WARNING: unknown dvar 'bg_shock_volume_announcer' in file 'shock/damage_mp.shock'
WARNING: unknown dvar 'bg_shock_volume_shellshock' in file 'shock/damage_mp.shock'
-----------------------------------
Working directory: D:\Program Files\Activision\Call of Duty 4 - Modern Warfare
Huffman Took 2 Milliseconds
Hitch warning: 3918 msec frame time
Resolving cod4master.activision.com
cod4master.activision.com resolved to 63.146.124.21:20810
Sending heartbeat to cod4master.activision.com
Hitch warning: 1051 msec frame time
Resolving cod4master.activision.com
cod4master.activision.com resolved to 63.146.124.21:20800)
and this is what is in it...
What then???
I tried to start MP on the SAME PC as the console and to go in "start new server" (dedicated: NO), and that is all ok. I enter the game, i run, shoot, jump...
BUT, when my friend starts game on his PC at home and type ~ and connect xxx.xxx.xxx.xxx.:xxx, my ip and port, game starts connecting and we get "KEYCODE IN USE"!
NOW, the main question is: how to disable keycode check?? OR anything, that will allow him to enter the game!??
We tried to disable PB in services, and everything... on both PC's, still "keycode in use"...
ANY HELP???

here is our .cfg:
[
Code:
//******************************************************************************
// Call of Duty 4
//******************************************************************************
//******************************************************************************
// Public Information -  taken from http://forums.gameservers.com/viewtopic.php?t=25000&highlight=
//******************************************************************************
sets sv_hostname "BOKI1"
sets _Admin ""
sets _Email ""
sets _Website ""
sets _Location ""
sets _Irc ""
sets _Mod ""
sets _ModVer ""
sets _ModUpdate ""
sets _Maps "COD2 Stock"
set scr_motd ""

//******************************************************************************
// Common Server Settings
//******************************************************************************
// Log Settings
set g_logsync "2"
set logfile "1"
set g_log "games_mp.log"
set sv_log_damage "1"

// Network options
set net_ip "0.0.0.0.0" // Set your servers IP address
set net_port "28960" // Set your port number
set com_hunkMegs "512"
set net_noipx "1" // Allow ONLY tcp/ip protocol, player/server communications

// Server Network Mode
set dedicated "2" // 0 = Listen, 1 = LAN, 2 = Internet
// Password Settings
set rcon_password "boki1"
set sv_privatePassword ""

// The following can be used to lock out the server so that only those
// players that have been provide the password can connect. Good for
// matches, practices, etc.
set g_password "dxmatch"

// Player slots setup
set sv_maxclients "16" // MAX server player slots, this is TOTAL player slots
set sv_privateclients ""

// Ping
set sv_minPing "0"
set sv_maxping "350"

// Client Download Settings. (0=off/1=on) Used for MODs and custom maps
// See included Quick Setup Guide for instructions.
set sv_allowdownload "1"
seta sv_wwwDownload "0"
seta sv_wwwBaseURL ""
seta sv_wwwDlDisconnected "1"

// Rate
set sv_maxRate "25000"


// Drop inactive players
set sv_timeout "300"
set sv_zombietime "1"
set g_inactivity "0"
set g_inactivityspectator "0"

// AntiFlooding Settings
set sv_floodProtect "1"
set sv_reconnectlimit "3"

// Anti Cheat Settings
set sv_disableClientConsole "0"
set cl_autocmd "0"
set sv_cheats "0"
set sv_pure "1"
set g_banIPs ""
set g_no_script_spam "1"
set sv_punkbuster "0"

// Temporary Ban duration, in seconds
set sv_kickBanTime "3600"

// In-game voice communication system
set sv_voice "0"
set sv_voiceQuality "1"
set voice_deadChat "0"
set voice_global "0"
set voice_localEcho "0"
set winvoice_mic_mute "1"

//******************************************************************************
// Misc
//******************************************************************************
set sv_allowAnonymous "0"
set g_antilag "0"
set g_compassShowEnemies "0"
//ui_maxclients 32

//******************************************************************************
// limits the number of players that can choose each class type
//******************************************************************************
set class_assault_limit 99
set class_specops_limit 99
set class_heavygunner_limit 99
set class_demolitions_limit 99
set class_sniper_limit 99

//******************************************************************************
// perks
//******************************************************************************
set perk_allow_specialty_parabolic 1
set perk_allow_specialty_gpsjammer 1
set perk_allow_specialty_holdbreath 1
set perk_allow_specialty_quieter 1
set perk_allow_specialty_longersprint 1
set perk_allow_specialty_detectexplosive 1
set perk_allow_specialty_explosivedamage 1
set perk_allow_specialty_pistoldeath 1
set perk_allow_specialty_grenadepulldeath 1
set perk_allow_specialty_bulletdamage 1
set perk_allow_specialty_bulletpenetration 1
set perk_allow_specialty_bulletaccuracy 1
set perk_allow_specialty_rof 1
set perk_allow_specialty_fastreload 1
set perk_allow_specialty_extraammo 1
set perk_allow_specialty_armorvest 1
set perk_allow_specialty_fraggrenade 1
set perk_allow_specialty_specialgrenade 1
set perk_allow_c4_mp 1
set perk_allow_claymore_mp 1
set perk_allow_rpg_mp 1

//******************************************************************************
// assault class default loadout
//******************************************************************************
set class_assault_primary m16
set class_assault_primary_attachment gl
set class_assault_secondary beretta
set class_assault_secondary_attachment none
set class_assault_perk1 specialty_null
set class_assault_perk2 specialty_bulletdamage
set class_assault_perk3 specialty_longersprint
set class_assault_grenade concussion_grenade
set class_assault_camo camo_none
set class_assault_frags 1
set class_assault_special 1

//******************************************************************************
// specops class default loadout
//******************************************************************************
set class_specops_primary mp5
set class_specops_primary_attachment none
set class_specops_secondary usp
set class_specops_secondary_attachment silencer
set class_specops_perk1 c4_mp
set class_specops_perk2 specialty_explosivedamage
set class_specops_perk3 specialty_bulletaccuracy
set class_specops_grenade flash_grenade
set class_specops_camo camo_none
set class_specops_frags 1
set class_specops_special 1

//******************************************************************************
// heavygunner class default loadout
//******************************************************************************
set class_heavygunner_primary saw
set class_heavygunner_primary_attachment none
set class_heavygunner_secondary usp
set class_heavygunner_secondary_attachment none
set class_heavygunner_perk1 specialty_specialgrenade
set class_heavygunner_perk2 specialty_armorvest
set class_heavygunner_perk3 specialty_bulletpenetration
set class_heavygunner_grenade concussion_grenade
set class_heavygunner_camo camo_none
set class_heavygunner_frags 1
set class_heavygunner_special 1

//******************************************************************************
// demolitions class default loadout
//******************************************************************************
set class_demolitions_primary winchester1200
set class_demolitions_primary_attachment none
set class_demolitions_secondary beretta
set class_demolitions_secondary_attachment none
set class_demolitions_perk1 rpg_mp
set class_demolitions_perk2 specialty_explosivedamage
set class_demolitions_perk3 specialty_longersprint
set class_demolitions_grenade smoke_grenade
set class_demolitions_camo camo_none
set class_demolitions_frags 1
set class_demolitions_special 1

//******************************************************************************
// sniper class default loadout
//******************************************************************************
set class_sniper_primary m40a3
set class_sniper_primary_attachment none
set class_sniper_secondary beretta
set class_sniper_secondary_attachment silencer
set class_sniper_perk1 specialty_specialgrenade
set class_sniper_perk2 specialty_bulletdamage
set class_sniper_perk3 specialty_bulletpenetration
set class_sniper_grenade flash_grenade
set class_sniper_camo camo_none
set class_sniper_frags 1
set class_sniper_special 1

set class_assault_movespeed 0.95
set class_specops_movespeed 1.00
set class_heavygunner_movespeed 0.875
set class_demolitions_movespeed 1.00
set class_sniper_movespeed 1.00

set scr_enable_nightvision 1
set scr_enable_music 1
set scr_enable_hiticon 1

//******************************************************************************
// Enables Dropping of Specified Weapon Class
//******************************************************************************
set class_assault_allowdrop 1
set class_specops_allowdrop 1
set class_heavygunner_allowdrop 1
set class_demolitions_allowdrop 1
set class_sniper_allowdrop 1

//******************************************************************************
// Assault Rifles
//******************************************************************************
set weap_allow_m16 1
set weap_allow_ak47 1
set weap_allow_m4 1
set weap_allow_g3 1
set weap_allow_g36c 1
set weap_allow_m14 1
set weap_allow_mp44 1

//******************************************************************************
// Assault Attachments
//******************************************************************************
set attach_allow_assault_none 1
set attach_allow_assault_gl 1
set attach_allow_assault_reflex 1
set attach_allow_assault_silencer 1
set attach_allow_assault_acog 1

//******************************************************************************
// SMG
//******************************************************************************
set weap_allow_mp5 1
set weap_allow_skorpion 1
set weap_allow_uzi 1
set weap_allow_ak74u 1
set weap_allow_p90 1

//******************************************************************************
// SMG Attachments
//******************************************************************************
set attach_allow_smg_none 1
set attach_allow_smg_reflex 1
set attach_allow_smg_silencer 1
set attach_allow_smg_acog 1

//******************************************************************************
// Shotguns
//******************************************************************************
set weap_allow_m1014 1
set weap_allow_winchester1200 1

//******************************************************************************
// Shotgun Attachments
//******************************************************************************
set attach_allow_shotgun_none 1
set attach_allow_shotgun_reflex 1
set attach_allow_shotgun_grip 1

//******************************************************************************
// LMG
//******************************************************************************
set weap_allow_saw 1
set weap_allow_rpd 1
set weap_allow_m60e4 1

//******************************************************************************
// LMG Attachments
//******************************************************************************
set attach_allow_lmg_none 1
set attach_allow_lmg_reflex 1
set attach_allow_lmg_grip 1
set attach_allow_lmg_acog 1

//******************************************************************************
// Sniper Rifles
//******************************************************************************
set weap_allow_dragunov 1
set weap_allow_m40a3 1
set weap_allow_barrett 1
set weap_allow_remington700 1
set weap_allow_m21 1

//******************************************************************************
// Sniper Attachments
//******************************************************************************
set attach_allow_sniper_none 1
set attach_allow_sniper_acog 1

//******************************************************************************
// Pistols
//******************************************************************************
set weap_allow_beretta 1
set weap_allow_colt45 1
set weap_allow_usp 1
set weap_allow_deserteagle 1
set weap_allow_deserteaglegold 1

//******************************************************************************
// Pistol Attachments
//******************************************************************************
set attach_allow_pistol_none 1
set attach_allow_pistol_silencer 1

//******************************************************************************
// Grenades
//******************************************************************************
set weap_allow_frag_grenade 1
set weap_allow_concussion_grenade 1
set weap_allow_flash_grenade 1
set weap_allow_smoke_grenade 1

//******************************************************************************
// First gametype to load
// "dm" - free for all deathmatch
// "dom" - domination
// "koth" - headquarters
// "sab" - sabotage
// "sd" - search & destroy
// "war" - team deathmatch
//******************************************************************************
set g_gametype "sd"


set sv_mapRotation "gametype sd map mp_citystreets"

//Taken, with small edits, from Joker's eXtreme+ server config files, posted above.
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  #39  
Old 06-05-2008, 07:50 PM
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we don't help piracy players or support cracked servers.
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  #40  
Old 11-07-2009, 05:41 AM
shaddiz shaddiz is offline
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The easiest way to get him in, is to make him actually buy the game, not using your key, or a fake one!
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When I die i wanna die like my grandfather, sleeping! Not like his passengers, screaming in the backseat!
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  #41  
Old 12-01-2009, 04:27 AM
afhydruas
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I rented a UO server but for some reason I get "cannot find map" when I try to load a UO map. Errrgh frusterating bu tIll talk to my provider about that.
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  #42  
Old 04-24-2012, 06:20 AM
whr4usa whr4usa is offline
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language.cfg is normal to error in english versions of the game as its only used in localized/foreign-language windows installs

autoexec_mp.cfg is a cvar-only (no commands like pb_sv_enable or map_rotate only sv_punkbuster and sv_maprotationcurrent etc.) which is what the game tries to exec FIRST after all of the hardcoded stuff (not dedicated.cfg as popularly believed) you can create autoexec_mp.cfg wherever fs_basegame cvar points and it'll be read as your sole config file (though you can still use the UOv1.51 map rotation's inbuilt exec and map_gametype.cfg functionality as well as calling configs from the startup commandline

if you "cannot find map" with UO maps make sure fs_basegame or/and fs_game point to where all of your *.pk3 files are located . . . to verify the files in question arn't being loaded use fs_referencedlist and fs_openedlist

also if you use g_gametype is the startup commandline and map_rotate as the final statement in your config then you can have an sv_maprotation with no gametype statements

paka.pk3 and pakb.pk3 are part of the game not mods and are required for pure servers, unsure about clients or unpure servers though
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