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  #16  
Old 04-13-2012, 06:51 PM
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Pendragon Pendragon is offline
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Like all of the new F2P Shooters I'll give it a look, however I personally have problems with third person shooters....
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  #17  
Old 04-15-2012, 08:43 PM
x=FAST=x x=FAST=x is offline
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Quote:
Originally Posted by rudedog View Post
My dream is that EA makes - MOH:back to the future Hell Activison could use the following as well for the same type of Call of Duty game.
- Public dedicated servers
- Linux server files (minimum footprint install)
- 32 vs 32 player MP servers
- Full set of mapping and mod tools
- Mix of lg, sm and md maps
- Solid single player gameplay - > 10 hours
- No perks
- No Unlocks
- No social media connections
- Working and good A/C out of the box
- PC developed for PC, Console developed for Console
- Small and frequent updates - we don't need 1.2G patches
- Priced at $49.99
- DLC should only be considered/worked on, when the "full" game is finished and shipped. You're not allowed to hold back content, hide it on the actually game disk and then try and sell it to us 3-4 months later.
And for damn sake, MOH/CoD should be set back in WWII. Remember when everyone complained about too many WWII games, well guess what. There are too many damn modern/current combat games now!

The new CS global offensive, will probably have all of this. Moreoever the other game that i am looking forward to is ravaged. Ther will be 64 players, no unlocks, with dedicated servers. Content is not bad either
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  #18  
Old 04-17-2012, 07:53 AM
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Ghost Dog Ghost Dog is offline
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Quote:
Originally Posted by Pendragon View Post
I'll say it before someone else dose... you have just about described RO:2 Heroes of Stalingrad. Look how well that did?!?
RO2 is pretty close to what he described but lacks quite a few things. Solid gameplay is probably the most important. I own the game and I hate how clumsy the character movement is. The menus and UI also need work, they 're too complicated for what they do and not really bug-free.

RO2 is a game with lots of potential, but they need to take care of the above issues if they want more players. Imo these are the core features that need to be spot on to have a successful game. Something MoH:AA had from the beginning.
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  #19  
Old 04-17-2012, 10:32 AM
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woowoo woowoo is offline
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What's interesting is many people from the studio are playing moh:as right now. At least they seem to recognize that aa was the last good one.
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  #20  
Old 04-17-2012, 11:48 PM
69thPaladin 69thPaladin is offline
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I still play MOHAA. It's the game that I wish any of the others could be like.
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