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View Full Version : Day of Defeat: Source Server Issue(s)


[DP]Lincoln
10-13-2005, 07:08 PM
First I must apologize for being dumb on this matter but I think I'm missing some key piece to make my server work. I'm actually only the part-time admin.

I set up a DODS server on our game server. I put in maps that users wanted to play into the game and into a directory for others to download should the server switch to a map they do not have. Seeing as how CSS and DODS are the same coding per se, I verified I'm using the same link as CSS for DODS. Folder permissions are the same.

Now, if an admin switches to a map that we've added, nobody can download it and they get dropped by server. If you need file examples, please let me know which files.

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Second issue is kicking/banning of admins/clan members for TKs etc. Is there a way to prevent certain IDs from being kicked? I'm running the Beetlefart mod beta for DODS now.

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Last issue is kicking of AFK players. Sometimes, while playing, if a clan member goes to get a drink or whatnot, he'll come back to him being booted. I don't want this to happen. Again, is there a way to prevent this or to lengthen what is considered AFK time? Thanks.



I appreciate all the help I can get. Thanks.

[DP]Lincoln
10-15-2005, 08:49 PM
Come on, nobody knows this? Anyone reading this at all?

GaSplat
10-17-2005, 01:00 AM
We don't have an active DODS community. I have played it, but never admined it.

I would start with whatever was available in either CS Source or DoD as I don't know what they kept from the old DoD but I suspect the new source engine has all the guts. You may scope out the HL2 threads here for more insight.

Most of what you are asking about though is almost always only handled in a custom mod someone has. So if its not in the one you are using, you may need to hunt for another - (probably on a board that more actively supports DODS). Special rules for handling players with clan tags in their names are almost never in the stock game engine.