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S-22
06-24-2005, 04:50 AM
is that possible? thanks.

lsf
06-24-2005, 08:52 PM
I have heard that the engine can support a lot more players (150-200) not sure where I got that info as I have been reading a lot of pages the last few days. But I'm not sure if you can make new/modified maps to support more players and if this will require special config settings etc. Atleast what the article (sorry can't seem to find it in my history) said the engine can support more, so atleast that should suggest that we could have mods supporting more players.

Hope this was usefull to you.

-lsf

Edit: see next post for the ref. doc

lsf
06-26-2005, 07:39 PM
BF2 Mod Polycount Guidelines

Please note that these figures are still preliminary and it would be advisable for teams to initially target their models to be 75-80% of the stated recommendations. Also of note is the fact that these figures are intended to get the most out of the Battlefield 2 engine, which is designed to support 100+ players in expansive environments with a mix of urban and open settings.



Vehicles Rec. Max. Polygon count 1P-cockpit poly count

Class 0, i.e. Buggies and civilian vehicles 4000 incl. integrated Kit parts in the mesh Integrated with original mesh

and texture

Class 1, i.e. Hummer or Attack Heli. Airplane 5500 incl. integrated Kit parts in the mesh 1000 (Vehicles with entire

interior could use up to 2000, i.e. Hummer)

Class 2, i.e. Tank 6000 incl.integrated Kit parts in the mesh 1000

Class 3, i.e. AA-Vehicles Or Transport Heli 7000 incl. integrated Kit parts in the mesh 1000

Class 4, i.e. LCAC (Hovercraft) 8000 incl. integrated Kit parts in the mesh 1000



Number of vehicle LOD steps and reduction in poly count.

LOD0 100%

LOD1 40%

LOD2 15%

LOD3 2-4%

Player Models Rec. Max. Polygon count

8000 - 10000

1P Weapons Rec. Max. Polygon count 3P weapon

Heavy MG 4000 40% of 1P

Assault rifle 3000 40% of 1P

Pistol 1500 40% of 1P

Grenade 1000 40% of 1P

Knife 1000 40% of 1P

Objects

Buildings Rec. Max. Polygon count

House small (i.e sheds) 800

House Medium (i.e village houses) 4000

House Huge (i.e City houses) 6000



Number of building LOD steps and reduction in poly count.

LOD0 100%

LOD1 50%

LOD2 10%

Misc. Objects

Smaller object doesn’t have any strict rules since it is impossible to categorize them in to groups with a strict poly count.