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imported_DesuMacchi
12-28-2003, 09:41 PM
I have my 12 man server for our clan set up just like the OGL Ladders we play in.

Search and Destroy with the CLian IO Killcam and Teamspec mod installed as well.

Now I have came across a problem which is , while we are trying to practice in our server you have "immature" peeps that won't switch teams when asked, so me being the admin is forced to stop playing and kick this person. So I downloaded the "Synman's Clan Balancing Mod for Call of Duty 1.1" and he says in the read me it is easily added to the Clan IO Spec Mod, but makes no sense to me as I don't do any scripting.

Here is the 2 SD.gsc files from both pk3 files
http://home.columbus.rr.com/millerserver/the_2_gsc_files.zip

Here is the file from www.codfiles.com http://www.codfiles.com/file.info?ID=21728
Here is his read me that he says how and what to do, sounds easy but...

any help would be greatly appreciated, as our clan is trying to practice for the OGL ladders and I cant play without having to kick people for not switching teams

And yes I wouldve contacted Syn about this but he was annonymous at codfiles.coma nd left no email contact info

Synman's Clan Balancing Mod for Call of Duty 1.1 - December 2003

Installation Instructions
-------------------------
1. Place syn_clanbalance.pk3 in your ./call of duty/main folder
2. Set the syn_clanname and syn_clanteam cvars
3. map_rotate

Info about the Mod
------------------
I think it worked out nicely, but it is limited and hackable so
be mindful of imposters. Perhaps after IW releases the SDK and
some documentation I can lock it down a little more, but this
is way better than having to direct all non-clan ppl to
specific teams and eventually having to kick them when they
don't listen.

The packed CoD scripts are from the 1.1 release of the game.
If you have a newer version of CoD or if you have other mods
using maps/mp/gametypes/sd.gsc, maps/mp/gametypes/tdm.gsc,
or maps/mp/gametypes/re.gsc you will have to merge this mod
which is a fairly simple task. Simply do a search for "syn"
and be sure to include the string parsing functions added to
the end of the script.

I also have a version of the mod with the Official OGL Match
Patch that addresses killcam (g_iokillcam) and spectate
(g_ioteamspec) issues in the 1.1 release of CoD. Because I
have not gotten permission from the author of the mod to
include his functionality in my patch, I am hesitant to
release it to the public.

cvars
-----
syn_clanname "insert your clan tag here"
syn_clanteam "axis", "allies", or ""

Sample Usage
------------
Clan Name: =8THID= (Assumes all clan members prefix their name
with the text =8THID=)

Clan wants to be: Allies

>set syn_clanname "=8THID="
>set syn_clanteam "allies"

Notes
-----
syn_clanname "insert your clan tag here" causes the mod to
validate player nicknames by comparing the root of their name to
the value contained in the cvar. If the root of the player name
does not match the value of syn_clanname then that player will go
to the opposite of the team defined in syn_clanteam.

syn_clanteam allows us to decide which side we wish to play on.
Its value can be "allies", "axis", or "".

The team assignment restrictions only apply to players whose root
name does not match syn_clanname. Ultimately, all players whose
name begins with syn_clanname are free to choose whichever side
they wish to play on.

To disable Clan balancing simply set syn_clanteam to "".

Do not worry about embedded color codes. The mod strips out all
color codes while determining if the root of a player's name
matches syn_clanname.


A couple general purpose functions were copied from the CoDaM_V0.4
mod. Concept was inspired by teamplay on the =8THID= Clan Public
server 207.44.249.103. I can be found there or at
irc.us.gamesnet.net #callofduty.

-Syn

MOMMA
12-29-2003, 01:18 AM
ok not knowing much about auto balance, I have a question.. if it is set to autobalance.. can you set it so it keeps you guys on your side? Or wouldnt it autobalance you guys all over as well.

imported_DesuMacchi
12-29-2003, 02:16 AM
ok not knowing much about auto balance, I have a question.. if it is set to autobalance.. can you set it so it keeps you guys on your side? Or wouldnt it autobalance you guys all over as well.

Yeah once it is set say for example

syn_clanname "|:|BTP|:|"
syn_clanteam "axis"

Then every map you rotate to you will always be Axis and no one else would be able to join axis. Unless they had your clan tag on.


Its a nice mod, I just want the killcam and team spec to work with it as well. Kinda useless without that. Hard to practice for a ladder when I am kicking people from the server because they wont listen to me when I say please switch sides, and then if I add it and take out the ClanIO spec and killcam mod I can spec the opposing team :(

Thats why the 2 need combined.
He says its easy to do but not for a person like me who know so little about scripting.