Parrot
12-25-2003, 06:04 PM
Kill Cam is not working in S & D and Ret gametype modes, but it does work in TDM mode.
I saw a previous thread from Cobra where the kill cam wasn't working at all, but this is slightly different. I'll paste the pertinent info from my server.cfg file.
// Weapons
set scr_allow_bar "1"
set scr_allow_bren "1"
set scr_allow_enfield "1"
set scr_allow_fg42 "0"
set scr_allow_kar98k "1"
set scr_allow_kar98ksniper "1"
set scr_allow_m1carbine "1"
set scr_allow_m1garand "1"
set scr_allow_mp40 "1"
set scr_allow_mp44 "1"
set scr_allow_nagant "1"
set scr_allow_nagantsniper "1"
set scr_allow_panzerfaust "0"
set scr_allow_ppsh "1"
set scr_allow_springfield "1"
set scr_allow_sten "1"
set scr_allow_thompson "1"
//Realism settings
set sv_alliedSniperLimit "2"// default 2
set sv_alliedSMGLimit "6"// default 6
set sv_alliedMGLimit "3"// default 3
set sv_axisSniperLimit "2"// default 2
set sv_axisSMGLimit "6"// default 10
set sv_axisMGLimit "3"// default 3
//-HUD cvars:
set sv_no_crosshairs "1"// 1 = disables crosshair, any other value enables them
set sv_no_crosshair_names "0"// 1 = disables them, any other value enables them
set sv_no_compass_players "0"// 1 = disables them, any other value enables them
//-Other various cvars:
set sv_healthpacks "1"// 1 = drop health, 0 = no health packs dropped
set sv_nokillcam "0"// 1 = killcam disabled, 0 = killcam enabled
set sv_noDropSniper "1"// 1 = snipers not dropped, 0 = snipers dropped
set sv_bleeding "0"// 1 = bleeding on, 0 = bleeding off
// DM
set scr_dm_scorelimit "50"
set scr_dm_timelimit "10"
set scr_drawfriend "1"
set scr_forcerespawn "0"
// TDM
set scr_tdm_scorelimit "200"
scr_tdm_timelimit "15"
// SD
set scr_sd_graceperiod "15"
set scr_sd_roundlength "5"
set scr_sd_roundlimit "11"
set scr_sd_scorelimit "7"
set scr_sd_timelimit "0"
// BEL
set scr_bel_alivepointtime "10"
set scr_bel_scorelimit "60"
set scr_bel_timelimit "20"
// RE
set scr_re_graceperiod "15"
set scr_re_roundlength "4"
set scr_re_roundlimit "0"
set scr_re_scorelimit "5"
set scr_re_timelimit "0"
set scr_re_showcarrier "0"
// Map Rotation
set sv_mapRotation "gametype sd map mp_brecourt gametype re map mp_carentan gametype sd map mp_depot gametype tdm map mp_hurtgen gametype tdm map mp_pavlov gametype sd map mp_railyard gametype sd map mp_rocket gametype re map mp_chateau gametype sd map mp_powcamp gametype sd map mp_dawnville"
set sv_mapRotationCurrentmap "mp_brecourt "
I am also running Serverwatch server side monitor and messaging only right now, but wether I have Serverwatch on or off, it doesn't make a difference.
The strange thing is that it works for TDM- but not SD or RE
Thanks
I saw a previous thread from Cobra where the kill cam wasn't working at all, but this is slightly different. I'll paste the pertinent info from my server.cfg file.
// Weapons
set scr_allow_bar "1"
set scr_allow_bren "1"
set scr_allow_enfield "1"
set scr_allow_fg42 "0"
set scr_allow_kar98k "1"
set scr_allow_kar98ksniper "1"
set scr_allow_m1carbine "1"
set scr_allow_m1garand "1"
set scr_allow_mp40 "1"
set scr_allow_mp44 "1"
set scr_allow_nagant "1"
set scr_allow_nagantsniper "1"
set scr_allow_panzerfaust "0"
set scr_allow_ppsh "1"
set scr_allow_springfield "1"
set scr_allow_sten "1"
set scr_allow_thompson "1"
//Realism settings
set sv_alliedSniperLimit "2"// default 2
set sv_alliedSMGLimit "6"// default 6
set sv_alliedMGLimit "3"// default 3
set sv_axisSniperLimit "2"// default 2
set sv_axisSMGLimit "6"// default 10
set sv_axisMGLimit "3"// default 3
//-HUD cvars:
set sv_no_crosshairs "1"// 1 = disables crosshair, any other value enables them
set sv_no_crosshair_names "0"// 1 = disables them, any other value enables them
set sv_no_compass_players "0"// 1 = disables them, any other value enables them
//-Other various cvars:
set sv_healthpacks "1"// 1 = drop health, 0 = no health packs dropped
set sv_nokillcam "0"// 1 = killcam disabled, 0 = killcam enabled
set sv_noDropSniper "1"// 1 = snipers not dropped, 0 = snipers dropped
set sv_bleeding "0"// 1 = bleeding on, 0 = bleeding off
// DM
set scr_dm_scorelimit "50"
set scr_dm_timelimit "10"
set scr_drawfriend "1"
set scr_forcerespawn "0"
// TDM
set scr_tdm_scorelimit "200"
scr_tdm_timelimit "15"
// SD
set scr_sd_graceperiod "15"
set scr_sd_roundlength "5"
set scr_sd_roundlimit "11"
set scr_sd_scorelimit "7"
set scr_sd_timelimit "0"
// BEL
set scr_bel_alivepointtime "10"
set scr_bel_scorelimit "60"
set scr_bel_timelimit "20"
// RE
set scr_re_graceperiod "15"
set scr_re_roundlength "4"
set scr_re_roundlimit "0"
set scr_re_scorelimit "5"
set scr_re_timelimit "0"
set scr_re_showcarrier "0"
// Map Rotation
set sv_mapRotation "gametype sd map mp_brecourt gametype re map mp_carentan gametype sd map mp_depot gametype tdm map mp_hurtgen gametype tdm map mp_pavlov gametype sd map mp_railyard gametype sd map mp_rocket gametype re map mp_chateau gametype sd map mp_powcamp gametype sd map mp_dawnville"
set sv_mapRotationCurrentmap "mp_brecourt "
I am also running Serverwatch server side monitor and messaging only right now, but wether I have Serverwatch on or off, it doesn't make a difference.
The strange thing is that it works for TDM- but not SD or RE
Thanks