CoZ
01-07-2005, 10:01 PM
Of.....stopping PA from utilizing both processors on a dual xenon box when changing maps.
We have recently upgraded to a Dual Xenon Box, with 2GB ram running Win23K, using firedaemon 1.7 to run gameservers as services. I have used the functionality included with firedaemon to supposedly limit its use to one of the processors which seems to be fine until map change or start-up, when it takes all the allocated processor and some of the other.
Neither MOHAA or SH have this effect only PA from what i can see.......one of the reason for getting a dual Xenon box was to allow us to keep the lag spikes that PA causes thru normal operation and map changes, away from our other mohaa/sh servers... but with little success so far.
As its stands we are currently getting 2 - 5 second lag outs on our MOHAA and SH servers everytime PA changes map, which is becoming a big concern for us, in that even now with a new dual processor box, PA is effecting our other game servers.
Also is their no way of limiting the amount of processor that PA takes at map change or startup, ie stop it from taking 100% CPU., even if it adds a few seconds to load up.
It resource usage is really causing me some concern, if there is no solution then it may have to go, especially with the current MP crisis that MOHPA has, would be a shame.
Will EA be doing any further work on resource usage for this game in the upcoming patch?
Any ideas or suggestions greatfully recieved.
TIA
We have recently upgraded to a Dual Xenon Box, with 2GB ram running Win23K, using firedaemon 1.7 to run gameservers as services. I have used the functionality included with firedaemon to supposedly limit its use to one of the processors which seems to be fine until map change or start-up, when it takes all the allocated processor and some of the other.
Neither MOHAA or SH have this effect only PA from what i can see.......one of the reason for getting a dual Xenon box was to allow us to keep the lag spikes that PA causes thru normal operation and map changes, away from our other mohaa/sh servers... but with little success so far.
As its stands we are currently getting 2 - 5 second lag outs on our MOHAA and SH servers everytime PA changes map, which is becoming a big concern for us, in that even now with a new dual processor box, PA is effecting our other game servers.
Also is their no way of limiting the amount of processor that PA takes at map change or startup, ie stop it from taking 100% CPU., even if it adds a few seconds to load up.
It resource usage is really causing me some concern, if there is no solution then it may have to go, especially with the current MP crisis that MOHPA has, would be a shame.
Will EA be doing any further work on resource usage for this game in the upcoming patch?
Any ideas or suggestions greatfully recieved.
TIA