View Full Version : Sick of rebooting !
TheBandit
12-16-2003, 05:18 PM
Is it me or do these map rotations stop rotating on TDM . I run a busy server -XII-Pack TDM its usually 22/22 then it hangs . I'm getting tired of rebooting twice a day . Sometimes more. Is there a fix for this or are we waiting for a patch to fix it .
AADiC
12-16-2003, 08:29 PM
Waiting for the patch.
You don't have to reboot, just give it a map_rotate command
TheBandit
12-17-2003, 07:44 AM
That's done via rcon while ingame right ? My cfg file looks like this at the end .
// Map Rotation
set sv_mapRotation "gametype tdm map mp_brecourt gametype tdm map mp_carentan gametype tdm map mp_chateau gametype tdm map mp_dawnville gametype tdm map mp_depot gametype tdm map mp_harbor gametype tdm map mp_powcamp gametype tdm map mp_railyard "
set sv_mapRotationCurrentmap "mp_brecourt "
Is there an actual command to add to the cfg . You know as well as I do that I can't be on my server 24/7 .I'd like to be but there's a little bit more to life than COD . Not much ....but the rotation hangs on different maps not just the last in the rotation so I'm wondering if a map_rotate command after every map in the cfg will solve the problem for example
"gametype tdm map mp_brecourt map_rotate gametype tdm map mp_carentan map_rotate gametype tdm map mp_chateau map_rotate"
I've never used that command it's on my list but will it work in this cfg file . If so I been rebooting way to much ! Please reply and tell me what you think!
AADiC
12-17-2003, 09:01 AM
sv_maprotationcurrent ""
set sv_mapRotation "gametype tdm map mp_brecourt gametype tdm map mp_carentan gametype tdm map mp_chateau gametype tdm map mp_dawnville gametype tdm map mp_depot gametype tdm map mp_harbor gametype tdm map mp_hurtgen gametype tdm map mp_pavlov gametype tdm map mp_powcamp gametype tdm map mp_railyard gametype tdm map mp_rocket"
map_rotate
Ok, there is what I run. Does yours hang after every map? Ok, there is what I run. Does yours hang after every map? Like I said though this is a known bug in the game. Some folks hang at score screen and some don't and it doesn't do it all the time. I have had our servers run 37 hours, no problems, then the next 12 hours it hangs 4 times.
imported_Spive
12-17-2003, 12:13 PM
I used to have map hang on the scoreboard until I changed my TDM setting to:
// TDM
set scr_tdm_scorelimit "500"
set scr_tdm_timelimit "20"
The point is to get the scorelimit to something unreachable and just have each map rotate after your timelimit is reached. My hanging was always related to the scorelimit being hit. I've made this change and its been fine ever since (going on 4 weeks now).
ClickBouyow
12-18-2003, 11:16 AM
Ok. Here is a bit of advice.....
If you are running a Linux server, you MUST use
map mp_<mapname>
It will hang every time if you do not.
sv_maprotationcurrent "" does NOT work on Linux servers. I don't know why, but I do know that every linux server hangs unless you use the map command.
Also, add +map_rotate to your command line. Since we did those two things, we have not had a single crash from hung maps.
TheBandit
12-18-2003, 07:15 PM
Spive I changed the score and timelimit like you posted and it hasn't hung since . Thx man .
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