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View Full Version : I can't mod Holland!!!


GrossKopf
12-10-2004, 04:11 PM
Ok, here's the deal. I've done a lot of modding to my server's maps. Mostly they are just spawned items. Today I decide I want to add some vehicles in Holland. I already have a 'wefer in there, so I go ahead and add some vehicles in the mp_holland_scr file. When I load it up to test it locally and on the server, they aren't showing up. Here's the NON WORKING holland scr file:

http://www.flotserver.net/downloads/holland/NONWORKING MP_Holland_DM.scr

When I tested this file, the 'werfer disappeared and no vehicles spawned. Here's a link to the WORKING Holland scr file, with the 'wefer in it:

http://www.flotserver.net/downloads/holland/MP_Holland_DM.scr

Can anyone look at these files and tell me what I'm doing wrong?

Defiant
12-12-2004, 07:11 PM
tested both files and they both work,from what i can tell they are they same files,the only spawned item i saw in both .scr was the nebelwerfer.

GrossKopf
12-12-2004, 09:28 PM
tested both files and they both work,from what i can tell they are they same files,the only spawned item i saw in both .scr was the nebelwerfer.

They're different. The non working one contains 2 or 3 vehicles. When that one is used, the 'werfer vanishes and no vehicles are spawned.

SNYPE
12-13-2004, 10:17 AM
I see no vehicles in this script anywhere. I see you are spawning a nebelwerfer and its turret in this script. I noticed this line:
exec maps/dm/mapfixes/mp_holland_dmfix.scr

Whats in this script your vehicles?

GrossKopf
12-13-2004, 11:35 AM
I see no vehicles in this script anywhere. I see you are spawning a nebelwerfer and its turret in this script. I noticed this line:
exec maps/dm/mapfixes/mp_holland_dmfix.scr

Whats in this script your vehicles?

I went back and looked at my original post again. I have fixed the first link to properly show the NON WORKING script file. The first one (named NON WORKING...) has 3 vehicles in it plus the 'werfer. The second script only has the 'werfer. The ...dmfix.scr refers to the Spawnpopper mod, which moves the spawn spots around.

I have created a log of the messages I get when Holland loads with the non-working script. It is here:

http://www.flotserver.net/downloads/holland/hollanderrorlog.txt

Defiant
12-14-2004, 05:51 PM
I got the bmw and the truck to spawn,but for some reason,no matter what i tried the car would not.
As far as these 2 go,make sure you have a space where your orgins are, yours didn't.
I also redid your delivery truck .tik
Couldn't get your original to work.

like this---> ( xxx xxx xxx )
not this ---> (xxx xxx xxx)


//BMW motorcycle
local.bmw = spawn script_model
local.bmw model "vehicles/bmwbike.tik"
local.bmw.origin = ( -896 -994 -7 )
local.bmw.angles = ( -1 -89 0 )
local.bmw solid

//static/vehicle_european_delivery_truck_grey.tik
local.truck = spawn script_model
local.truck model "static/vehicle_european_delivery_truck_grey.tik"
local.truck.origin = ( 852 -1860 -7 )
local.truck.angle = ( 0 0 0 )
local.truck.scale = 1.0

Defiant
12-14-2004, 06:03 PM
I have a small program that will help you with all the spawnable items,if you would like it send me a PM with your e-mail.

Also,as far as the car goes,i am using Breakthrough to check your script,Spearhead disk is loaned out,not sure if it makes a difference,should'nt though.

SNYPE
12-14-2004, 06:32 PM
I got the bmw and the truck to spawn,but for some reason,no matter what i tried the car would not.
As far as these 2 go,make sure you have a space where your orgins are, yours didn't.
I also redid your delivery truck .tik
Couldn't get your original to work.

like this---> ( xxx xxx xxx )
not this ---> (xxx xxx xxx)




Yes, and notice the spaces between the parenthesis and the first and last origins, dont leave those out, they are important. If you notice the Nebelwerfer origins work because they have the correct spacing.
Good catch Defiant.

GrossKopf
12-14-2004, 09:00 PM
I got the bmw and the truck to spawn,but for some reason,no matter what i tried the car would not.
As far as these 2 go,make sure you have a space where your orgins are, yours didn't.
I also redid your delivery truck .tik
Couldn't get your original to work.


I got everything working. Someone on another forum pointed out that I left out the spaces in the () where I put the coordinates. I fixed this error and everything worked!

Defiant
12-15-2004, 11:21 AM
you can get the moheasy scripter here: http://www.myfilestash.com/userfiles/DILLIGAF/MOHEasy%20Scripter.zip
It is loaded with most if not all entities and also writes your script for you,very nice program,direct download,just click and save.

GrossKopf
12-15-2004, 11:24 AM
you can get the moheasy scripter here: http://www.myfilestash.com/userfiles/DILLIGAF/MOHEasy%20Scripter.zip
It is loaded with most if not all entities and also writes your script for you,very nice program,direct download,just click and save.

As my last reply stated, I got it working. It was all due to me leaving out spaces in the coordinate brackets. Thanks for the reply, though.

Defiant
12-15-2004, 01:24 PM
i read and understood that you got it working,my post was simply to put the MOHEasy scripter download up,as i stated it has all .tiks and writes the script for you,saves a lot of work on your part if you are going to do alot of spawning on default maps.
I have modded about all of AA and some of SH and BTs maps and find it very handy.
I put it up in case you wanted to use it
If you use it i hope it helps,if not then maybe someone else will find it useful.

GrossKopf
12-15-2004, 03:00 PM
i read and understood that you got it working,my post was simply to put the MOHEasy scripter download up,as i stated it has all .tiks and writes the script for you,saves a lot of work on your part if you are going to do alot of spawning on default maps.
I have modded about all of AA and some of SH and BTs maps and find it very handy.
I put it up in case you wanted to use it
If you use it i hope it helps,if not then maybe someone else will find it useful.

I downloaded the program and took a real quick look at it. I'll check it out some more and see if I can use it. Thanks for the link!