[SKC]Madman
11-18-2004, 02:56 PM
Im not a Ea fanboy at all, but im seeing alot of slamming torward the developers of MOHPA, and its wrong and misplaced frustration.
Be angry at EA not the development teams of MOHPA.
We all know that the team loves games as much as we do and and took a unprecedented step forward within the ea structure to gather real community feedback during the developmental phases of the game, even flying community members to get realtime feedback, to make the game what we wanted and needed for the next phase of the MOH franchise..
The developers in ea are under tremoundous pressure and cruchtime guidelines for releases. behind the scenes EALA have worked 60 -80 hours a week and alot of overtime is not compensated. for a little more background to to inner workings of being a Ea employee Read This. (http://www.livejournal.com/users/ea_spouse/)
Im personaly impressed with MOHPA it is very solid and very fun, we have more control options as server admins than ever seen in almost any title released to run the servers at individual tastes in every aspect rather than to be boxed in with preset options that would normaly need a modder to bust open.
We are on a threshold of a new gaming evolution with new technologies being developed and incorporated at pace not seen before in years past.
With these new technologies come new system requirements that must be met for optimum performance of gameplay, that alot of gamers refuse to upgrade to meet these requirements and agnolage that just becuase your rig runs fine on a game that is year old doesnt mean it meets the requirements for a new title.
Here are my system specs from my homebuilt rig and i have no problems at all on the client side with MOHPA.
CPU: AMD AthlonXP 3200+ 400Mkz Fsb (Barton Core)
Chipset: NVIDIA nForce2 Ultra 400
Mobo: EPoX EP-8RDA3i
OS: Windows XP Home Sp2 & Dx 9.0c
RAM: 1 Gig of PC3200 Geil Ultra X Dual Channel
Video: BFG 6800GT OC 256 DDR3
Audio: SoundBlaster 128
As with any title there are going to be unforseen bugs that pop up, this is not console gaming guys where all the specs are the same across the board. Pc gamers specs are so widespread and different we need to understand that this is part of the process. But we already know that the team is working on them and making sure the patch release is solid.
My only complaints are from the server admins side, the large upload of server files (which is ea's choice not the developers choice). A few nonworking cvars, the cpu resource lockdown and spawn hitching.
It just pisses me off to see all the whining and bitching from spoiled people pointing the finger at the EALA development team. For the minor problems that are seen with any release and cry this game sucks.
I say bravo to EALA for their communication and dedication to the title and the community. Everyone needs to learn to be patience and support the community and the game. and stop whining and acting like spoiled children.
Long Live MOHPA.............
Be angry at EA not the development teams of MOHPA.
We all know that the team loves games as much as we do and and took a unprecedented step forward within the ea structure to gather real community feedback during the developmental phases of the game, even flying community members to get realtime feedback, to make the game what we wanted and needed for the next phase of the MOH franchise..
The developers in ea are under tremoundous pressure and cruchtime guidelines for releases. behind the scenes EALA have worked 60 -80 hours a week and alot of overtime is not compensated. for a little more background to to inner workings of being a Ea employee Read This. (http://www.livejournal.com/users/ea_spouse/)
Im personaly impressed with MOHPA it is very solid and very fun, we have more control options as server admins than ever seen in almost any title released to run the servers at individual tastes in every aspect rather than to be boxed in with preset options that would normaly need a modder to bust open.
We are on a threshold of a new gaming evolution with new technologies being developed and incorporated at pace not seen before in years past.
With these new technologies come new system requirements that must be met for optimum performance of gameplay, that alot of gamers refuse to upgrade to meet these requirements and agnolage that just becuase your rig runs fine on a game that is year old doesnt mean it meets the requirements for a new title.
Here are my system specs from my homebuilt rig and i have no problems at all on the client side with MOHPA.
CPU: AMD AthlonXP 3200+ 400Mkz Fsb (Barton Core)
Chipset: NVIDIA nForce2 Ultra 400
Mobo: EPoX EP-8RDA3i
OS: Windows XP Home Sp2 & Dx 9.0c
RAM: 1 Gig of PC3200 Geil Ultra X Dual Channel
Video: BFG 6800GT OC 256 DDR3
Audio: SoundBlaster 128
As with any title there are going to be unforseen bugs that pop up, this is not console gaming guys where all the specs are the same across the board. Pc gamers specs are so widespread and different we need to understand that this is part of the process. But we already know that the team is working on them and making sure the patch release is solid.
My only complaints are from the server admins side, the large upload of server files (which is ea's choice not the developers choice). A few nonworking cvars, the cpu resource lockdown and spawn hitching.
It just pisses me off to see all the whining and bitching from spoiled people pointing the finger at the EALA development team. For the minor problems that are seen with any release and cry this game sucks.
I say bravo to EALA for their communication and dedication to the title and the community. Everyone needs to learn to be patience and support the community and the game. and stop whining and acting like spoiled children.
Long Live MOHPA.............