View Full Version : Probably a Silly Question
used the Dedicated Server Launcher Utility on our Remote Box in Texas, I was wondering where I could find some sample config files if I just want to run my server from the command line?
P.S. Where do I set the rconpassword in the Dedicated Server Launch Utility?
Target_Practice
11-15-2004, 03:55 PM
Config here:
http://www.mohadmin.com/forum/showpost.php?p=20426&postcount=3
and no, you cannot set the rconpass in the server utility.
Config here:
http://www.mohadmin.com/forum/showpost.php?p=20426&postcount=3
and no, you cannot set the rconpass in the server utility.
Thanks Target, I had already seen that CVAR list, what I was hoping as was the case with MOHAA that there were some sample configs that someone could post for the different game types. Or if I already have them somewhere in my folders from saving the Dedicated Server Launch Utility Setup? Would appreciate any additional info anyone may have.
helltamer
11-15-2004, 04:43 PM
http://www.mohadmin.com/forum/showthread.php?t=4637
and here is our TDM will post INV later
TDM
// Server Name
// Name that will appear on the server browser
sv_hostname "bestgamefiles 2"
// Password
// Allows you to set a password for the server
set rconpassword "123"
set sv_privateclients 2
set sv_privatepassword "456"
// Max Players
set sv_maxclients 20
// Time Limit
// This sets the elapsed time at which the game ends, the winner being the player with the highest score at that time.
timelimit 20
// Frag Limit
// The score at which the player or team will win the current map
fraglimit 0
// Welcome message
// Will show up on the client when they join the server
g_motd "This sever hosted by bestgamefiles.com and the BGP clan"
// Game Type
// 1 Free for All
// 2 TeamDeathMatch
// 6 Invader
set g_gametype 2
// Heal Rate
// Determines how fast players heal when they use a health pickup
set g_healrate 10
// Health Drop
// When enabled players will drop a health pack when killed
set g_healthdrop 1
// Backpack Drop
// When enabled players will drop their backpack when killed
set dm_classesDeathDropBackpack 1
// Weapon Drop
// When enabled players will drop their weapon when killed
set dm_deathDropWeapon 1
// Realism
// Toggles reaslistic mode
set g_realismmode 1
// Fast Run Speed
// When checked, the speed at which players can run through levels is increased.
// Leaving it unchecked defaults to Medal of Honor Allied Assault's original run speed
set sv_runspeed 230
// Team Damage
// Toggles friendly fire
set dm_teamdamage 1
// Infinite Ammo
// Toggles the unlimited ammo setting
set g_unlimitedammo 0
// GameSpy
// When set to one, creates a community server available through GameSpy
set sv_communitypublic 1
// Additional Settings
// An editable field where you can write out custom options.
// Inactive Spectate
// This sets the time in seconds after which an inactive player becomes a spectator. To save server bandwidth, 60 seconds is default.
set g_inactivespectate 60
// Map duration
// This sets the amount of play time on this map.
set g_tempmaptime 0
// Spawn delay
// This sets how long it'll take foir the players to spawn.
g_respawn_time 10.000000
// Invulnerable Time
// Amount of time a player is invulnerable for after spawning
set sv_invulnerabletime 3
// INFO Threshold
// If >0 then limits amount of server INFO packets to send out per second
set dm_infoThreshhold 0
// STATUS Threshold
// If >0 then limits amount of server STATUS packets to send out per second
set dm_statusThreshhold 0
// Max Rag Dolls
// The number of bodies that will use the rag doll physics
set dm_maxragdolls 0
// DM Speed Mult
// How much faster than single player the multiplayer players run
set sv_dmspeedmult 1.000000
// Mute Spectators
// Prevents spectators from joining in the chat
set g_spectate_allow_full_chat 0
// Enable Punkbuster
// Turns on punkbuster requirements for the server
set punkbuster 1
// Show Enemy Names
// Show the names of the enemies when your looking at them
set g_showlookat 0
// Bleed To Death
// Allow the players to bleed to deathy when the take aggrivated wounds
set dm_bleedtodeath 1
// Disable Bleeding
// Show the bleeding of the players in multiplayer
set sv_disablebleeding 1
// Online Stat Tracking
// Connects to the stats tracking server to track your games
set sv_communitystats 1
// Enable retreating
// Indicates if the server supports the defender fall back function
set g_retreat_enable 1
// Retreat respawn
// If true respawn defenders with full weapons/ammo/health
set g_retreat_respawn 0
// Retreat cost
// If true then accepting retreat use icon costs defenders a spawn
set g_retreat_cost 0
// Retreat time
// How long the retreat use icon will remain after an objective is lost
set g_retreat_time 10.000000
// Retreat Delay
// How long after hitting use icon that the player actually retreats
set g_retreat_delay 0.000000
// Pure
// When set to 1, the client and server must match. This is pure
set sv_pure 1
// Able Group Name
// The name of the "able" group
set sv_ablegroupname "Able"
// Baker Group Name
// The name of the "baker" group
set sv_bakergroupname "Baker"
// Attacker Advance Delay
// Stalls the attac king advance at the beggining of the match
set dm_attackerAdvanceDelay 10.000000
// Effects Controller
// A "1" in this field indicates that all ambience is on, and a "0" indicates ambience
// is off and bandwidth is conserved.
set dm_effectscontroller 1
// Aim assist zoom
// The amount of zoom on an aim assist
set dm_aimassistZoom 20
// Aim assist zoom time
// The delay before it the aim assist activates
set dm_aimassistZoomTime 0.000000
// FFA Allied Pistol
// Free For All Allied pistol setting
// FFA Max Health
// Free For All health cap
set dm_ffaMaxHealth 100
// Large Player Count
// The large players setting
set dm_largePlayerCount 12
// Post Round Wait Time
// Number of seconds to wait after round ends
set dm_postroundwaittime 30.000000
// Use Hag Initial Bullet Count
// If zero then use dm_*_ammo_init cvars instead of HAGs to determine initial weapon loads
set dm_useHagInitialBulletCount 1
// Seconds Left In Match
// Sets the countdown seconds for the match
set dm_secondsLeftInMatch 0
// Wait For Transition Flag
// The delay when waiting for the transition flag
set dm_waitfortransitionflag 0
// Incapacitated Max Health
// The maximum amount of health allowable when incapacitated
set dm_incapacitatedMaxHealth 25.000000
// Team Kill Warning
// Warning message sent to the player for team killing
set g_teamkillwarn_message "MP:DefaultTeamKillWarnMessage"
// Team Kill Warnings
// Number of warnings before being banned
set g_teamkillwarn "3"
// Team Kill Kick
// Amount of team kills before the player is kicked off the server.
set g_teamkillkick 5
// Kick Duration
// The amount of time before a team killer is allowed back onto the server
set g_teamkillbanduration 0
// Inactive Kick
// This sets the time in seconds after which an inactive player is kicked out of the game. 900 (15 minutes) seconds is default.
set g_inactivekick 900
// Warm-Up Interval
// the amount of time spent in the warm-up mode
set g_warmup 0
// Respawn Interval
// Delay before the player respawns
set g_respawn_time 10
// Vote Majority
// Sets the majority required for a vote to pass
set dm_votemajority 51
// Body Time Max
// The maximum amount of time to rag doll a body
set dm_bodytime_max 60.000000
// Body Time Min
// The minimum amount of time to rag doll a body
set dm_bodytime_min 5.000000
// Corpsman Attention Dist
// The distance before the corpsman attention is enabled
set dm_corpsmanAttentionDist 400
// Corpsman Heal Amount
// The healing power of the corpsman
set dm_corpsmanHealAmount 125
// Corpsman Heal Time
// the time it takes for the corpsman to heal
set dm_corpsmanHealTime 2.000000
// Corpsman Max Morphine
// The maximum amount of morphine the corpsman can carry
set dm_corpsmanMaxMorphine 6
// Corpsman Max Sulfa
// The maximum amount of sulfa the corpsman can carry
set dm_corpsmanMaxSulfa 8
// Corpsman Revive Time
// The delay before the corpsman can revive
set dm_corpsmanReviveTime 2.000000
// Engineer Disarm Expl Speedup
// SpeedUp for the engineer to disarm explosives
set dm_engineerDisarmExplSpeedup 4.000000
// Engineer Max Explosives
// The maximum number of explosives the engineer can carry
set dm_engineerMaxExplosives 4
// Engineer Plant Expl Speedup
// SpeedUp for the engineer to plant explosives
set dm_engineerPlantExplSpeedup 4.000000
// Player Spawn Method
// Spawn hueristics
// sets where you spawn
set dm_playerspawn_method "team"
// Auto Balance
// Auto balances the teams
// 0 - normal
// 1 - force you when you enter the game
// 3 - force you when you die (balancing if people leave the server mid game)
set g_teamautobalance 0
// Disable classes in Team Deathmatch
set dm_combatclassesenabled 1
// Enable voting in games
set g_allowvote 1
// Do Warmup
// If zero there won't be a warmup infront of invader games
set g_doWarmup 1
// Peace Warmup
// If zero them players can kill each other durring warmup
set g_peace_warmup 1
// Invert Objective Numbers
set g_invobjno 0
// Infantry Limits
set sv_restrict_infantry 100
// Corpsman Limits
set sv_restrict_corpsman 100
// Engineer Limits
set sv_restrict_engineer 100
// Ammo Tech Limits
set sv_restrict_ammotech 100
// Close Range Limits
set sv_restrict_closerange 100
// Rifles Limits
set sv_restrict_rifle 100
// Sub Machine Guns Limits
set sv_restrict_smg 100
// Machine Guns Limits
set sv_restrict_mg 100
// Sniper Rifles Limits
set sv_restrict_sniperrifle 100
// Connection Restriction
// Limits the ping times to prevent the server from getting overburdened
set sv_pingrestrict 0
// Spawn Pool Size
// Number of lives in spawnpool. If <=0 then it’s 6x number of players at start, otherwise it’s the multiple
set g_spawnmultiple -1
// Kick Restrictions
set sv_kickrestrict 0
// Min Team bonus
set sv_minteambonus 0
// Max Team bonus
set sv_maxteambonus 0
// Min Kills
set sv_minkills 0
// Max Kills
set sv_maxkills 0
// Min Team Online
set sv_mintimeonline 0
// Max Team Online
set sv_maxtimeonline 0
// Allied Frags
// The cap on the number of allied frags before the round is over
set dm_alliesFrags 0
// Axis Frags
// The cap on the number of axis frags before the round is over
set dm_axisFrags 0
// Map
// Starting map on the rotation.
map "dm/mp_airfield_inv"
// Map Rotation List
sv_maplist "2 dm/mp_airfield_inv;2 dm/mp_bataan_inv;2 dm/mp_bridge_inv;2 dm/mp_bougainville_inv;2 dm/mp_gavutu_inv;2 dm/mp_gifu_inv;2 dm/mp_matanikau_inv;2 dm/mp_wakeisland_inv;"
// Ammo Boxes Count Init
// Initial amount of ammo in the ammo boxes
// Ammo Boxes Count Max
// Maximum amount of ammo found
// Artillery Ammo Time
// The amount of time before the artillery ammo respawns
set dm_artilleryAmmoTime 4.000000
// Artillery Internal Ammo
// The internal amount of ammo the artillery guns can hold
set dm_artilleryInternalAmmo 1
// MG Ammo Time
// The amount of time before the MG ammo respawns
set dm_mgAmmoTime 1.500000
// MG Internal Ammo
// The internal amount of ammo the MG guns can hold
set dm_mgInternalAmmo 65
// Pistol Ammo Init
// Your initial pistol ammo
// Pistol Ammo Max
// The maximum amount of ammo in a pistol
// Rifle Ammo Init
// Your initial rifle ammo
// Rifle Ammo Max
// he maximum amount of ammo in a rifle
// SMG Ammo Init
// Your SMG pistol ammo
// SMG Ammo Max
// he maximum amount of ammo in a SMG
// MG Cool Rate
set dm_mgCoolRate 2.250000
// MG Heat Rate
set dm_mgHeatRate 50.000000
// MG Jam Time
set dm_mgJamTime 1.750000
// MG Max Health
set dm_mgMaxHealth 150
// MG Supply Count
set dm_mgSupplyCount 2
// MG Supply Max Count
set dm_mgSupplyMaxCount 5
// MG Supply Size
set dm_mgSupplySize 30
// MG User Distance
// The distance the user needs to be before operating the MG
set dm_mgUserDistance 64
// Cornucopia Ammo
// if zero then ammoboxes only refill weapon in hand, not all weapons in inventory
set dm_cornucopiaAmmo 1
// Full Restock Ammo
// If zero then only a partial restock of ammo happens when running over ammoboxes
set dm_fullRestockAmmo 1
// ViewKickMultiplier
// A value of 1.0 will make the kick in multiplayer the same as that in singleplayer.
set dm_dmviewkickmult 1.000000
// ClientTracer
// When set to 0, all tracer and bullet poof information is transmitted in the traditional
// way, over the wire, for each shot. This has a slightly higher degree of realism in some rare situations,
// but normally should be avoided as it comes with a higher network cost. The default value of 2 grants more
// network optimizations and is preferred. Although 1 is a valid option, it should never be used as it costs
// even more than option 0 as far as performance, yet is less realistic than 0.
set sv_clienttracer 2
// Artillery Max Health
set dm_artilleryMaxHealth 1750
// Artillery Support count
set dm_artillerySupplyCount 3
// Artillery supply max count
set dm_artillerySupplyMaxCount 5
// Artillery Supply Size
set dm_artillerySupplySize 1
// Explosives Arm Time
set dm_explosivesArmTime 15.000000
// Explosives Damage
set dm_explosivesDamage 200
// Explosives Disarm Time
set dm_explosivesDisarmTime 15.000000
// Explosives Fuse Time
set dm_explosivesFuseTime 30.000000
// Explosives Radius
set dm_explosivesRadius 500
// Grenade Count Init
// Grenade Count Max
// Landmine Defuse Time
set dm_landmineDefuseTime -1.000000
// Landmine Defuse Time Engineer
set dm_landmineDefuseTimeEngineer 4.000000
// Landmine Max Spot Distance
set dm_landmineMaxSpotDistance 500
// Landmine Spot Mult Crouch
set dm_landmineSpotMultCrouch 0.500000
// Landmine Spot Mult Prone
set dm_landmineSpotMultProne 1.000000
// Landmine Spot Mult Stand
set dm_landmineSpotMultStand 0.330000
// Landmine Spotting Narrowness
set dm_landmineSpottingNarrowness 0.850000
// Landmines Count Init
// Landmines Count Max
// Satchelcharges Count Init
// Satchelcharges Count Max
// Grenades Allowed
// If zero then no grenades handed out when game starts
set dm_grenadesAllowed 1
// Landmines Allowed
// If zero then no landmines handed out when game starts
set dm_landminesAllowed 1
// Satchel Charges Allowed
// If zero then no satchel charges handed out when game starts
set dm_satchelChargesAllowed 1
// Death match flags
// DF_NO_HEALTH 0x1
// DF_NO_POWERUPS 0x2
// DF_WEAPONS_STAY 0x4
// DF_NO_FALLING 0x8
// DF_INSTANT_ITEMS 0x10
// DF_NO_ARMOR 0x800
// DF_NO_FOOTSTEPS 0x20000
// DF_ALLOW_LEAN 0x40000
set dmflags 4
// Messages or Rudedogs message mod
set sv_line1 "Welcome to Bestgamefiles"
set sv_line2 "MOH PA Fan site "
set sv_line3 "http://moh.bestgamefiles.com"
set sv_line4 "Custom maps, Mods and more"
set sv_line5 "Up todate info for all your PA needs"
set sv_line6 "Home of the [BGP] Clan"
Command line
"C:\Program Files\EA GAMES\Medal of Honor Pacific Assault(tm)\mohpa_server.exe" +exec tdm.cfg
place cfg file in the main dir
;) thanks a bunch Helltamer, guess I should have tried the search function but I thought I had been keeping up with the boards. Much appreciated! INV example would be great when you get time!
HLC_Moses
11-15-2004, 05:24 PM
Here's a sample Invader script. If you have any questions about the settings, just ask. It was generated using the DS Launcher, and the rconpassword setting was added after.
~MOSES
// Server Name
// Name that will appear on the server browser
sv_hostname "your_server_name"
// Password
// Allows you to set a password for the server
//set sv_privatepassword ""
// RconPassword
set rconpassword "your_rcon_password"
// Max Players
set sv_maxclients 20
// Time Limit
// This sets the elapsed time at which the game ends, the winner being the player with the highest score at that time.
timelimit 5
// Frag Limit
// The score at which the player or team will win the current map
fraglimit 0
// Welcome message
// Will show up on the client when they join the server
g_motd "Welcome to Our MOH:Pacific Assault Invader Server"
// Game Type
// 1 Free for All
// 2 TeamDeathMatch
// 6 Invader
set g_gametype 6
// Heal Rate
// Determines how fast players heal when they use a health pickup
set g_healrate 10
// Health Drop
// When enabled players will drop a health pack when killed
set g_healthdrop 1
// Backpack Drop
// When enabled players will drop their backpack when killed
set dm_classesDeathDropBackpack 1
// Weapon Drop
// When enabled players will drop their weapon when killed
set dm_deathDropWeapon 1
// Realism
// Toggles reaslistic mode
set g_realismmode 1
// Fast Run Speed
// When checked, the speed at which players can run through levels is increased.
// Leaving it unchecked defaults to Medal of Honor Allied Assault's original run speed
set sv_runspeed 230
// Team Damage
// Toggles friendly fire
set dm_teamdamage 1
// Infinite Ammo
// Toggles the unlimited ammo setting
set g_unlimitedammo 0
// GameSpy
// When set to one, creates a community server available through GameSpy
set sv_communitypublic 1
// Additional Settings
// An editable field where you can write out custom options.
// Inactive Spectate
// This sets the time in seconds after which an inactive player becomes a spectator. To save server bandwidth, 60 seconds is default.
set g_inactivespectate 60
// Map duration
// This sets the amount of play time on this map.
set g_tempmaptime 0
// Spawn delay
// This sets how long it'll take foir the players to spawn.
g_respawn_time 10.000000
// Invulnerable Time
// Amount of time a player is invulnerable for after spawning
set sv_invulnerabletime 3
// INFO Threshold
// If >0 then limits amount of server INFO packets to send out per second
set dm_infoThreshhold 0
// STATUS Threshold
// If >0 then limits amount of server STATUS packets to send out per second
set dm_statusThreshhold 0
// Max Rag Dolls
// The number of bodies that will use the rag doll physics
set dm_maxragdolls 0
// DM Speed Mult
// How much faster than single player the multiplayer players run
set sv_dmspeedmult 1.000000
// Mute Spectators
// Prevents spectators from joining in the chat
set g_spectate_allow_full_chat 0
// Enable Punkbuster
// Turns on punkbuster requirements for the server
set punkbuster 1
// Show Enemy Names
// Show the names of the enemies when your looking at them
set g_showlookat 0
// Bleed To Death
// Allow the players to bleed to deathy when the take aggrivated wounds
set dm_bleedtodeath 0
// Disable Bleeding
// Show the bleeding of the players in multiplayer
set sv_disablebleeding 0
// Online Stat Tracking
// Connects to the stats tracking server to track your games
set sv_communitystats 1
// Enable retreating
// Indicates if the server supports the defender fall back function
set g_retreat_enable 0
// Retreat respawn
// If true respawn defenders with full weapons/ammo/health
set g_retreat_respawn 0
// Retreat cost
// If true then accepting retreat use icon costs defenders a spawn
set g_retreat_cost 0
// Retreat time
// How long the retreat use icon will remain after an objective is lost
set g_retreat_time 10.000000
// Retreat Delay
// How long after hitting use icon that the player actually retreats
set g_retreat_delay 0.000000
// Pure
// When set to 1, the client and server must match. This is pure
set sv_pure 1
// Able Group Name
// The name of the "able" group
set sv_ablegroupname "American"
// Baker Group Name
// The name of the "baker" group
set sv_bakergroupname "Japanese"
// Attacker Advance Delay
// Stalls the attac king advance at the beggining of the match
set dm_attackerAdvanceDelay 10.000000
// Effects Controller
// A "1" in this field indicates that all ambience is on, and a "0" indicates ambience
// is off and bandwidth is conserved.
set dm_effectscontroller 0
// Aim assist zoom
// The amount of zoom on an aim assist
set dm_aimassistZoom 20
// Aim assist zoom time
// The delay before it the aim assist activates
set dm_aimassistZoomTime 0.000000
// FFA Allied Pistol
// Free For All Allied pistol setting
// FFA Max Health
// Free For All health cap
set dm_ffaMaxHealth 100
// Large Player Count
// The large players setting
set dm_largePlayerCount 16
// Post Round Wait Time
// Number of seconds to wait after round ends
set dm_postroundwaittime 30.000000
// Use Hag Initial Bullet Count
// If zero then use dm_*_ammo_init cvars instead of HAGs to determine initial weapon loads
set dm_useHagInitialBulletCount 1
// Seconds Left In Match
// Sets the countdown seconds for the match
set dm_secondsLeftInMatch 0
// Wait For Transition Flag
// The delay when waiting for the transition flag
set dm_waitfortransitionflag 0
// Incapacitated Max Health
// The maximum amount of health allowable when incapacitated
set dm_incapacitatedMaxHealth 25.000000
// Team Kill Warning
// Warning message sent to the player for team killing
set g_teamkillwarn_message "MP:DefaultTeamKillWarnMessage"
// Team Kill Warnings
// Number of warnings before being banned
set g_teamkillwarn "5"
// Team Kill Kick
// Amount of team kills before the player is kicked off the server.
set g_teamkillkick 3
// Kick Duration
// The amount of time before a team killer is allowed back onto the server
set g_teamkillbanduration 0
// Inactive Kick
// This sets the time in seconds after which an inactive player is kicked out of the game. 900 (15 minutes) seconds is default.
set g_inactivekick 180
// Warm-Up Interval
// the amount of time spent in the warm-up mode
set g_warmup 5
// Respawn Interval
// Delay before the player respawns
set g_respawn_time 20
// Vote Majority
// Sets the majority required for a vote to pass
set dm_votemajority 75
// Body Time Max
// The maximum amount of time to rag doll a body
set dm_bodytime_max 20.000000
// Body Time Min
// The minimum amount of time to rag doll a body
set dm_bodytime_min 5.000000
// Corpsman Attention Dist
// The distance before the corpsman attention is enabled
set dm_corpsmanAttentionDist 400
// Corpsman Heal Amount
// The healing power of the corpsman
set dm_corpsmanHealAmount 125
// Corpsman Heal Time
// the time it takes for the corpsman to heal
set dm_corpsmanHealTime 2.000000
// Corpsman Max Morphine
// The maximum amount of morphine the corpsman can carry
set dm_corpsmanMaxMorphine 6
// Corpsman Max Sulfa
// The maximum amount of sulfa the corpsman can carry
set dm_corpsmanMaxSulfa 8
// Corpsman Revive Time
// The delay before the corpsman can revive
set dm_corpsmanReviveTime 2.000000
// Engineer Disarm Expl Speedup
// SpeedUp for the engineer to disarm explosives
set dm_engineerDisarmExplSpeedup 4.000000
// Engineer Max Explosives
// The maximum number of explosives the engineer can carry
set dm_engineerMaxExplosives 4
// Engineer Plant Expl Speedup
// SpeedUp for the engineer to plant explosives
set dm_engineerPlantExplSpeedup 4.000000
// Player Spawn Method
// Spawn hueristics
set dm_playerspawn_method "team"
// Auto Balance
// Auto balances the teams
// 0 - normal
// 1 - force you when you enter the game
// 3 - force you when you die (balancing if people leave the server mid game)
set g_teamautobalance 1
// Disable classes in Team Deathmatch
set dm_combatclassesenabled 1
// Enable voting in games
set g_allowvote 1
// Do Warmup
// If zero there won't be a warmup infront of invader games
set g_doWarmup 1
// Peace Warmup
// If zero them players can kill each other durring warmup
set g_peace_warmup 1
// Invert Objective Numbers
set g_invobjno 0
// Infantry Limits
set sv_restrict_infantry 75
// Corpsman Limits
set sv_restrict_corpsman 100
// Engineer Limits
set sv_restrict_engineer 100
// Ammo Tech Limits
set sv_restrict_ammotech 100
// Close Range Limits
set sv_restrict_closerange 100
// Rifles Limits
set sv_restrict_rifle 100
// Sub Machine Guns Limits
set sv_restrict_smg 75
// Machine Guns Limits
set sv_restrict_mg 50
// Sniper Rifles Limits
set sv_restrict_sniperrifle 30
// Connection Restriction
// Limits the ping times to prevent the server from getting overburdened
set sv_pingrestrict 0
// Spawn Pool Size
// Number of lives in spawnpool. If <=0 then it’s 6x number of players at start, otherwise it’s the multiple
set g_spawnmultiple 0
// Kick Restrictions
set sv_kickrestrict 0
// Min Team bonus
set sv_minteambonus 0
// Max Team bonus
set sv_maxteambonus 0
// Min Kills
set sv_minkills 0
// Max Kills
set sv_maxkills 0
// Min Team Online
set sv_mintimeonline 0
// Max Team Online
set sv_maxtimeonline 0
// Allied Frags
// The cap on the number of allied frags before the round is over
set dm_alliesFrags 0
// Axis Frags
// The cap on the number of axis frags before the round is over
set dm_axisFrags 0
// Map
// Starting map on the rotation.
map "dm/mp_airfield_inv"
// Map Rotation List
sv_maplist "6 dm/mp_airfield_inv;6 dm/mp_bataan_inv;6 dm/mp_bridge_inv;6 dm/mp_bougainville_inv;6 dm/mp_gavutu_inv;6 dm/mp_gifu_inv;6 dm/mp_matanikau_inv;6 dm/mp_wakeisland_inv;"
// Ammo Boxes Count Init
// Initial amount of ammo in the ammo boxes
// Ammo Boxes Count Max
// Maximum amount of ammo found
// Artillery Ammo Time
// The amount of time before the artillery ammo respawns
set dm_artilleryAmmoTime 4.000000
// Artillery Internal Ammo
// The internal amount of ammo the artillery guns can hold
set dm_artilleryInternalAmmo 1
// MG Ammo Time
// The amount of time before the MG ammo respawns
set dm_mgAmmoTime 1.500000
// MG Internal Ammo
// The internal amount of ammo the MG guns can hold
set dm_mgInternalAmmo 65
// Pistol Ammo Init
// Your initial pistol ammo
// Pistol Ammo Max
// The maximum amount of ammo in a pistol
// Rifle Ammo Init
// Your initial rifle ammo
// Rifle Ammo Max
// he maximum amount of ammo in a rifle
// SMG Ammo Init
// Your SMG pistol ammo
// SMG Ammo Max
// he maximum amount of ammo in a SMG
// MG Cool Rate
set dm_mgCoolRate 2.250000
// MG Heat Rate
set dm_mgHeatRate 50.000000
// MG Jam Time
set dm_mgJamTime 1.750000
// MG Max Health
set dm_mgMaxHealth 150
// MG Supply Count
set dm_mgSupplyCount 2
// MG Supply Max Count
set dm_mgSupplyMaxCount 5
// MG Supply Size
set dm_mgSupplySize 30
// MG User Distance
// The distance the user needs to be before operating the MG
set dm_mgUserDistance 64
// Cornucopia Ammo
// if zero then ammoboxes only refill weapon in hand, not all weapons in inventory
set dm_cornucopiaAmmo 0
// Full Restock Ammo
// If zero then only a partial restock of ammo happens when running over ammoboxes
set dm_fullRestockAmmo 1
// ViewKickMultiplier
// A value of 1.0 will make the kick in multiplayer the same as that in singleplayer.
set dm_dmviewkickmult 1.000000
// ClientTracer
// When set to 0, all tracer and bullet poof information is transmitted in the traditional
// way, over the wire, for each shot. This has a slightly higher degree of realism in some rare situations,
// but normally should be avoided as it comes with a higher network cost. The default value of 2 grants more
// network optimizations and is preferred. Although 1 is a valid option, it should never be used as it costs
// even more than option 0 as far as performance, yet is less realistic than 0.
set sv_clienttracer 2
// Artillery Max Health
set dm_artilleryMaxHealth 1750
// Artillery Support count
set dm_artillerySupplyCount 3
// Artillery supply max count
set dm_artillerySupplyMaxCount 5
// Artillery Supply Size
set dm_artillerySupplySize 1
// Explosives Arm Time
set dm_explosivesArmTime 15.000000
// Explosives Damage
set dm_explosivesDamage 200
// Explosives Disarm Time
set dm_explosivesDisarmTime 15.000000
// Explosives Fuse Time
set dm_explosivesFuseTime 30.000000
// Explosives Radius
set dm_explosivesRadius 500
// Grenade Count Init
// Grenade Count Max
// Landmine Defuse Time
set dm_landmineDefuseTime -1.000000
// Landmine Defuse Time Engineer
set dm_landmineDefuseTimeEngineer 4.000000
// Landmine Max Spot Distance
set dm_landmineMaxSpotDistance 500
// Landmine Spot Mult Crouch
set dm_landmineSpotMultCrouch 0.500000
// Landmine Spot Mult Prone
set dm_landmineSpotMultProne 1.000000
// Landmine Spot Mult Stand
set dm_landmineSpotMultStand 0.330000
// Landmine Spotting Narrowness
set dm_landmineSpottingNarrowness 0.850000
// Landmines Count Init
// Landmines Count Max
// Satchelcharges Count Init
// Satchelcharges Count Max
// Grenades Allowed
// If zero then no grenades handed out when game starts
set dm_grenadesAllowed 1
// Landmines Allowed
// If zero then no landmines handed out when game starts
set dm_landminesAllowed 1
// Satchel Charges Allowed
// If zero then no satchel charges handed out when game starts
set dm_satchelChargesAllowed 1
// Death match flags
// DF_NO_HEALTH 0x1
// DF_NO_POWERUPS 0x2
// DF_WEAPONS_STAY 0x4
// DF_NO_FALLING 0x8
// DF_INSTANT_ITEMS 0x10
// DF_NO_ARMOR 0x800
// DF_NO_FOOTSTEPS 0x20000
// DF_ALLOW_LEAN 0x40000
set dmflags 262144
Thanks Moses, I will have a look at both of the configs yourself and Helltamer have provided when I get home from work. I am certain I will have some questions especially regarding DM Flags as I have never had to use them before, will post again soon. Your help is appreciated!
rudedog
11-15-2004, 08:52 PM
Remember, these cvars are missing the "set"
// Time Limit
// This sets the elapsed time at which the game ends, the winner being the player with the highest score at that time.
timelimit 5
// Frag Limit
// The score at which the player or team will win the current map
fraglimit 0
// Welcome message
// Will show up on the client when they join the server
g_motd "Welcome to Our MOH:Pacific Assault Invader Server"
The DSlauncher does not add set for some reason to the above cvars. EA is aware of this problem.
thanks for the headsup Rude, much appreciated
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