View Full Version : Patch
Judas
11-14-2004, 07:49 PM
Any news on a patch ?
General_Death
11-14-2004, 09:57 PM
They are close to a final build. Thats about all we know.
62ndAirborne
11-18-2004, 09:15 AM
I hope it will be out soon.
And the mouse thing will be fixed....I think itīs horrible now. :(
rudedog
11-18-2004, 09:23 AM
Here is a list of files changed in the patch. - word has it patch should be coming very soon
List of changed files for patch #1
main
main/buildver.cfg
main/global
main/global/auto.scr
main/global/loadout.scr
main/maps
main/maps/1_1
main/maps/1_1/1_1_medicStation.scr
main/maps/1_1/1_1_s03gag_riflerange_outro.scr
main/maps/2_1
main/maps/2_1/2_1_s07gag_BomberAttacks.scr
main/maps/4_1
main/maps/4_1/scene_7a.scr
main/maps/4_1/scene_7b.scr
main/maps/4_1/scene_7c.scr
main/maps/4_2
main/maps/4_2/4_2_section_9a.scr
main/maps/4_4
main/maps/4_4/4_4_section03.scr
main/maps/5_1
main/maps/5_1/5_1_s10CatalinaGag.scr
main/maps/5_1_henderson_chunk1.bsp
main/maps/5_1_Henderson_chunk1.lum
main/maps/5_1_Henderson_chunk1.wdb
main/maps/5_1_Henderson_chunk1.wld
main/maps/5_2
main/maps/5_2/5_2_section10.scr
main/maps/5_3
main/maps/5_3/5_3_section03.scr
main/maps/7_1
main/maps/7_1/7_1_s02gag_boardLVT.scr
main/maps/7_1/7_1_s09gag_rideToCommand.scr
main/maps/7_1/7_1_s10gag_axisSquadInits.scr
main/maps/7_1/7_1_s10gag_bunkerBattle.scr
main/maps/7_1_tarawa_b_chunk1.bsp
main/maps/7_1_tarawa_b_chunk1.pth
main/maps/7_1_tarawa_b_chunk1.rep
main/maps/7_1_Tarawa_b_chunk1.wdb
main/maps/7_1_Tarawa_b_chunk1.wld
main/maps/7_1_tarawa_b_chunk1_autocache.scr
main/models
main/models/characters
main/models/characters/allied
main/models/characters/allied/allied_cases.hi
main/models/characters/allied/textures
main/models/characters/allied/textures/Uniforms
main/models/characters/allied/textures/Uniforms/Allied_LOD0_Body_HBT_GreenFadedSGT.DDS
main/models/characters/allied/textures/Uniforms/Allied_LOD0_Body_HBT_GreenFadedSGT.tga
main/models/characters/animation
main/models/characters/animation/AI
main/models/characters/animation/AI/xrcxx_mount_crate.gr2
main/models/common
main/models/common/manmade
main/models/common/manmade/Pickups
main/models/common/manmade/Pickups/Health_lg_nm.dds
main/models/common/manmade/Pickups/Health_lg_nm.tga
main/models/common/manmade/StaticVehicles
main/models/common/manmade/StaticVehicles/Bicycle
main/models/common/manmade/StaticVehicles/Bicycle/JP_Bicycle.gr2
main/models/common/manmade/StaticVehicles/Bicycle/Max resource
main/models/common/manmade/StaticVehicles/Bicycle/Max resource/JP_Bicycle.max
main/models/fx
main/models/fx/FlareLightStyle.tga
main/models/fx/FlareLightStyle2.tga
main/models/fx/FlareLightStyle3.tga
main/models/mission1
main/models/mission1/manmade
main/models/mission1/manmade/1_1_barrel_45degree.gr2
main/models/mission1/manmade/1_1_barrel_45degree_tn.jpg
main/models/mission1/manmade/grenade_barrel_inside.dds
main/models/mission1/manmade/grenade_barrel_inside.tga
main/models/mission1/manmade/grenade_barrel_outside.dds
main/models/mission1/manmade/grenade_barrel_outside.tga
main/models/mission1/manmade/Max Resource
main/models/mission1/manmade/Max Resource/1_1_barrel.max
main/models/mission1/manmade/Max Resource/1_1_barrel_45degree.max
main/models/mission1/manmade/props
main/models/mission1/manmade/props/barbwire_sign.dds
main/models/mission1/manmade/props/barbwire_sign.tga
main/models/mission1/manmade/props/explosives_sign.dds
main/models/mission1/manmade/props/explosives_sign.tga
main/models/mission1/manmade/props/grenade_range_sgn.dds
main/models/mission1/manmade/props/grenade_range_sgn.tga
main/models/mission1/manmade/props/keep_head_down_sign.dds
main/models/mission1/manmade/props/keep_head_down_sign.tga
main/models/mission1/manmade/props/ladder_wall_sign.dds
main/models/mission1/manmade/props/ladder_wall_sign.tga
main/models/mission1/manmade/props/log_walk_sign.dds
main/models/mission1/manmade/props/log_walk_sign.tga
main/models/mission1/manmade/props/log_wall_sign.dds
main/models/mission1/manmade/props/log_wall_sign.tga
main/models/mission1/manmade/props/machine_gun_range_sign.dds
main/models/mission1/manmade/props/machine_gun_range_sign.tga
main/models/mission1/manmade/props/medic_station_sign.dds
main/models/mission1/manmade/props/medic_station_sign.tga
main/models/mission1/manmade/props/mortar_range_sign.dds
main/models/mission1/manmade/props/mortar_range_sign.tga
main/models/mission1/manmade/props/mud_pit_sign.dds
main/models/mission1/manmade/props/mud_pit_sign.tga
main/models/mission1/manmade/props/rifle_bash_sign.dds
main/models/mission1/manmade/props/rifle_bash_sign.tga
main/models/mission1/manmade/props/tunnel_crawl_sign.dds
main/models/mission1/manmade/props/tunnel_crawl_sign.tga
main/models/mission1/manmade/stove.dds
main/models/mission1/manmade/stove.tga
main/models/mission1/naturals
main/models/mission1/naturals/bushes
main/models/mission1/naturals/bushes/bush_hedge.gr2
main/models/mission1/naturals/bushes/bush_hedge_card.dds
main/models/mission1/naturals/bushes/bush_hedge_card.tga
main/models/mission1/naturals/bushes/bush_hedge_card_nm.dds
main/models/mission1/naturals/bushes/bush_hedge_card_nm.tga
main/models/mission1/naturals/bushes/bush_hedge_flower.gr2
main/models/mission1/naturals/bushes/bush_hedge_flower_card.dds
main/models/mission1/naturals/bushes/bush_hedge_flower_card_nm.dds
main/models/mission1/naturals/bushes/bush_hedge_tn.jpg
main/models/mission1/naturals/bushes/bush_spikey.dds
main/models/mission1/naturals/bushes/bush_spikey.gr2
main/models/mission1/naturals/bushes/bush_spikey.tga
main/models/mission1/naturals/bushes/bush_spikey_card_nm.dds
main/models/mission1/naturals/bushes/bush_spikey_card_nm.tga
main/models/mission1/naturals/bushes/Max Resource
main/models/mission1/naturals/bushes/Max Resource/bush_hedge.max
main/models/mission1/naturals/bushes/Max Resource/bush_hedge_flower.max
main/models/mission1/naturals/bushes/Max Resource/bush_spikey.max
main/models/mission2
main/models/mission2/manmade
main/models/mission2/manmade/buildings
main/models/mission2/manmade/buildings/plaster.dds
main/models/mission2/manmade/buildings/plaster.tga
main/models/mission2/manmade/Docks
main/models/mission2/manmade/Docks/maintenancebldg.gr2
main/models/mission2/manmade/Docks/maintenancebldg2.max
main/models/mission2/manmade/Docks/maintenancebldg_tn.jpg
main/models/mission2/manmade/Opening_Area
main/models/mission2/manmade/Opening_Area/wall_wood1_gr.dds
main/models/mission2/manmade/Opening_Area/wall_wood1_gr.tga
main/models/mission2/manmade/Ships
main/models/mission2/manmade/Ships/BB37_Oklahoma_01.gr2
main/models/mission2/manmade/Ships/BB37_Oklahoma_destroyed.gr2
main/models/mission2/manmade/Ships/BB37_Oklahoma_heavy.gr2
main/models/mission2/manmade/Ships/BB37_Oklahoma_light.gr2
main/models/mission2/manmade/Ships/Kingfisher_gag.gr2
main/models/mission2/manmade/Ships/Kingfisher_gag2.max
main/models/mission2/manmade/Ships/Kingfisher_gag_tn.jpg
main/models/mission2/manmade/Ships/Max Resource
main/models/mission2/manmade/Ships/Max Resource/BB37_Oklahoma_01.max
main/models/mission2/manmade/Ships/Oklahoma_deck.dds
main/models/mission2/manmade/Ships/Oklahoma_deck.tga
main/models/mission2/manmade/Ships/West_Virginia_Deck.gr2
main/models/mission2/manmade/Ships/West_Virginia_Deck.max
main/models/mission2/manmade/Ships/West_Virginia_Deck_tn.jpg
main/models/mission2/manmade/Ships/WVD_fill.dds
main/models/mission2/manmade/Ships/WVD_fill.tga
main/models/mission2/manmade/Ships/WV_floor.dds
main/models/mission2/manmade/Ships/WV_floor.tga
main/models/mission2/manmade/Ships/WV_guns.dds
main/models/mission2/manmade/Ships/WV_guns.tga
main/models/mission2/manmade/Ships/_Kingfisher_gag_explode.gr2
main/models/mission2/manmade/Ships/_Kingfisher_gag_explode_tn.jpg
main/models/mission2/manmade/WV_interior
main/models/mission2/manmade/WV_interior/boiler_walls_01.dds
main/models/mission2/manmade/WV_interior/boiler_walls_01.tga
main/models/mission4
main/models/mission4/manmade
main/models/mission4/manmade/buildings
main/models/mission4/manmade/buildings/garage_structure.gr2
main/models/mission4/manmade/buildings/garage_structure_tn.jpg
main/models/mission4/manmade/buildings/light.dds
main/models/mission4/manmade/buildings/Max Resource
main/models/mission4/manmade/buildings/Max Resource/garage_structure.max
main/models/mission4/manmade/props
main/models/mission4/manmade/props/fueltank_horz_rolling.gr2
main/models/mission4/manmade/props/fueltank_horz_rolling_tn.jpg
main/models/mission4/manmade/props/Max Resource
main/models/mission4/manmade/props/Max Resource/fueltank_horz_rolling.max
main/models/mission4/manmade/props/Max Resource/RadioTower.max
main/models/mission4/manmade/props/radiotower.gr2
main/models/mission4/manmade/props/_fueltank_horz_rolling_collapse.gr2
main/models/mission4/manmade/props/_fueltank_horz_rolling_collapse_tn.jpg
main/models/mission4/manmade/props/_radiotower_explode.gr2
main/models/mission4/naturals
main/models/mission4/naturals/grass
main/models/mission4/naturals/grass/new_grass_01.dds
main/models/mission4/naturals/grass/new_grass_02.dds
main/models/mission4/naturals/GroundCover
main/models/mission4/naturals/GroundCover/GCover_PalmLog_log01.gr2
main/models/mission4/naturals/GroundCover/GCover_PalmLog_log01_tn.jpg
main/models/mission4/naturals/GroundCover/Max Resource
main/models/mission4/naturals/GroundCover/Max Resource/GCover_PalmLog_log01.max
main/models/mission4/naturals/land_formations
main/models/mission4/naturals/land_formations/4_2_road_02.gr2
main/models/mission4/naturals/land_formations/4_2_road_02_tn.jpg
main/models/mission4/naturals/land_formations/Max Resource
main/models/mission4/naturals/land_formations/Max Resource/4_2_road_02.max
main/models/mission5
main/models/mission5/manmade
main/models/mission5/manmade/Buildings
main/models/mission5/manmade/Buildings/JapaneseSupplyBuildingCover.gr2
main/models/mission5/manmade/Buildings/JapaneseSupplyBuildingCover_tn.jpg
main/models/mission5/manmade/Buildings/japanese_ricebags_stack.dds
main/models/mission5/manmade/Buildings/japanese_ricebags_stack.tga
main/models/mission5/manmade/Buildings/Max Resource
main/models/mission5/manmade/Buildings/Max Resource/JapaneseSupplyBuildingCover.max
main/models/mission5/manmade/fortifications
main/models/mission5/manmade/fortifications/Barbed_Wire_01.dds
main/models/mission5/manmade/fortifications/Barbed_Wire_01.tga
main/models/mission5/manmade/fortifications/sawhorse_log.dds
main/models/mission5/manmade/fortifications/sawhorse_log.tga
main/models/mission5/naturals
main/models/mission5/naturals/clouds
main/models/mission5/naturals/clouds/Overhead_clouds.dds
main/models/mission5/naturals/clouds/Overhead_clouds.tga
main/models/mission5/naturals/cover
main/models/mission5/naturals/cover/tree
main/models/mission5/naturals/cover/tree/max resource
main/models/mission5/naturals/cover/tree/max resource/tree_big_01.max
main/models/mission5/naturals/cover/tree/tree_big_01.gr2
main/models/mission5/naturals/cover/tree/tree_big_01_tn.jpg
main/models/mission5/naturals/cover/tree_big_01.gr2
main/models/mission5/naturals/trees
main/models/mission5/naturals/trees/Max Resource
main/models/mission5/naturals/trees/Max Resource/tree_branch_tall03.max
main/models/mission5/naturals/trees/Max Resource/tree_tall_skinny.max
main/models/mission5/naturals/trees/Max Resource/tree_tall_skinny02.max
main/models/mission5/naturals/trees/small.dds
main/models/mission5/naturals/trees/small.tga
main/models/mission5/naturals/trees/tall_skinny.dds
main/models/mission5/naturals/trees/tree_bark_new.dds
main/models/mission5/naturals/trees/tree_branch_tall03.gr2
main/models/mission5/naturals/trees/tree_tall_skinny.gr2
main/models/mission5/naturals/trees/tree_tall_skinny02.gr2
main/models/mission5/naturals/trees/tree_tall_skinny02_card.dds
main/models/mission5/naturals/trees/tree_tall_skinny02_card.tga
main/models/mission5/naturals/trees/tree_tall_skinny02_card_nm.dds
main/models/mission5/naturals/trees/tree_tall_skinny02_card_nm.tga
main/models/mission5/naturals/trees/tree_tall_skinny_card.dds
main/models/mission5/naturals/trees/tree_tall_skinny_card.tga
main/models/mission5/naturals/trees/tree_tall_skinny_card_nm.dds
main/models/mission5/naturals/trees/tree_tall_skinny_card_nm.tga
main/models/mission7
main/models/mission7/naturals
main/models/mission7/naturals/groundCover
main/models/mission7/naturals/groundCover/crater_7b2_02.gr2
main/models/mission7/naturals/groundCover/crater_7b2_02_tn.jpg
main/models/mission7/naturals/groundCover/Max Resource
main/models/mission7/naturals/groundCover/Max Resource/crater_7b2_02.max
main/models/Shell
main/models/Shell/Shell_Start
main/models/Shell/Shell_Start/Max Resource
main/models/Shell/Shell_Start/Max Resource/lamps.max
main/models/Shell/Shell_Start/Max Resource/Shell_Tent_Start.max
main/models/Shell/Shell_Start/Shell_Tent_Start.gr2
main/models/Shell/Shell_Start/Shell_Tent_Start_tn.jpg
main/models/skyboxes
main/models/skyboxes/5_1_c4_SkyWestDM.tga
main/models/skyboxes/5_2_C1_SkyWestDM.tga
main/models/skyboxes/5_3_C1_SkyNorthDM.tga
main/models/skyboxes/7_1A_C1_SkyNorthDM.tga
main/models/skyboxes/7_1A_C1_SkySouthDM.tga
main/models/skyboxes/7_1A_C1_SkyWestDM.tga
main/models/skyboxes/Shell_guadalcanal_SkySouthDM.tga
main/models/skyboxes/Shell_guadalcanal_SkyTopDM.tga
main/models/skyboxes/shell_makin_SkySouthDM.tga
main/models/skyboxes/shell_makin_SkyTopDM.tga
main/models/skyboxes/shell_pearl_SkyNorthDM.tga
main/models/skyboxes/shell_pearl_SkySouthDM.tga
main/models/skyboxes/shell_pearl_SkyTopDM.tga
main/models/skyboxes/shell_start_SkySouthDM.tga
main/models/skyboxes/shell_start_SkyTopDM.tga
main/models/skyboxes/shell_tarawa_SkySouthDM.tga
main/models/skyboxes/shell_tarawa_SkyTopDM.tga
main/models/statweapons
main/models/statweapons/ammoBoxes
main/models/statweapons/ammoBoxes/jpn_ammoBoxes.gr2
main/models/statweapons/ammoBoxes/us_ammoBoxes.gr2
main/models/statweapons/Model99
main/models/statweapons/Model99/model99_ammoboxes.gr2
main/models/uberhag.csv
main/models/uberhag.xls
main/models/vehicles
main/models/vehicles/Akagi
main/models/vehicles/Akagi/Akagi_Deck.dds
main/models/vehicles/Akagi/Akagi_Deck.tga
main/models/vehicles/Akagi/akagi_turret_cannon.gr2
main/models/vehicles/Akagi/akagi_turret_gun.gr2
main/models/vehicles/Independence
main/models/vehicles/Independence/independence.gr2
main/models/vehicles/Independence/Independence_BackWall.dds
main/models/vehicles/Independence/Independence_BackWall.tga
main/models/vehicles/Independence/Independence_Deck.dds
main/models/vehicles/Independence/Independence_Deck.tga
main/models/vehicles/Independence/Independence_Panel.dds
main/models/vehicles/Independence/Independence_Panel.tga
main/models/vehicles/Independence/Independence_Railing.dds
main/models/vehicles/Independence/Independence_Railing.tga
main/models/vehicles/Independence/Independence_SmokeStack.dds
main/models/vehicles/Independence/Independence_SmokeStack.tga
main/models/vehicles/Independence/Independence_Tower.dds
main/models/vehicles/Independence/Independence_Tower.tga
main/models/vehicles/Model_94
main/models/vehicles/Model_94/Max Resource
main/models/vehicles/Model_94/Max Resource/Model_94.max
main/models/vehicles/Model_94/Model_94.gr2
main/models/vehicles/Model_94/Model_94_tn.jpg
main/models/weapons
main/models/weapons/johnson.hag
main/shaders
main/shaders/dot3_diff_spec_2tex.o
main/shaders/s_tlb_lit_vert_shader.o
main/shaders/tlb_lit_vert_shader.o
main/slideshow
main/slideshow/loadingbar_border.dds
main/slideshow/loadingbar_border.tga
main/terrain
main/terrain/1_1_i2_c2.dds
main/terrain/1_1_i2_c2.tga
main/terrain/1_1_i2_c2_p1.dds
main/terrain/1_1_i2_c2_p1.tga
main/terrain/1_1_i2_c2_p2.dds
main/terrain/1_1_i2_c2_p2.tga
main/terrain/2_1_a_i2_c1_p2.dds
main/terrain/2_1_a_i2_c1_p2.tga
main/terrain/4_1_i2_c3.dds
main/terrain/4_1_i2_c3.tga
main/terrain/5_1_i2_c1_p1.dds
main/terrain/5_1_i2_c1_p1.tga
main/terrain/5_1_i2_c2_p1.dds
main/terrain/5_1_i2_c2_p1.tga
main/terrain/5_1_i2_c2_p2.dds
main/terrain/5_1_i2_c2_p2.tga
main/terrain/5_1_i2_c3.dds
main/terrain/5_1_i2_c3.tga
main/terrain/5_1_i2_c3_p2.dds
main/terrain/5_1_i2_c3_p2.tga
main/terrain/5_5_i2_c2.dds
main/terrain/5_5_i2_c2.tga
main/terrain/5_5_i2_c3_p1.dds
main/terrain/5_5_i2_c3_p1.tga
main/terrain/5_6_Flyboys.dds
main/terrain/5_6_Flyboys.tga
main/terrain/7_1_a_i2_c1_p2.dds
main/terrain/7_1_a_i2_c1_p2.tga
main/terrain/7_1_b_i1.dds
main/terrain/7_1_b_i1.tga
main/textures
main/textures/credits
main/textures/credits/credits_2.dds
main/textures/credits/credits_2.tga
main/textures/credits/credits_4.dds
main/textures/credits/credits_4.tga
main/textures/Lightmaps
main/textures/Lightmaps/2_1b_c2
main/textures/Lightmaps/2_1b_c2/blr_handleslm_35792.dds
main/textures/Lightmaps/2_1b_c2/blr_handleslm_35792.tga
main/textures/Lightmaps/5_1_c1
main/textures/Lightmaps/5_1_c1/lst_airductslm_160848.dds
main/textures/Lightmaps/5_1_c1/lst_airductslm_160848.tga
main/textures/Lightmaps/5_1_c1/lst_baseboardlm_160848.dds
main/textures/Lightmaps/5_1_c1/lst_baseboardlm_160848.tga
main/textures/Lightmaps/5_1_c1/lst_ceiling_beamslm_160848.dds
main/textures/Lightmaps/5_1_c1/lst_ceiling_beamslm_160848.tga
main/textures/Lightmaps/5_1_c1/lst_doorlm_160848.dds
main/textures/Lightmaps/5_1_c1/lst_doorlm_160848.tga
main/textures/Lightmaps/5_1_c1/lst_elevator_bed01lm_160848.dds
main/textures/Lightmaps/5_1_c1/lst_elevator_bed01lm_160848.tga
main/textures/Lightmaps/5_1_c1/lst_elevator_support01lm_160848.dds
main/textures/Lightmaps/5_1_c1/lst_elevator_support01lm_160848.tga
main/textures/Lightmaps/5_1_c1/lst_floorlm_160848.dds
main/textures/Lightmaps/5_1_c1/lst_floorlm_160848.tga
main/textures/Lightmaps/5_1_c1/lst_hulldoor01lm_160848.dds
main/textures/Lightmaps/5_1_c1/lst_hulldoor01lm_160848.tga
main/textures/Lightmaps/5_1_c1/lst_hulldoor03lm_160848.dds
main/textures/Lightmaps/5_1_c1/lst_hulldoor03lm_160848.tga
main/textures/Lightmaps/5_1_c1/lst_int_box04lm_160848.dds
main/textures/Lightmaps/5_1_c1/lst_int_box04lm_160848.tga
main/textures/Lightmaps/5_1_c1/lst_pipes_02lm_hack_160848.dds
main/textures/Lightmaps/5_1_c1/lst_pipes_02lm_hack_160848.tga
main/textures/Lightmaps/5_1_c1/lst_poles02lm_160848.dds
main/textures/Lightmaps/5_1_c1/lst_poles02lm_160848.tga
main/textures/Lightmaps/5_1_c1/lst_portholelm_160848.dds
main/textures/Lightmaps/5_1_c1/lst_portholelm_160848.tga
main/textures/Lightmaps/5_1_c1/lst_ramplm_160848.dds
main/textures/Lightmaps/5_1_c1/lst_ramplm_160848.tga
main/textures/Lightmaps/5_1_c1/lst_wall01lm_160848.dds
main/textures/Lightmaps/5_1_c1/lst_wall01lm_160848.tga
main/textures/Lightmaps/5_1_c1/lst_wall02lm_160848.dds
main/textures/Lightmaps/5_1_c1/lst_wall02lm_160848.tga
main/textures/Lightmaps/5_1_c1/lst_wall03lm_160848.dds
main/textures/Lightmaps/5_1_c1/lst_wall03lm_160848.tga
main/textures/Lightmaps/5_1_c1/lst_wall04lm_160848.dds
main/textures/Lightmaps/5_1_c1/lst_wall04lm_160848.tga
main/textures/Lightmaps/5_1_c1/Model_LOD_0_LST_cielingLM_160848.dds
main/textures/Lightmaps/5_1_c1/Model_LOD_0_LST_cielingLM_160848.tga
main/textures/ocean
main/textures/ocean/shell_pearl_Ocean.dds
main/textures/ocean/shell_pearl_Ocean.tga
mainmp
mainmp/global
mainmp/global/mp_fx.scr
mainmp/global/mp_objective_status.scr
mainmp/global/mp_sunflare.scr
mainmp/Maps
mainmp/Maps/dm
mainmp/Maps/dm/MP_Airfield_INV.bsp
mainmp/Maps/dm/mp_airfield_inv.lum
mainmp/Maps/dm/MP_Airfield_INV.wdb
mainmp/Maps/dm/MP_Airfield_INV.wld
mainmp/Maps/dm/mp_bougainville_inv.scr
mainmp/Maps/dm/mp_bridge_inv.scr
mainmp/Maps/dm/MP_Gavutu_INV.scr
mainmp/Maps/dm/mp_gifu_inv.scr
mainmp/Maps/dm/mp_matanikau_inv.scr
mainmp/Maps/dm/mp_wakeisland_inv.bsp
mainmp/Maps/dm/mp_wakeisland_inv.LUM
mainmp/Maps/dm/mp_wakeisland_inv.scr
mainmp/materials
mainmp/materials/bougainville_ocean.xmat
mainmp/materials/Gavutu_Ocean.xmat
mainmp/materials/nomip_tracer_tko.xmat
mainmp/models
mainmp/models/fx
mainmp/models/fx/Corregidor_dustdrop1.tik
mainmp/models/fx/distant_gun_emitter
mainmp/models/fx/distant_gun_emitter/distant_gun_emitter.gr2
mainmp/models/fx/distant_gun_emitter/distant_gun_emitter.hag
mainmp/models/MP_Bridge
mainmp/models/MP_Bridge/manmade
mainmp/models/MP_Bridge/manmade/Gravel_mudd_trans.dds
mainmp/models/mp_common
mainmp/models/mp_common/manmade
mainmp/models/mp_common/manmade/desk_mp.gr2
mainmp/models/mp_common/manmade/flood_light_cor.dds
mainmp/models/mp_common/manmade/flood_light_cor.tga
mainmp/models/mp_common/manmade/Hanging_lamp_on_short.gr2
mainmp/models/mp_common/manmade/JapaneseCommunicationsbuilding.gr2
mainmp/models/mp_common/manmade/Light_Cone.dds
mainmp/models/mp_common/manmade/Pallet.gr2
mainmp/models/MP_Gavutu
mainmp/models/MP_Gavutu/manmade
mainmp/models/MP_Gavutu/manmade/bunker_axis_mud.gr2
mainmp/models/MP_Gavutu/manmade/Wharf
mainmp/models/MP_Gavutu/manmade/Wharf/wharf_twostory.gr2
mainmp/models/MP_Gavutu/manmade/Wharf/wharf_warehouse02.gr2
mainmp/models/MP_WakeIsland
mainmp/models/MP_WakeIsland/manmade
mainmp/models/MP_WakeIsland/manmade/corrugated.dds
mainmp/models/Skyboxes
mainmp/models/Skyboxes/airfield_skybox1.gr2
mainmp/models/Skyboxes/airfield_SkyEastDM.dds
mainmp/models/Skyboxes/airfield_SkyNorthDM.dds
mainmp/models/Skyboxes/airfield_SkySouthDM.dds
mainmp/models/Skyboxes/airfield_SkyTopDM.dds
mainmp/models/Skyboxes/airfield_SkyWestDM.dds
mainmp/models/Skyboxes/gavutu_SkyEastDM.dds
mainmp/models/Skyboxes/gavutu_SkyNorthDM.dds
mainmp/models/Skyboxes/gavutu_SkySouthDM.dds
mainmp/models/Skyboxes/gavutu_SkyTopDM.dds
mainmp/models/Skyboxes/gavutu_SkyWestDM.dds
mainmp/temp.txt
mainmp/Terrain
mainmp/Terrain/MP_WakeIsland.dds
mainmp/Terrain/MP_WakeIsland.tga
mainmp/Terrain/mp_wakeisland_inv.dds
mainmp/Terrain/mp_wakeisland_inv.tga
mainmp/Terrain/mp_WakeIsland_inv_i1_proj1.dds
mainmp/Terrain/mp_WakeIsland_inv_i1_proj1.tga
mainmp/Terrain/mp_WakeIsland_inv_i1_proj2.dds
mainmp/Terrain/mp_WakeIsland_inv_i1_proj2.tga
mainmp/Terrain/mp_WakeIsland_inv_i1_proj3.dds
mainmp/Terrain/mp_WakeIsland_inv_i1_proj3.tga
mainmp/Terrain/mp_WakeIsland_inv_i2.dds
mainmp/Terrain/mp_WakeIsland_inv_i2.tga
mainmp/Terrain/mp_WakeIsland_inv_i2_proj1.dds
mainmp/Terrain/mp_WakeIsland_inv_i2_proj1.tga
mainmp/Terrain/mp_WakeIsland_inv_i2_proj2.dds
mainmp/Terrain/mp_WakeIsland_inv_i2_proj2.tga
mainmp/Terrain/mp_WakeIsland_inv_i2_proj3.dds
mainmp/Terrain/mp_WakeIsland_inv_i2_proj3.tga
mainmp/Terrain/mp_WakeIsland_inv_i3.dds
mainmp/Terrain/mp_WakeIsland_inv_i3.tga
mainmp/Terrain/mp_WakeIsland_inv_i3_proj1.dds
mainmp/Terrain/mp_WakeIsland_inv_i3_proj1.tga
mainmp/Terrain/mp_WakeIsland_inv_i3_proj2.dds
mainmp/Terrain/mp_WakeIsland_inv_i3_proj2.tga
mainmp/Terrain/mp_WakeIsland_inv_i3_proj3.dds
mainmp/Terrain/mp_WakeIsland_inv_i3_proj3.tga
mainmp/textures
mainmp/textures/common
mainmp/textures/common/water_Bridge_nm.dds
mainmp/textures/Lightmaps
mainmp/textures/Lightmaps/mp_Airfield_inv
mainmp/textures/Lightmaps/mp_Airfield_inv/airfield_AHOD_LM.acv
mainmp/textures/Lightmaps/mp_Airfield_inv/lm_armyhut_open_doorslm_155262.dds
mainmp/textures/Lightmaps/mp_Airfield_inv/lm_armyhut_open_doorslm_155262.tga
mainmp/textures/Lightmaps/mp_Airfield_inv/lm_armyhut_open_doorslm_156262.dds
mainmp/textures/Lightmaps/mp_Airfield_inv/lm_armyhut_open_doorslm_156262.tga
mainmp/textures/Lightmaps/mp_Airfield_inv/lm_armyhut_open_doorslm_157262.dds
mainmp/textures/Lightmaps/mp_Airfield_inv/lm_armyhut_open_doorslm_157262.tga
mainmp/textures/Lightmaps/mp_Airfield_inv/lm_armyhut_open_doorslm_158262.dds
mainmp/textures/Lightmaps/mp_Airfield_inv/lm_armyhut_open_doorslm_158262.tga
mainmp/textures/Lightmaps/mp_Airfield_inv/lm_armyhut_open_doorslm_159262.dds
mainmp/textures/Lightmaps/mp_Airfield_inv/lm_armyhut_open_doorslm_159262.tga
mainmp/textures/Lightmaps/mp_Airfield_inv/lm_armyhut_open_lampslm_155262.dds
mainmp/textures/Lightmaps/mp_Airfield_inv/lm_armyhut_open_lampslm_155262.tga
mainmp/textures/Lightmaps/mp_Airfield_inv/lm_armyhut_open_lampslm_156262.dds
mainmp/textures/Lightmaps/mp_Airfield_inv/lm_armyhut_open_lampslm_156262.tga
mainmp/textures/Lightmaps/mp_Airfield_inv/lm_armyhut_open_lampslm_157262.dds
mainmp/textures/Lightmaps/mp_Airfield_inv/lm_armyhut_open_lampslm_157262.tga
mainmp/textures/Lightmaps/mp_Airfield_inv/lm_armyhut_open_lampslm_158262.dds
mainmp/textures/Lightmaps/mp_Airfield_inv/lm_armyhut_open_lampslm_158262.tga
mainmp/textures/Lightmaps/mp_Airfield_inv/lm_armyhut_open_lampslm_159262.dds
mainmp/textures/Lightmaps/mp_Airfield_inv/lm_armyhut_open_lampslm_159262.tga
mainmp/textures/Lightmaps/mp_Airfield_inv/lm_armyhut_open_rooflm_155262.dds
mainmp/textures/Lightmaps/mp_Airfield_inv/lm_armyhut_open_rooflm_155262.tga
mainmp/textures/Lightmaps/mp_Airfield_inv/lm_armyhut_open_rooflm_156262.dds
mainmp/textures/Lightmaps/mp_Airfield_inv/lm_armyhut_open_rooflm_156262.tga
mainmp/textures/Lightmaps/mp_Airfield_inv/lm_armyhut_open_rooflm_157262.dds
mainmp/textures/Lightmaps/mp_Airfield_inv/lm_armyhut_open_rooflm_157262.tga
mainmp/textures/Lightmaps/mp_Airfield_inv/lm_armyhut_open_rooflm_158262.dds
mainmp/textures/Lightmaps/mp_Airfield_inv/lm_armyhut_open_rooflm_158262.tga
mainmp/textures/Lightmaps/mp_Airfield_inv/lm_armyhut_open_rooflm_159262.dds
mainmp/textures/Lightmaps/mp_Airfield_inv/lm_armyhut_open_rooflm_159262.tga
mainmp/textures/Lightmaps/mp_Airfield_inv/lm_armyhut_open_woodbeamslm_155262.dds
mainmp/textures/Lightmaps/mp_Airfield_inv/lm_armyhut_open_woodbeamslm_155262.tga
mainmp/textures/Lightmaps/mp_Airfield_inv/lm_armyhut_open_woodbeamslm_156262.dds
mainmp/textures/Lightmaps/mp_Airfield_inv/lm_armyhut_open_woodbeamslm_156262.tga
mainmp/textures/Lightmaps/mp_Airfield_inv/lm_armyhut_open_woodbeamslm_157262.dds
mainmp/textures/Lightmaps/mp_Airfield_inv/lm_armyhut_open_woodbeamslm_157262.tga
mainmp/textures/Lightmaps/mp_Airfield_inv/lm_armyhut_open_woodbeamslm_158262.dds
mainmp/textures/Lightmaps/mp_Airfield_inv/lm_armyhut_open_woodbeamslm_158262.tga
mainmp/textures/Lightmaps/mp_Airfield_inv/lm_armyhut_open_woodbeamslm_159262.dds
mainmp/textures/Lightmaps/mp_Airfield_inv/lm_armyhut_open_woodbeamslm_159262.tga
mainmp/textures/Lightmaps/mp_Airfield_inv/lm_armyhut_open_woodpaneling1lm_155262.dds
mainmp/textures/Lightmaps/mp_Airfield_inv/lm_armyhut_open_woodpaneling1lm_155262.tga
mainmp/textures/Lightmaps/mp_Airfield_inv/lm_armyhut_open_woodpaneling1lm_156262.dds
mainmp/textures/Lightmaps/mp_Airfield_inv/lm_armyhut_open_woodpaneling1lm_156262.tga
mainmp/textures/Lightmaps/mp_Airfield_inv/lm_armyhut_open_woodpaneling1lm_157262.dds
mainmp/textures/Lightmaps/mp_Airfield_inv/lm_armyhut_open_woodpaneling1lm_157262.tga
mainmp/textures/Lightmaps/mp_Airfield_inv/lm_armyhut_open_woodpaneling1lm_158262.dds
mainmp/textures/Lightmaps/mp_Airfield_inv/lm_armyhut_open_woodpaneling1lm_158262.tga
mainmp/textures/Lightmaps/mp_Airfield_inv/lm_armyhut_open_woodpaneling1lm_159262.dds
mainmp/textures/Lightmaps/mp_Airfield_inv/lm_armyhut_open_woodpaneling1lm_159262.tga
mainmp/textures/Lightmaps/mp_Airfield_inv/lm_armyhut_open__windowslm_155262.dds
mainmp/textures/Lightmaps/mp_Airfield_inv/lm_armyhut_open__windowslm_155262.tga
mainmp/textures/Lightmaps/mp_Airfield_inv/lm_armyhut_open__windowslm_156262.dds
mainmp/textures/Lightmaps/mp_Airfield_inv/lm_armyhut_open__windowslm_156262.tga
mainmp/textures/Lightmaps/mp_Airfield_inv/lm_armyhut_open__windowslm_157262.dds
mainmp/textures/Lightmaps/mp_Airfield_inv/lm_armyhut_open__windowslm_157262.tga
mainmp/textures/Lightmaps/mp_Airfield_inv/lm_armyhut_open__windowslm_158262.dds
mainmp/textures/Lightmaps/mp_Airfield_inv/lm_armyhut_open__windowslm_158262.tga
mainmp/textures/Lightmaps/mp_Airfield_inv/lm_armyhut_open__windowslm_159262.dds
mainmp/textures/Lightmaps/mp_Airfield_inv/lm_armyhut_open__windowslm_159262.tga
mainmp/textures/Lightmaps/mp_Airfield_inv/lm_barracks_lampslm_155262.dds
mainmp/textures/Lightmaps/mp_Airfield_inv/lm_barracks_lampslm_155262.tga
mainmp/textures/Lightmaps/mp_Airfield_inv/lm_barracks_lampslm_156262.dds
mainmp/textures/Lightmaps/mp_Airfield_inv/lm_barracks_lampslm_156262.tga
mainmp/textures/Lightmaps/mp_Airfield_inv/lm_barracks_lampslm_157262.dds
mainmp/textures/Lightmaps/mp_Airfield_inv/lm_barracks_lampslm_157262.tga
mainmp/textures/Lightmaps/mp_Airfield_inv/lm_barracks_lampslm_158262.dds
mainmp/textures/Lightmaps/mp_Airfield_inv/lm_barracks_lampslm_158262.tga
mainmp/textures/Lightmaps/mp_Airfield_inv/lm_barracks_lampslm_159262.dds
mainmp/textures/Lightmaps/mp_Airfield_inv/lm_barracks_lampslm_159262.tga
mainmp/textures/Lightmaps/mp_Airfield_inv/lm_ftdh_pipeslm_155262.dds
mainmp/textures/Lightmaps/mp_Airfield_inv/lm_ftdh_pipeslm_155262.tga
mainmp/textures/Lightmaps/mp_Airfield_inv/lm_ftdh_pipeslm_156262.dds
mainmp/textures/Lightmaps/mp_Airfield_inv/lm_ftdh_pipeslm_156262.tga
mainmp/textures/Lightmaps/mp_Airfield_inv/lm_ftdh_pipeslm_157262.dds
mainmp/textures/Lightmaps/mp_Airfield_inv/lm_ftdh_pipeslm_157262.tga
mainmp/textures/Lightmaps/mp_Airfield_inv/lm_ftdh_pipeslm_158262.dds
mainmp/textures/Lightmaps/mp_Airfield_inv/lm_ftdh_pipeslm_158262.tga
mainmp/textures/Lightmaps/mp_Airfield_inv/lm_ftdh_pipeslm_159262.dds
mainmp/textures/Lightmaps/mp_Airfield_inv/lm_ftdh_pipeslm_159262.tga
mainmp/textures/Lightmaps/mp_Airfield_inv/Model_LOD_0_Gen_props01LM_155262.dds
mainmp/textures/Lightmaps/mp_Airfield_inv/Model_LOD_0_Gen_props01LM_155262.tga
mainmp/textures/Lightmaps/mp_Airfield_inv/Model_LOD_0_Gen_props01LM_156262.dds
mainmp/textures/Lightmaps/mp_Airfield_inv/Model_LOD_0_Gen_props01LM_156262.tga
mainmp/textures/Lightmaps/mp_Airfield_inv/Model_LOD_0_Gen_props01LM_157262.dds
mainmp/textures/Lightmaps/mp_Airfield_inv/Model_LOD_0_Gen_props01LM_157262.tga
mainmp/textures/Lightmaps/mp_Airfield_inv/Model_LOD_0_Gen_props01LM_158262.dds
mainmp/textures/Lightmaps/mp_Airfield_inv/Model_LOD_0_Gen_props01LM_158262.tga
mainmp/textures/Lightmaps/mp_Airfield_inv/Model_LOD_0_Gen_props01LM_159262.dds
mainmp/textures/Lightmaps/mp_Airfield_inv/Model_LOD_0_Gen_props01LM_159262.tga
mainmp/textures/Lightmaps/mp_Airfield_inv/trans_floorlm_153908.dds
mainmp/textures/Lightmaps/mp_Airfield_inv/trans_floorlm_153908.tga
mainmp/textures/Lightmaps/Mp_Bridge_inv
mainmp/textures/Lightmaps/Mp_Bridge_inv/lm_bridge_ends_lm_2772.dds
mainmp/textures/Lightmaps/Mp_Bridge_inv/lm_bridge_ends_lm_2772.tga
mainmp/textures/Lightmaps/Mp_Bridge_inv/lm_bridge_platform_division_2772.dds
mainmp/textures/Lightmaps/Mp_Bridge_inv/lm_bridge_platform_division_2772.tga
mainmp/textures/Lightmaps/Mp_Bridge_inv/lm_bridge_platform_end_2772.dds
mainmp/textures/Lightmaps/Mp_Bridge_inv/lm_bridge_platform_end_2772.tga
mainmp/textures/Lightmaps/Mp_Bridge_inv/lm_bridge_platform_wood_2772.dds
mainmp/textures/Lightmaps/Mp_Bridge_inv/lm_bridge_platform_wood_2772.tga
mainmp/textures/Lightmaps/Mp_Bridge_inv/lm_bridge_rail_brackets_2772.dds
mainmp/textures/Lightmaps/Mp_Bridge_inv/lm_bridge_rail_brackets_2772.tga
mainmp/textures/Lightmaps/Mp_Bridge_inv/lm_bridge_roughwood_beams_2772.dds
mainmp/textures/Lightmaps/Mp_Bridge_inv/lm_bridge_roughwood_beams_2772.tga
mainmp/textures/Lightmaps/Mp_Bridge_inv/lm_bridge_roughwood_ends_2772.dds
mainmp/textures/Lightmaps/Mp_Bridge_inv/lm_bridge_roughwood_ends_2772.tga
mainmp/textures/Lightmaps/Mp_Bridge_inv/lm_bridge_roughwood_rails_2772.dds
mainmp/textures/Lightmaps/Mp_Bridge_inv/lm_bridge_roughwood_rails_2772.tga
mainmp/textures/Lightmaps/Mp_Bridge_inv/lm_bridge_rough_wood_ties_2772.dds
mainmp/textures/Lightmaps/Mp_Bridge_inv/lm_bridge_rough_wood_ties_2772.tga
mainmp/textures/Lightmaps/Mp_Bridge_inv/lm_bridge_support_sm01_2772.dds
mainmp/textures/Lightmaps/Mp_Bridge_inv/lm_bridge_support_sm01_2772.tga
mainmp/textures/Lightmaps/Mp_Bridge_inv/lm_bridge_support_sm1_2772.dds
mainmp/textures/Lightmaps/Mp_Bridge_inv/lm_bridge_support_sm1_2772.tga
mainmp/textures/Lightmaps/mp_matanikau_inv
mainmp/textures/Lightmaps/mp_matanikau_inv/lm_ladderlm_1958.dds
mainmp/textures/Lightmaps/mp_matanikau_inv/lm_ladderlm_1958.tga
mainmp/textures/Lightmaps/mp_matanikau_inv/lm_mat_towerlm_19690.dds
mainmp/textures/Lightmaps/mp_matanikau_inv/lm_mat_towerlm_19690.tga
mainmp/textures/Lightmaps/mp_wake_inv
mainmp/textures/Lightmaps/mp_wake_inv/l_bgnvle_trnch_01lm_75.dds
mainmp/textures/Lightmaps/mp_wake_inv/l_bgnvle_trnch_01lm_75.tga
mainmp/textures/Lightmaps/mp_wake_inv/l_hq_mshall_misclm_13335.dds
mainmp/textures/Lightmaps/mp_wake_inv/l_hq_mshall_misclm_13335.tga
mainmp/textures/Lightmaps/mp_wake_inv/l_hq_mshall_rooflm_13335.dds
mainmp/textures/Lightmaps/mp_wake_inv/l_hq_mshall_rooflm_13335.tga
mainmp/textures/Lightmaps/mp_wake_inv/l_hq_mshall_walllm_13335.dds
mainmp/textures/Lightmaps/mp_wake_inv/l_hq_mshall_walllm_13335.tga
mainmp/textures/Lightmaps/mp_wake_inv/l_hq_mshall_woodlm_13335.dds
mainmp/textures/Lightmaps/mp_wake_inv/l_hq_mshall_woodlm_13335.tga
mainmp/textures/ocean
mainmp/textures/ocean/Airfield_envmap.dds
mainmp/textures/ocean/bridge_envmap.dds
mainmp/textures/ocean/wake_envmap.dds
mainmp/textures/shell
mainmp/textures/sky
mainmp/textures/sky/flares
mainmp/textures/sky/flares/bridge_sunflare1.dds
mainmp/textures/sprites
mainmp/textures/sprites/moonlight1.dds
mainmp/textures/sprites/Mp_Gavutu_flare.dds
mainmp/textures/terrain
mainmp/textures/terrain/coral-dirt.dds
mainmp/textures/terrain/coral-dirt.tga
mainmp/textures/water
mainmp/textures/water/ocean
mainmp/textures/water/ocean/Bougainville_BloodMask.dds
mainmp/textures/water/ocean/Gavutu_BloodMask.dds
mainmp/textures/water/ocean/water_fresnel_mp.dds
mainmp/textures/water/puddles
mainmp/textures/water/puddles/Puddle_01.dds
mainmp/textures/water/puddles/Puddle_02.dds
mainmp/textures/water/puddles/Puddle_02.tga
mainmp/textures/water/puddles/Puddle_03.dds
mainmp/textures/water/puddles/Puddle_03.tga
mainmp/textures/water/puddles/Puddle_04.dds
mainmp/textures/water/puddles/Puddle_04.tga
mainmp/textures/water/puddles/Puddle_05.dds
mainmp/textures/water/puddles/Puddle_05.tga
mainmp/textures/water/puddles/Puddle_06.dds
mainmp/textures/water/puddles/Puddle_06.tga
mainmp/textures/water/puddles/Puddle_07.dds
mainmp/textures/water/puddles/Puddle_07.tga
mainmp/textures/water/puddles/Puddle_08.dds
mainmp/textures/water/puddles/Puddle_08.tga
mainmp/textures/water/puddles/Puddle_09.dds
mainmp/textures/water/puddles/Puddle_09.tga
mainmp/textures/water/puddle_nm.dds
mainmp/to_Mishak
mainmp/to_Mishak/Lighting.zip
mainmp/to_Mishak/MP_Airfield_INV.bsp
mainmp/to_Mishak/MP_Airfield_INV.wdb
mainmp/to_Mishak/MP_Airfield_INV.wld
mainmp/to_Mishak/MP_Corregidor_INV.wld
mainmp/ui
mainmp/ui/mp_enterpassword.urc
mainmp/ui/mp_options_settings.urc
mainmp/ui/mp_popup_one_button.urc
mohpa.exe
mohpa.pdb
mohpa_hag.dll
mohpa_hag.map
mohpa_hag_d.dll
mohpa_hag_d.pdb
mohpa_hag_r.dll
mohpa_hag_r.map
mohpa_server.exe
[SKC]Madman
11-18-2004, 03:33 PM
thanks for the heads up Rudedog, looking like we can expect a solid first patch.
Oracleman
11-18-2004, 07:45 PM
The patch is out guys, check http://www.eagames.com/official/moh/pacassault/us/downloads.jsp#
The patch is out guys, check http://www.eagames.com/official/moh/pacassault/us/downloads.jsp#
Doubblepost :) with 1 minute differs in time.http://www.mohadmin.com/forum/showthread.php?t=4633&page=6&pp=15
BoSBrian
11-18-2004, 09:03 PM
OMFG......can't install the patch on my server because it is not "installed".
Ok, found a little "work around"
You need to add a registry entry on your server. Copy the code below into a text file, be sure you edit the path to your MOHPA directory.
Save the text file, and then change the file extention from .txt to .reg
Run the file on your server and then install the patch. Boo on EA for setting up the patch this way :confused:
Windows Registry Editor Version 5.00
[HKEY_LOCAL_MACHINE\SOFTWARE\EA GAMES\Medal of Honor Pacific Assault\1.0]
"Path"="C:\\GameServers\\MOHPA_I"
"CDDrive"="E:\\"
"DistributionID"="700"
"Language"="en_US"
"SKU"="1"
"Registered"="true"
[SKC]Madman
11-18-2004, 09:31 PM
yeah same prob here, this is a bit frustrating.. hopefully the MOH TEAM can get a list of files that are changed. or a way to just open the exe and drop the files in dir.
fix didnt work for me i have no cd drive on server and the upload is default dir
of C:\Program Files\EA GAMES\Medal of Honor Pacific Assault(tm)\
here is what i added
Windows Registry Editor Version 5.00
[HKEY_LOCAL_MACHINE\SOFTWARE\EA GAMES\Medal of Honor Pacific Assault\1.0]
"Path"="C:\Program Files\EA GAMES\Medal of Honor Pacific Assault(tm)\mohpa.exe"
"CDDrive"="E:\\"
"DistributionID"="700"
"Language"="en_US"
"SKU"="1"
"Registered"="true"
rudedog
11-18-2004, 09:35 PM
sorry for the delay guys, late night
working on uploading the patch to our download section.
[SKC]Madman
11-18-2004, 09:45 PM
it must be something simple im missing, im hopeing someone can set me straight on my reg merge code. I dont think im willing to upload the gigs again.
rudedog
11-18-2004, 09:51 PM
I just posted in the MOHteam forums about this issue of an exe looking for reg settings..... :mad: :mad: :mad: :mad: :mad: :mad: :mad: :mad:
Hopefully the next patch will be remote server friendly one more : :mad:
[SKC]Madman
11-18-2004, 09:55 PM
omg i have to upload it all again patched? im at a loss for words on this issue.
[SKC]Madman
11-18-2004, 10:04 PM
ok, whew.. i got it working by going into my system and using regedit finding in [HKEY_LOCAL_MACHINE\SOFTWARE\EA GAMES\Medal of Honor Pacific Assault] exporting the whole ea dir reg information, saving it and uploading to server and it works. I was about to lose it.
[HKEY_LOCAL_MACHINE\SOFTWARE\EA GAMES\Medal of Honor Pacific Assault]
[HKEY_LOCAL_MACHINE\SOFTWARE\EA GAMES\Medal of Honor Pacific Assault\1.0]
"Path"="C:\\Program Files\\EA GAMES\\Medal of Honor Pacific Assault(tm)"
"CDDrive"="H:\\"
"DistributionID"="700"
"Language"="en_US"
"SKU"="1"
BoSBrian
11-18-2004, 10:31 PM
Does anyone know if the patch fixed the private slot crash issue?
I know it didn't fix the machine gun sound stick
helltamer
11-18-2004, 10:48 PM
not sure will set it up and see
BoSBrian
11-19-2004, 12:01 AM
Private slots work great
badscript
11-19-2004, 01:10 AM
Both private slots crashing and 100% CPU ultilization problems were solved.
Also, thanks to those who mentioned the "reg hack", following that path I installed the patch on my server without a problem. :D Uploading 4GB of files again = no PA server for me or my users.
Slider_V
11-19-2004, 02:57 AM
Any idea if this patch works for the MP Demo? Probably not but worth asking.
Yea, Yea, I know .... Get the full game...
But I am still waiting. :rolleyes:
rudedog
11-19-2004, 09:11 AM
Any idea if this patch works for the MP Demo? Probably not but worth asking.
Yea, Yea, I know .... Get the full game...
But I am still waiting. :rolleyes:
EA is working on a new MP demo, the patch was their first priority
Has anyone made a simple reg file that works for this patch. Would love to add that to the downloads section.
If not I will try and get something up by this weekend.
Can anyone confirm if they fixed the netip in the patch? We want to assign an IP to PA since we have more than one server (we have a SH server we want to keep running and not change the IP on).
The problem we had was that PA would use the IP assigned in the command line but in the browser, if you clicked on server it would not let you connect, you only had the option of connecting by manually putting in IP.
[SKC]Madman
11-19-2004, 12:48 PM
EA is working on a new MP demo, the patch was their first priority
Has anyone made a simple reg file that works for this patch. Would love to add that to the downloads section.
If not I will try and get something up by this weekend.
Here is the regfile i made for our server default install dir' of C:\\Program Files\\EA GAMES\\Medal of Honor Pacific Assault(tm)
MOHPA Patch Regfile (http://hellpatrol.org/MoHPA_Tools/mohpa_patch_reg.rar) *For Directors Edition
rudedog
11-19-2004, 01:21 PM
Thanks, [SKC]Madman
Will get this up in our downloads section tonight.
JaMieBoY
11-19-2004, 02:55 PM
HELP!!!!
i doen the reg fix on my dedicated server and installed the patch but now it wont start cause it cant find granny2.dll :( wtf
JaMieBoY
11-19-2004, 07:28 PM
Anybody had this prob and know how to fix it, i tried putting the granny2.dll file back in and it knocks the cpu usage up to 100%
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