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Target_Practice
11-10-2004, 10:26 AM
Ok, i got tired of waiting for the MDK so I used my past MOH:SH modding knowledge to start on a weapons mod for PA. Now, I found the files in the .rez that hold the weapon data and luckily for me, they look remarkably similar to MOH:SH, but...


As a test, I moded the Garand to hold 10 bullets and the Jap rifle to hold 10.... just to see if it would work. So I modified the files and packed them into a pk3 and loaded it on the server.... and that's where I get lost.



If you select the Garand, you have 10 bullets, but if you pick the Jap rifle, you only have 5... Why would some of the mod take, but the rest of it is ignored? has anyone run into this yet? :confused:

HLC_Moses
11-10-2004, 12:12 PM
Without knowing more about your changes, I'm shooting in the dark but...

EA integrated "clips" as one of the weapon variables. This may have something to do with it.
While you're checking, post your script here and we can look at it. Use the code tags in the post editor so it posts correctly.

Also, I know this sounds obvious, but you may want to double check:
*the text editor saved the file after you modified it
*that you saved the pk3 file after adding the axis rifle modification to it

~MOSES

Target_Practice
11-11-2004, 11:26 AM
Yeah, I'll post them when I get home (I'm also in the middle of a PC upgrade so I'll be a little slow to respond.


I know you get a lot of noobs on here, but I can assure you... as the author of many, many, many MOH mods, it's scripted correctly and the changes did not take. But yeah, I'll get the files posted here soon.