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BoSBrian
11-07-2004, 03:07 AM
Has anyone got a server to do either of the following:

Create a log file
Bind to specific IP addy and still be able to connect to it via browser

One might think that they are specifying a IP to use, but try to connect via online browser. If you specify anything other that your first IP then the only way to connect to your server is via custom and entering the IP manually. It appears that the only way to specify the IP manually is via the command line. If you do it in the server config it isn't accepted by the server, and although the server runs you cannot connect to it by IP address.

svoller
11-07-2004, 05:00 AM
I have set the set net_ip x.x.x.x in the config and it binds ok, unfortunately we can only connect by IP address when this is set at the moment. ASE doesnt seem to work at all for some reason.

rudedog
11-07-2004, 09:29 AM
Sorry guys, I'm still waiting on my copy :( . I hopefully can do some testing and help report these bugs.

BoSBrian
11-07-2004, 11:56 AM
Correct. ASE will not show any MOHPA servers.

It seems that with manually setting the IP address Gamespy doesn't get that info and it is still querying a different IP addy. I searched the cvar list and couldn't find anything although there are some pretty neat cvar names.

Looks like there is a "bad word" filter built in!

sv_textfilter "0"
sv_textfiltersourcefile "data/chatfiltered_words.txt"

rudedog
11-07-2004, 12:04 PM
The bad word filter is very nice. I would think it's modeled after Bazooka Joes chat filter, as I recommend this feature at comm. day.

Their list is pretty extensive and works well.

BoSBrian
11-07-2004, 12:10 PM
Where is the list? Can it be modified?

Trauma
11-07-2004, 01:20 PM
I found the list and yes it can be modified. Its located in .rez5. Its in the data folder. :cool:

BoSBrian
11-07-2004, 01:54 PM
Yep, found it too. ;)

svoller
11-07-2004, 02:15 PM
I noticed that when starting the server from dslauncher it created a file containing list of bad word in My Documents, and it also created a list of map names in the Havok folder.

These files all end in mpp cant find how to view them yet but wondered if they were captured images from the playing games...anyone know ?

THese files dont get created when you start the system as a service from the command line.

[SKC]Madman
11-07-2004, 06:55 PM
Some Definate Bugs ive noticed the past few days.

Enabling Reserved slots do crash the server.

Running our server on a t2 deticated box nothing else running (we shut down our others to run mohpa). We can run 18 slots fine anything above that laggs the server alot.
My guess this is a increased packetloss problem in the game that already exsists. So we have set the server to 16 slots for max preformance.
This is a real bummer, all the other servers we have ran over the years 32 slots no prob... BF,DC,Mohaa,Ravenshield,CoD,DoD etc. This is a real problem that needs to addressed.

The Pinglimit restrict does nothing period, ive set it to numerous variables and we still have 56kers in the server with 200 and above pings.

Autokick works fine for kicking and spamming messages, but enable the highping kick feature, kicks about 4 people and the server crashes.

After spending a little over 2 days uploading all the files to run this server, im getting a little p'od about these problems that shouldnt exsist. The Eala Team had a little over 2 months to tweak the game before gold, im beginning to think that most resources went to SP and Mp was released in a semi beta stage. This has great potentail but they must get on the ball.

Another big problem i have was the no standalone deticated server release, due to solely a marketing ploy to try and force groups to rent servers from ea. I mean seriously how many groups are going to upload 4.3 gigs? My guess not many which means most players are going to be forced to play on EA servers which are configed horribly. We could see the MOHPA community become as small as H&D2 and RO.

I applaude ea on efforts but but they must learn from the past .. stop releaseing unfinished and Not fully tested outside of thier cubicles...

I have 3 ips on my server box, if 16 to 18 is the best this game can serve , i would like to run another server for Mohpa on the 2nd ip , but my guess is it would give poor preformance to both.

joe
11-07-2004, 07:02 PM
Madman']

I applaude ea on efforts but but they must learn from the past .. stop releaseing unfinished and Not fully tested outside of thier cubicles...


Couldnīt agree more, bugs all over and the server are eating both cpu in the good spirit og MOH :(

I guess i will return to spearhead for a while until we see some patches to solve tyhe worst bugs.

[SKC]Madman
11-07-2004, 07:07 PM
I guess i will return to spearhead for a while until we see some patches to solve tyhe worst bugs.

Yeah we cant do that, we have committed our group to this release along with future other titles.
Alot of us bought the Dir Edition and dvd roms to install the game and a majority have preordered the Reg Retail. We also have agreed to support BF2 well see how fast and commited the EALA team are in addressing these issues and fixing them. if it is as crappy and slow as support and patch releases where for MOH:aa. we will probably end up dropping support for all ea games across the board.

BoSBrian
11-07-2004, 08:23 PM
Couldn't agree more with what is being said.

It is sad that this game is not going to do nearly as well as it should simply because of the poor QA and absolute zero support.

I'd like to see EA start posting answers to some of the support questions posted in these forums and others.

BoSBrian
11-07-2004, 08:27 PM
Madman']Autokick works fine for kicking and spamming messages, but enable the highping kick feature, kicks about 4 people and the server crashes.

Autokick as in the 3rd party app?

[SKC]Madman
11-07-2004, 09:26 PM
Autokick as in the 3rd party app?
Yeah good 'ol Crowkings Autokick 1.2 works as a kicker and message spammer, im really hopeing Crowking will repickup MOHPA into the kicker development que along side cod.

Im in no way saying/declaring that MOHPA is not a Great Game and that players will have problems when they buy it, becuase most wont. at most a system upgrade and quick released update patch addressing minor/rare issues.

The problem is on the admin side of the equation totally.
Its been a undertaking requiring uploading of a massive 4.3Gig que for all of us. Very unneseccary and a pain in ass, the transition of installing a server for a supported title should be smooth and it usally is..With a Standalone Deticated Server.

The server bugs are unneseccary as well, two full months before gold they should have tested it thoroughly.

We all know servers are not cheap, and closing all other servers on a remote server box to run a 16 -18 slot server only for max preformance. This really compounds the price.

Im not even heard anyone trying to run two MOHPA servers on one box.

Im waiting to see how this evolves with support on this issues, i hope they resolve these quickly. Success will depend alot on well run servers when
the majority of players purchase the reg retail.


Its been frustrating. but i hope this is a short bumpy road, with a long smooth road ahead.

HLC_Moses
11-07-2004, 10:17 PM
It is sad that this game is not going to do nearly as well as it should simply because of the poor QA and absolute zero support.

I'd like to see EA start posting answers to some of the support questions posted in these forums and others.

Sorry to hear people are having problems, but I have to disagree on your support statement.

EA is working hard to release the first patch ASAP, and they are aware of the issues, and have provided answers to us when possible. When we see questions/issues raised by you all that don't seem to be isolated events (as compared to the mouse/control lag that many have reported), we have been bringing them back to EA for answers.

The support they're providing to the modding community is far above what any game publisher has provided in the past, as you will soon see when the MDK is made available to the general public.

Beta testing by handing it out to the community is not wise from either a marketing perspective or a tech one. They have tested it thoroughly but some issues only arise when a product is released en masse.

Although many of us would be willing to wait extra time for a first release, the majority of the market is fickle and impatient. Developers could easily work on perfecting a game to no end. At some point a compromise has to be made when the game is ready to ship for the most part, while remaining issues can be corrected with patches.

Be patient. The title has only been out one week guys...


~MOSES

CoZ
11-08-2004, 07:27 AM
Hi guys

Is it possible Rude or Moses maybe to get a list of known bugs/issues that EA is working on so at least the community knows that issues are being addressed and not missed, as sometimes its easy to think i think someone else has already mentioned a particular issue/bug so i wont mention it again.

The list would also give show the community what issues are being looked at/sorted and what issues EA considers to be something that needs patching.


TIA

CoZ

BoSBrian
11-08-2004, 07:49 AM
but I have to disagree on your support statement.

Maybe if you weren't in the group that EA is talking to you'd feel differently. ;)

I agree, it would be a bad idea to release the game to the general population for testing. Or a "select few" for that matter.

I for one am not fond of the idea for EA only to address a handful of people and let them respond to the general population. I don't like the idea of having to visit 10 different web sites to see if there is any news or new information available. If they are going to use a co-op of web sites as their "customer service" then it would be wise to have a co-op site where all of the information is condensed.

Im in no way saying/declaring that MOHPA is not a Great Game and that players will have problems when they buy it, becuase most wont. at most a system upgrade and quick released update patch addressing minor/rare issues.

The problem is on the admin side of the equation totally.
I couldn't agree more!

Spud
11-10-2004, 01:20 AM
Has anyone solved this yet?

"Bind to specific IP addy and still be able to connect to it via browser"


That is the problem we are having. We run SH servers and do not want to shut them down. Putting the PA IP in the command line will only let us connect to server manually not through the browser even though it is listed. What is the best solution?

BoSBrian
11-10-2004, 07:10 AM
Since SH will search for the port, why don't you change the port of your SH server until a MOHPA patch is released.