BoSBrian
11-06-2004, 12:42 PM
I'm trying to setup our MOHPA server (after 2+ days of uploading :mad: )
Seems to be running fine, and I can see the server in the in-game browser, but if I try to connect I get an error saying "Timeout Server is not responding"
If I connect directly to the IP everything is fine and I connect right away.
No firewalls
Command line switches:
+set net_ip 70.84.30.201 +set fs_homepath "C:\GameServers\MOHPA_I" +set punkbuster 1 +set sv_pure 1 +set sv_communitystats 1 +exec configs/server.cfg
Server Config:
// Server Name - Name that will appear on the server browser
set sv_hostname "|BoS|MOHPA Server"
// Password - Allows you to set a password for the server
set sv_privatepassword "xxx"
// Rconpassword
set rconpassword "xxxx"
// Max Players
set sv_maxclients 24
set sv_privateClients "4"
// Time Limit - This sets the elapsed time at which the game ends,
// the winner being the player with the highest score at that time
set timelimit 0
// Frag Limit - The score at which the player or team will win
// the current map
set fraglimit 0
// Welcome message - Will show up on the client when they join
// the server
set g_motd "Visit us at www.bos-clan.com"
// Game Type:
// 1 Free for All
// 2 TeamDeathMatch
// 6 Invader
set g_gametype 6
// Network Settings
set sv_maxPing "200"
set sv_minPing "0"
set sv_maxRate "25000"
// Heal Rate - Determines how fast players heal when they use
// a health pickup
set g_healrate 10
// Health Drop - When enabled players will drop a health pack
// when killed
set g_healthdrop 0
// Backpack Drop - When enabled players will drop their backpack
// when killed
set dm_classesDeathDropBackpack 0
// Weapon Drop - When enabled players will drop their weapon
// when killed
set dm_deathDropWeapon 1
// Realism - Toggles realistic mode
set g_realismmode 1
// Fast Run Speed - When checked, the speed at which players
// can run through levels is increased. Leaving it unchecked
// defaults to Medal of Honor Allied Assault's original run speed
set sv_runspeed 230
// Team Damage - Toggles friendly fire
set dm_teamdamage 1
// Infinite Ammo - Toggles the unlimited ammo setting
set g_unlimitedammo 0
// GameSpy - When set to one, creates a community server available
// through GameSpy
set sv_communitypublic 1
// Inactive Spectate - This sets the time in seconds after
// which an inactive player becomes a spectator. To save server
// bandwidth, 60 seconds is default.
set g_inactivespectate 120
// Map duration - This sets the amount of play time on this map
set g_tempmaptime 30
// Spawn delay - This sets how long it'll take for the players
// to spawn
set g_respawn_time 10.000000
// Invulnerable Time - Amount of time a player is invulnerable
// for after spawning
set sv_invulnerabletime 3
// INFO Threshold - If >0 then limits amount of server INFO
// packets to send out per second
set dm_infoThreshhold 0
// STATUS Threshold - If >0 then limits amount of server STATUS
// packets to send out per second
set dm_statusThreshhold 0
// Max Rag Dolls - The number of bodies that will use the rag
// doll physics
set dm_maxragdolls 10
// DM Speed Mult - How much faster than single player the
// multiplayer players run
set sv_dmspeedmult 1.300000
// Mute Spectators - Prevents spectators from joining in the chat
set g_spectate_allow_full_chat 1
// ShellShock
set sv_playershellshockenable 1
// Enable Punkbuster - Turns on punkbuster requirements for
// the server
set sv_punkbuster 1
pb_sv_enable
wait
// Show Enemy Names - Show the names of the enemies when you're
// looking at them
set g_showlookat 0
// Bleed To Death - Allow the players to bleed to death when
// they take aggravated wounds
set dm_bleedtodeath 0
// Disable Bleeding - Show the bleeding of the players in
// multiplayer
set sv_disablebleeding 0
// Online Stat Tracking - Connects to the stats tracking server
// to track your games
set sv_communitystats 1
// Enable retreating - Indicates if the server supports the
// defender fall back function
set g_retreat_enable 1
// Retreat respawn - If true respawn defenders with full
// weapons/ammo/health
set g_retreat_respawn 0
// Retreat cost - If true then accepting retreat use icon
// costs defenders a spawn
set g_retreat_cost 0
// Retreat time - How long the retreat use icon will remain
// after an objective is lost
set g_retreat_time 10.000000
// Retreat Delay - How long after hitting use icon that the
// player actually retreats
set g_retreat_delay 0.000000
// Able Group Name - The name of the "able" group
set sv_ablegroupname "Able"
// Baker Group Name - The name of the "baker" group
set sv_bakergroupname "Baker"
// Attacker Advance Delay - Stalls the attacking advance
// at the beginning of the match
set dm_attackerAdvanceDelay 10.000000
// Bandage Speed - The speed at which bandages can be applied
set dm_bandagespeed 2.000000
// Effects Controller - Sets the effects controller timing
set dm_effectscontroller 1
// Aim assist zoom - The amount of zoom on an aim assist
set dm_aimassistZoom 20
// Aim assist zoom time - The delay before it the aim assist
// activates
set dm_aimassistZoomTime 0.000000
// FFA Max Health - Free For All health cap
set dm_ffaMaxHealth 100
// Large Player Count - The large players setting
set dm_largePlayerCount 12
// Post Round Wait Time - Number of seconds to wait after
// round ends
set dm_postroundwaittime 30.000000
// Use Hag Initial Bullet Count - If zero then use
// dm_*_ammo_init cvars instead of HAGs to determine initial
// weapon loads
set dm_useHagInitialBulletCount 1
// Seconds Left In Match - Sets the countdown seconds for
// the match
set dm_secondsLeftInMatch 0
// Wait For Transition Flag - The delay when waiting for
// the transition flag
set dm_waitfortransitionflag 0
// Incapacitated Max Health - The maximum amount of health
// allowable when incapacitated
set dm_incapacitatedMaxHealth 25.000000
// Team Kill Warning - Warning message sent to the player
// for team killing
set g_teamkillwarn_message "MP:DefaultTeamKillWarnMessage"
// Team Kill Warnings - Number of warnings before being banned
set g_teamkillwarn "1"
// Team Kill Kick - Amount of team kills before the player
// is kicked off the server.
set g_teamkillkick 3
// Kick Duration - The amount of time before a team killer
// is allowed back onto the server
set g_teamkillbanduration 30
// Inactive Kick - This sets the time in seconds after which
// an inactive player is kicked out of the game.
// 900 (15 minutes) seconds is default.
set g_inactivekick 900
// Warm-Up Interval - the amount of time spent in the
// warm-up mode
set g_warmup 60
// Respawn Interval - Delay before the player respawns
set g_respawn_time 10
// Vote Majority - Sets the majority required for a vote
// to pass
set dm_votemajority 50
// Body Time Max - The maximum amount of time to rag doll
// a body
set dm_bodytime_max 60.000000
// Body Time Min - The minimum amount of time to rag doll
// a body
set dm_bodytime_min 5.000000
// Corpsman Attention Dist - The distance before the
// corpsman attention is enabled
set dm_corpsmanAttentionDist 400
// Corpsman Heal Amount - The healing power of the corpsman
set dm_corpsmanHealAmount 125
// Corpsman Heal Time - the time it takes for the corpsman
// to heal
set dm_corpsmanHealTime 2.000000
// Corpsman Max Morphine - The maximum amount of morphine
// the corpsman can carry
set dm_corpsmanMaxMorphine 6
// Corpsman Max Sulfa - The maximum amount of sulfa the
// corpsman can carry
set dm_corpsmanMaxSulfa 8
// Corpsman Revive Time - The delay before the corpsman can
// revive
set dm_corpsmanReviveTime 2.000000
// Engineer Disarm Expl Speedup - SpeedUp for the engineer
// to disarm explosives
set dm_engineerDisarmExplSpeedup 4.000000
// Engineer Max Explosives - The maximum number of
// explosives the engineer can carry
set dm_engineerMaxExplosives 8
// Engineer Plant Expl Speedup - SpeedUp for the engineer
// to plant explosives
set dm_engineerPlantExplSpeedup 4.000000
// Auto Balance - Auto balances the teams
// 0 - normal
// 1 - force you when you enter the game
// 3 - force you when you die
// (balancing if people leave the server mid game)
set g_teamautobalance 1
// Disable classes in Team Deathmatch
set dm_combatclassesenabled 1
// Enable voting in games
set g_allowvote 0
// Do Warmup - If zero there won't be a warmup infront
// of invader games
set g_doWarmup 0
// Peace Warmup - If zero them players can kill each other
// during warmup
set g_peace_warmup 1
// Invert Objective Numbers
set g_invobjno 0
// Infantry Limits
set sv_restrict_infantry 100
// Corpsman Limits
set sv_restrict_corpsman 100
// Engineer Limits
set sv_restrict_engineer 100
// Ammo Tech Limits
set sv_restrict_ammotech 100
// Close Range Limits
set sv_restrict_closerange 100
// Rifles Limits
set sv_restrict_rifle 100
// Sub Machine Guns Limits
set sv_restrict_smg 100
// Machine Guns Limits
set sv_restrict_mg 100
// Sniper Rifles Limits
set sv_restrict_sniperrifle 100
// Connection Restriction - Limits the ping times to
// prevent the server from getting overburdened
set sv_pingrestrict 0
// Spawn Pool Size - Number of lives in spawnpool. If
// <=0 then it’s 6x number of players at start, otherwise
// it’s the multiple
set g_spawnmultiple -1
// Kick Restrictions
set sv_kickrestrict 0
// Min Team bonus
set sv_minteambonus 0
// Max Team bonus
set sv_maxteambonus 0
// Min Kills
set sv_minkills 0
// Max Kills
set sv_maxkills 0
// Min Team Online
set sv_mintimeonline 0
// Max Team Online
set sv_maxtimeonline 0
// Allied Frags - The cap on the number of allied frags
// before the round is over
set dm_alliesFrags 0
// Axis Frags - The cap on the number of axis frags
// before the round is over
set dm_axisFrags 0
// Map - Starting map on the rotation
map "maps/dm/MP_Airfield_INV"
// Map Rotation List
// Map Rotation List
set sv_maplist "6 dm/mp_airfield_inv;6 dm/mp_bataan_inv;6 dm/mp_bridge_inv;6 dm/mp_bougainville_inv;6 dm/mp_gavutu_inv;6 dm/mp_gifu_inv;6 dm/mp_matanikau_inv;6 dm/mp_wakeisland_inv;"
// Artillery Ammo Time - The amount of time before the
// artillery ammo respawns
set dm_artilleryAmmoTime 4.000000
// Artillery Internal Ammo - The internal amount of ammo
// the artillery guns can hold
set dm_artilleryInternalAmmo 1
// MG Ammo Time - The amount of time before the MG ammo respawns
set dm_mgAmmoTime 1.500000
// MG Internal Ammo - The internal amount of ammo the
// MG guns can hold
set dm_mgInternalAmmo 65
// MG Cool Rate
set dm_mgCoolRate 2.250000
// MG Heat Rate
set dm_mgHeatRate 2.500000
// MG Jam Time
set dm_mgJamTime 1.750000
// MG Max Health
set dm_mgMaxHealth 150
// MG Supply Count
set dm_mgSupplyCount 2
// MG Supply Max Count
set dm_mgSupplyMaxCount 5
// MG Supply Size
set dm_mgSupplySize 30
// MG User Distance - The distance the user needs to be
// before operating the MG
set dm_mgUserDistance 64
// Cornucopia Ammo - If zero then ammoboxes only refill
// weapon in hand, not all weapons in inventory
set dm_cornucopiaAmmo 0
// Full Restock Ammo - If zero then only a partial restock
// of ammo happens when running over ammoboxes
set dm_fullRestockAmmo 1
// Artillery Max Health
set dm_artilleryMaxHealth 1750
// Artillery Support count
set dm_artillerySupplyCount 3
// Artillery supply max count
set dm_artillerySupplyMaxCount 5
// Artillery Supply Size
set dm_artillerySupplySize 1
// Explosives Arm Time
set dm_explosivesArmTime 15.000000
// Explosives Damage
set dm_explosivesDamage 200
// Explosives Disarm Time
set dm_explosivesDisarmTime 15.000000
// Explosives Fuse Time
set dm_explosivesFuseTime 30.000000
// Explosives Radius
set dm_explosivesRadius 500
// Landmine Defuse Time
set dm_landmineDefuseTime -1.000000
// Landmine Defuse Time Engineer
set dm_landmineDefuseTimeEngineer 4.000000
// Landmine Max Spot Distance
set dm_landmineMaxSpotDistance 500
// Landmine Spot Mult Crouch
set dm_landmineSpotMultCrouch 0.500000
// Landmine Spot Mult Prone
set dm_landmineSpotMultProne 1.000000
// Landmine Spot Mult Stand
set dm_landmineSpotMultStand 0.330000
// Landmine Spotting Narrowness
set dm_landmineSpottingNarrowness 0.850000
// Grenades Allowed - If zero then no grenades handed
// out when game starts
set dm_grenadesAllowed 1
// Landmines Allowed - If zero then no landmines handed
// out when game starts
set dm_landminesAllowed 1
// Satchel Charges Allowed - If zero then no satchel
// charges handed out when game starts
set dm_satchelChargesAllowed 1
// Death match flags
// DF_NO_HEALTH 0x1
// DF_NO_POWERUPS 0x2
// DF_WEAPONS_STAY 0x4
// DF_NO_FALLING 0x8
// DF_INSTANT_ITEMS 0x10
// DF_NO_ARMOR 0x800
// DF_NO_FOOTSTEPS 0x20000
// DF_ALLOW_LEAN 0x40000
set dmflags 0
Seems to be running fine, and I can see the server in the in-game browser, but if I try to connect I get an error saying "Timeout Server is not responding"
If I connect directly to the IP everything is fine and I connect right away.
No firewalls
Command line switches:
+set net_ip 70.84.30.201 +set fs_homepath "C:\GameServers\MOHPA_I" +set punkbuster 1 +set sv_pure 1 +set sv_communitystats 1 +exec configs/server.cfg
Server Config:
// Server Name - Name that will appear on the server browser
set sv_hostname "|BoS|MOHPA Server"
// Password - Allows you to set a password for the server
set sv_privatepassword "xxx"
// Rconpassword
set rconpassword "xxxx"
// Max Players
set sv_maxclients 24
set sv_privateClients "4"
// Time Limit - This sets the elapsed time at which the game ends,
// the winner being the player with the highest score at that time
set timelimit 0
// Frag Limit - The score at which the player or team will win
// the current map
set fraglimit 0
// Welcome message - Will show up on the client when they join
// the server
set g_motd "Visit us at www.bos-clan.com"
// Game Type:
// 1 Free for All
// 2 TeamDeathMatch
// 6 Invader
set g_gametype 6
// Network Settings
set sv_maxPing "200"
set sv_minPing "0"
set sv_maxRate "25000"
// Heal Rate - Determines how fast players heal when they use
// a health pickup
set g_healrate 10
// Health Drop - When enabled players will drop a health pack
// when killed
set g_healthdrop 0
// Backpack Drop - When enabled players will drop their backpack
// when killed
set dm_classesDeathDropBackpack 0
// Weapon Drop - When enabled players will drop their weapon
// when killed
set dm_deathDropWeapon 1
// Realism - Toggles realistic mode
set g_realismmode 1
// Fast Run Speed - When checked, the speed at which players
// can run through levels is increased. Leaving it unchecked
// defaults to Medal of Honor Allied Assault's original run speed
set sv_runspeed 230
// Team Damage - Toggles friendly fire
set dm_teamdamage 1
// Infinite Ammo - Toggles the unlimited ammo setting
set g_unlimitedammo 0
// GameSpy - When set to one, creates a community server available
// through GameSpy
set sv_communitypublic 1
// Inactive Spectate - This sets the time in seconds after
// which an inactive player becomes a spectator. To save server
// bandwidth, 60 seconds is default.
set g_inactivespectate 120
// Map duration - This sets the amount of play time on this map
set g_tempmaptime 30
// Spawn delay - This sets how long it'll take for the players
// to spawn
set g_respawn_time 10.000000
// Invulnerable Time - Amount of time a player is invulnerable
// for after spawning
set sv_invulnerabletime 3
// INFO Threshold - If >0 then limits amount of server INFO
// packets to send out per second
set dm_infoThreshhold 0
// STATUS Threshold - If >0 then limits amount of server STATUS
// packets to send out per second
set dm_statusThreshhold 0
// Max Rag Dolls - The number of bodies that will use the rag
// doll physics
set dm_maxragdolls 10
// DM Speed Mult - How much faster than single player the
// multiplayer players run
set sv_dmspeedmult 1.300000
// Mute Spectators - Prevents spectators from joining in the chat
set g_spectate_allow_full_chat 1
// ShellShock
set sv_playershellshockenable 1
// Enable Punkbuster - Turns on punkbuster requirements for
// the server
set sv_punkbuster 1
pb_sv_enable
wait
// Show Enemy Names - Show the names of the enemies when you're
// looking at them
set g_showlookat 0
// Bleed To Death - Allow the players to bleed to death when
// they take aggravated wounds
set dm_bleedtodeath 0
// Disable Bleeding - Show the bleeding of the players in
// multiplayer
set sv_disablebleeding 0
// Online Stat Tracking - Connects to the stats tracking server
// to track your games
set sv_communitystats 1
// Enable retreating - Indicates if the server supports the
// defender fall back function
set g_retreat_enable 1
// Retreat respawn - If true respawn defenders with full
// weapons/ammo/health
set g_retreat_respawn 0
// Retreat cost - If true then accepting retreat use icon
// costs defenders a spawn
set g_retreat_cost 0
// Retreat time - How long the retreat use icon will remain
// after an objective is lost
set g_retreat_time 10.000000
// Retreat Delay - How long after hitting use icon that the
// player actually retreats
set g_retreat_delay 0.000000
// Able Group Name - The name of the "able" group
set sv_ablegroupname "Able"
// Baker Group Name - The name of the "baker" group
set sv_bakergroupname "Baker"
// Attacker Advance Delay - Stalls the attacking advance
// at the beginning of the match
set dm_attackerAdvanceDelay 10.000000
// Bandage Speed - The speed at which bandages can be applied
set dm_bandagespeed 2.000000
// Effects Controller - Sets the effects controller timing
set dm_effectscontroller 1
// Aim assist zoom - The amount of zoom on an aim assist
set dm_aimassistZoom 20
// Aim assist zoom time - The delay before it the aim assist
// activates
set dm_aimassistZoomTime 0.000000
// FFA Max Health - Free For All health cap
set dm_ffaMaxHealth 100
// Large Player Count - The large players setting
set dm_largePlayerCount 12
// Post Round Wait Time - Number of seconds to wait after
// round ends
set dm_postroundwaittime 30.000000
// Use Hag Initial Bullet Count - If zero then use
// dm_*_ammo_init cvars instead of HAGs to determine initial
// weapon loads
set dm_useHagInitialBulletCount 1
// Seconds Left In Match - Sets the countdown seconds for
// the match
set dm_secondsLeftInMatch 0
// Wait For Transition Flag - The delay when waiting for
// the transition flag
set dm_waitfortransitionflag 0
// Incapacitated Max Health - The maximum amount of health
// allowable when incapacitated
set dm_incapacitatedMaxHealth 25.000000
// Team Kill Warning - Warning message sent to the player
// for team killing
set g_teamkillwarn_message "MP:DefaultTeamKillWarnMessage"
// Team Kill Warnings - Number of warnings before being banned
set g_teamkillwarn "1"
// Team Kill Kick - Amount of team kills before the player
// is kicked off the server.
set g_teamkillkick 3
// Kick Duration - The amount of time before a team killer
// is allowed back onto the server
set g_teamkillbanduration 30
// Inactive Kick - This sets the time in seconds after which
// an inactive player is kicked out of the game.
// 900 (15 minutes) seconds is default.
set g_inactivekick 900
// Warm-Up Interval - the amount of time spent in the
// warm-up mode
set g_warmup 60
// Respawn Interval - Delay before the player respawns
set g_respawn_time 10
// Vote Majority - Sets the majority required for a vote
// to pass
set dm_votemajority 50
// Body Time Max - The maximum amount of time to rag doll
// a body
set dm_bodytime_max 60.000000
// Body Time Min - The minimum amount of time to rag doll
// a body
set dm_bodytime_min 5.000000
// Corpsman Attention Dist - The distance before the
// corpsman attention is enabled
set dm_corpsmanAttentionDist 400
// Corpsman Heal Amount - The healing power of the corpsman
set dm_corpsmanHealAmount 125
// Corpsman Heal Time - the time it takes for the corpsman
// to heal
set dm_corpsmanHealTime 2.000000
// Corpsman Max Morphine - The maximum amount of morphine
// the corpsman can carry
set dm_corpsmanMaxMorphine 6
// Corpsman Max Sulfa - The maximum amount of sulfa the
// corpsman can carry
set dm_corpsmanMaxSulfa 8
// Corpsman Revive Time - The delay before the corpsman can
// revive
set dm_corpsmanReviveTime 2.000000
// Engineer Disarm Expl Speedup - SpeedUp for the engineer
// to disarm explosives
set dm_engineerDisarmExplSpeedup 4.000000
// Engineer Max Explosives - The maximum number of
// explosives the engineer can carry
set dm_engineerMaxExplosives 8
// Engineer Plant Expl Speedup - SpeedUp for the engineer
// to plant explosives
set dm_engineerPlantExplSpeedup 4.000000
// Auto Balance - Auto balances the teams
// 0 - normal
// 1 - force you when you enter the game
// 3 - force you when you die
// (balancing if people leave the server mid game)
set g_teamautobalance 1
// Disable classes in Team Deathmatch
set dm_combatclassesenabled 1
// Enable voting in games
set g_allowvote 0
// Do Warmup - If zero there won't be a warmup infront
// of invader games
set g_doWarmup 0
// Peace Warmup - If zero them players can kill each other
// during warmup
set g_peace_warmup 1
// Invert Objective Numbers
set g_invobjno 0
// Infantry Limits
set sv_restrict_infantry 100
// Corpsman Limits
set sv_restrict_corpsman 100
// Engineer Limits
set sv_restrict_engineer 100
// Ammo Tech Limits
set sv_restrict_ammotech 100
// Close Range Limits
set sv_restrict_closerange 100
// Rifles Limits
set sv_restrict_rifle 100
// Sub Machine Guns Limits
set sv_restrict_smg 100
// Machine Guns Limits
set sv_restrict_mg 100
// Sniper Rifles Limits
set sv_restrict_sniperrifle 100
// Connection Restriction - Limits the ping times to
// prevent the server from getting overburdened
set sv_pingrestrict 0
// Spawn Pool Size - Number of lives in spawnpool. If
// <=0 then it’s 6x number of players at start, otherwise
// it’s the multiple
set g_spawnmultiple -1
// Kick Restrictions
set sv_kickrestrict 0
// Min Team bonus
set sv_minteambonus 0
// Max Team bonus
set sv_maxteambonus 0
// Min Kills
set sv_minkills 0
// Max Kills
set sv_maxkills 0
// Min Team Online
set sv_mintimeonline 0
// Max Team Online
set sv_maxtimeonline 0
// Allied Frags - The cap on the number of allied frags
// before the round is over
set dm_alliesFrags 0
// Axis Frags - The cap on the number of axis frags
// before the round is over
set dm_axisFrags 0
// Map - Starting map on the rotation
map "maps/dm/MP_Airfield_INV"
// Map Rotation List
// Map Rotation List
set sv_maplist "6 dm/mp_airfield_inv;6 dm/mp_bataan_inv;6 dm/mp_bridge_inv;6 dm/mp_bougainville_inv;6 dm/mp_gavutu_inv;6 dm/mp_gifu_inv;6 dm/mp_matanikau_inv;6 dm/mp_wakeisland_inv;"
// Artillery Ammo Time - The amount of time before the
// artillery ammo respawns
set dm_artilleryAmmoTime 4.000000
// Artillery Internal Ammo - The internal amount of ammo
// the artillery guns can hold
set dm_artilleryInternalAmmo 1
// MG Ammo Time - The amount of time before the MG ammo respawns
set dm_mgAmmoTime 1.500000
// MG Internal Ammo - The internal amount of ammo the
// MG guns can hold
set dm_mgInternalAmmo 65
// MG Cool Rate
set dm_mgCoolRate 2.250000
// MG Heat Rate
set dm_mgHeatRate 2.500000
// MG Jam Time
set dm_mgJamTime 1.750000
// MG Max Health
set dm_mgMaxHealth 150
// MG Supply Count
set dm_mgSupplyCount 2
// MG Supply Max Count
set dm_mgSupplyMaxCount 5
// MG Supply Size
set dm_mgSupplySize 30
// MG User Distance - The distance the user needs to be
// before operating the MG
set dm_mgUserDistance 64
// Cornucopia Ammo - If zero then ammoboxes only refill
// weapon in hand, not all weapons in inventory
set dm_cornucopiaAmmo 0
// Full Restock Ammo - If zero then only a partial restock
// of ammo happens when running over ammoboxes
set dm_fullRestockAmmo 1
// Artillery Max Health
set dm_artilleryMaxHealth 1750
// Artillery Support count
set dm_artillerySupplyCount 3
// Artillery supply max count
set dm_artillerySupplyMaxCount 5
// Artillery Supply Size
set dm_artillerySupplySize 1
// Explosives Arm Time
set dm_explosivesArmTime 15.000000
// Explosives Damage
set dm_explosivesDamage 200
// Explosives Disarm Time
set dm_explosivesDisarmTime 15.000000
// Explosives Fuse Time
set dm_explosivesFuseTime 30.000000
// Explosives Radius
set dm_explosivesRadius 500
// Landmine Defuse Time
set dm_landmineDefuseTime -1.000000
// Landmine Defuse Time Engineer
set dm_landmineDefuseTimeEngineer 4.000000
// Landmine Max Spot Distance
set dm_landmineMaxSpotDistance 500
// Landmine Spot Mult Crouch
set dm_landmineSpotMultCrouch 0.500000
// Landmine Spot Mult Prone
set dm_landmineSpotMultProne 1.000000
// Landmine Spot Mult Stand
set dm_landmineSpotMultStand 0.330000
// Landmine Spotting Narrowness
set dm_landmineSpottingNarrowness 0.850000
// Grenades Allowed - If zero then no grenades handed
// out when game starts
set dm_grenadesAllowed 1
// Landmines Allowed - If zero then no landmines handed
// out when game starts
set dm_landminesAllowed 1
// Satchel Charges Allowed - If zero then no satchel
// charges handed out when game starts
set dm_satchelChargesAllowed 1
// Death match flags
// DF_NO_HEALTH 0x1
// DF_NO_POWERUPS 0x2
// DF_WEAPONS_STAY 0x4
// DF_NO_FALLING 0x8
// DF_INSTANT_ITEMS 0x10
// DF_NO_ARMOR 0x800
// DF_NO_FOOTSTEPS 0x20000
// DF_ALLOW_LEAN 0x40000
set dmflags 0