Hambrgr_Helpr
11-01-2004, 02:32 PM
Server:
The PA demo is running on our privately-owned, colocated, Intel-based server. It's on a full T3 - network bandwidth isn't an issue. During the problem described below, the PA game server is the only thing running on the machine. The gametype is Invasion. The number of clients is set to 16. GXF is enabled.
Bug?
Every so often (randomly, but roughly every 15-30 mins or so), the game server freaks-out and hangs for about 10-20 seconds. I can see lots of errors in the console, but can't quite catch what they say...so, I know there's something weird going on with the game server itself. I am running the lagometer to keep an eye on the connection from within my client, and it looks like either the game server's connection to it's clients gets completely dropped, or the game server itself hangs. After 10-20 seconds, it's fine. During this time, the machine and it's network connections are perfectly fine...with the exception of the "little" resource usage problem *ahem*.
Triage:
I have keep an eye on the server itself; checked the logs, etc....there is no sign that it's in any way hardware related. I have kept an eye on my (DSL) connection to the server from my client; everything looks normal...and I have no services running locally that would cause this kind of complete connection drop. Nothing like this happens while running AA, SH or BT on this same machine, so I assume it's the PA demo itself. Could it be caused by memory leak/s? Perhaps combined high latency from low-bandwidth connections?
Anyone else seeing behavior like this, or (dare I ask) is it just me?
(Maybe I should I just stop worrying about problems in the damn demo...because "it's only a demo". I'm seriously considering waiting for the game at this point.)
The PA demo is running on our privately-owned, colocated, Intel-based server. It's on a full T3 - network bandwidth isn't an issue. During the problem described below, the PA game server is the only thing running on the machine. The gametype is Invasion. The number of clients is set to 16. GXF is enabled.
Bug?
Every so often (randomly, but roughly every 15-30 mins or so), the game server freaks-out and hangs for about 10-20 seconds. I can see lots of errors in the console, but can't quite catch what they say...so, I know there's something weird going on with the game server itself. I am running the lagometer to keep an eye on the connection from within my client, and it looks like either the game server's connection to it's clients gets completely dropped, or the game server itself hangs. After 10-20 seconds, it's fine. During this time, the machine and it's network connections are perfectly fine...with the exception of the "little" resource usage problem *ahem*.
Triage:
I have keep an eye on the server itself; checked the logs, etc....there is no sign that it's in any way hardware related. I have kept an eye on my (DSL) connection to the server from my client; everything looks normal...and I have no services running locally that would cause this kind of complete connection drop. Nothing like this happens while running AA, SH or BT on this same machine, so I assume it's the PA demo itself. Could it be caused by memory leak/s? Perhaps combined high latency from low-bandwidth connections?
Anyone else seeing behavior like this, or (dare I ask) is it just me?
(Maybe I should I just stop worrying about problems in the damn demo...because "it's only a demo". I'm seriously considering waiting for the game at this point.)