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trooper
10-02-2004, 09:16 AM
hi

im currently writing a moh pa server config writer in asp.net that i will host (url to confirmed at the mo). it will be very similar to the runner game tools except it is will be based online- users will log on with secure usernames and passwords to thier own folder on the web server. Here they will be able to create thier own custom server configs (default values allready entered) with a dmflag calculator, map selector etc (so you dont have to calculate/ type these values in manually). once created the configs will be stored on the web server and can be accessed at any time. Also hopefully users will be able to transfer these configs directly to thier servers game folder via ftp from my web server to thier game server. if not they can either DL the config (the file will be compiled as a .cfg) and upload it themselves or if they rely on a interface like gameforge to modify configs, copy and paste the config files details.

so far i am working with moh:bt values just so i can prepare for when i get my hands on the moh:pa rcon code. if anyone can help me accelerate this process can you please let me know!

any feedback about this would be great. This isnt a project that will never be completed- its practically finished using moh:bt rcon values.

GaSplat
10-02-2004, 06:31 PM
That sounds like a great project. I really can't offer any specific commands, but I can tell you that there will be some new types of commands you will need to work with.

the invasion mode is geared towards class play (engineers, snipers, medics, soldiers, and an ammo guy if memory serves me). One option is to turn off classes and play like normal. But more interesting from your point will be the class limitation rules. These rules limit the number of players allowed for any given class. The system EA has chosen is to make it a percentage of the total players on a team. So all the percentages have to add to 100. Your interface could help the admin do that configuration.

Another thought is that the server config screen in the game is very extensive, powerful, and easy to use. Frankly, I think most people will simply configure a server using the in game menu, and then grab the resulting config file and tweak it before ftping it to their server. This kind of steals the thunder from your program. That is not to say what you are doing is a waste. In fact, a lot of SH, AA, and BT admins now could use your program because the runner series has it own quirks in how it generates configs.

PA will be highly configurable. One area that they are deliberately leaving open for the community to config are weapon stats. You may want to think about developing a weapon stat configurator that will allow folks to customize weapon settings for custom realism modes. Unfortunately, you may have to wait for the game to see how these are set. But you can at least think about how it might work in terms of choosing each weapon, setting values, saving off a pk3 file or a config file with cvars set (depending on how they implement the customizations) and then restarting the server if needed.

rudedog
10-02-2004, 08:57 PM
Like Gasplat said in the above post, this sounds like a great idea.

I would also include a maxrate calculator. Possibly like the one I have done here (http://www.mohadmin.com/maxrate/)
(feel free to use what you can)

Good luck and let us know when it's finished. I'll make sure it gets posted on the front page.

trooper
10-03-2004, 02:46 AM
thanks for the feedback. the main2 reasons i started this project was because of the poor in-game server config programs provided with the original mohaa seris and because it just helps me develop my programming for next year when i start uni.

i will still complete and release this project and i hope i can add something that the game config programs miss (stuff like the sets commands etc)