trooper
10-02-2004, 09:16 AM
hi
im currently writing a moh pa server config writer in asp.net that i will host (url to confirmed at the mo). it will be very similar to the runner game tools except it is will be based online- users will log on with secure usernames and passwords to thier own folder on the web server. Here they will be able to create thier own custom server configs (default values allready entered) with a dmflag calculator, map selector etc (so you dont have to calculate/ type these values in manually). once created the configs will be stored on the web server and can be accessed at any time. Also hopefully users will be able to transfer these configs directly to thier servers game folder via ftp from my web server to thier game server. if not they can either DL the config (the file will be compiled as a .cfg) and upload it themselves or if they rely on a interface like gameforge to modify configs, copy and paste the config files details.
so far i am working with moh:bt values just so i can prepare for when i get my hands on the moh:pa rcon code. if anyone can help me accelerate this process can you please let me know!
any feedback about this would be great. This isnt a project that will never be completed- its practically finished using moh:bt rcon values.
im currently writing a moh pa server config writer in asp.net that i will host (url to confirmed at the mo). it will be very similar to the runner game tools except it is will be based online- users will log on with secure usernames and passwords to thier own folder on the web server. Here they will be able to create thier own custom server configs (default values allready entered) with a dmflag calculator, map selector etc (so you dont have to calculate/ type these values in manually). once created the configs will be stored on the web server and can be accessed at any time. Also hopefully users will be able to transfer these configs directly to thier servers game folder via ftp from my web server to thier game server. if not they can either DL the config (the file will be compiled as a .cfg) and upload it themselves or if they rely on a interface like gameforge to modify configs, copy and paste the config files details.
so far i am working with moh:bt values just so i can prepare for when i get my hands on the moh:pa rcon code. if anyone can help me accelerate this process can you please let me know!
any feedback about this would be great. This isnt a project that will never be completed- its practically finished using moh:bt rcon values.