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LPAndy
07-27-2004, 04:13 PM
Hey, i am having some trouble setting up a MoH:AA server.
I am trying to get gametype 4 running (objective) with all the objective maps.
I set all that up in the config file, but when people enter the server, the connection times out.

I get errors like this in the server:
------ Server Initialization ------
Server: obj/obj_team1
^~^~^ Box data is corrupted for 'models/human/allied_pilot/allied_pilot.skd'
^~^~^ Morph targets data is corrupted for 'models/human/allied_pilot/allied_pilot.skd'
^~^~^ Add the following line to the *_precache.scr map script:
cache models/statweapons/flak88turret.tik

I was also getting some cant find wepons errors earlier.

Need help! , thanks.
Andy

rudedog
07-27-2004, 06:17 PM
This one is an old one. Remove all custom pk3 files (maps/mods/skins) add them back one at a time until you find the one causing the problem.

This was a known problem, just can't find my old docs about it. When I do I will post a follow up

GaSplat
07-27-2004, 09:36 PM
Everyone gets those error messages. Some of them you get running the "stock" game with no mods. Ignore them.

Check the ports guide to make sure ports are being properly forwarded and are not blocked by a firewall, etc.

LPAndy
07-28-2004, 12:32 PM
I originally had warfare on there, but when i tryed to change it over to objective ( gametype 4 ). The server times out.

I have checked the port and everything. i am running another mohaa server witch is working great (warfare by the way ).

Maby there is something i am doing wrong in the config file.
From my understanding i only had to change main/server.cfg

Ive had this problem probobly for over a week now and i am getting frustrated, so thanks for any help/suggjestions availebol.

--- Common Initialization ---
Medal of Honor Allied Assault 1.11 win-x86 Mar 5 2002
----- FS_Startup -----
Current search path:
C:\Servers\Mark\MOHAA/main
C:\Servers\Mark\MOHAA\main\user_rifle_only.pk3 (9 files)
C:\Servers\Mark\MOHAA\main\User - z_CKR_11.pk3 (25 files)
C:\Servers\Mark\MOHAA\main\pak6.pk3 (104 files)
C:\Servers\Mark\MOHAA\main\Pak5.pk3 (259 files)
C:\Servers\Mark\MOHAA\main\Pak4.pk3 (593 files)
C:\Servers\Mark\MOHAA\main\Pak3.pk3 (669 files)
C:\Servers\Mark\MOHAA\main\Pak2.pk3 (4722 files)
C:\Servers\Mark\MOHAA\main\Pak1.pk3 (772 files)
C:\Servers\Mark\MOHAA\main\Pak0.pk3 (11175 files)

----------------------
18328 files in pk3 files
execing default.cfg
execing menu.cfg
couldn't exec newconfig.cfg
Config: unnamedsoldier.cfg
couldn't exec configs/unnamedsoldier.cfg
couldn't exec localized.cfg
execing autoexec.cfg
couldn't exec custom.cfg
...detecting CPU, found Intel Pentium III

------- Input Initialization -------
Initializing DirectInput...
Couldn't set DI coop level
Falling back to Win32 mouse support...
------- Input Initialization Complete ------- 7
You are now setup for easy mode.
Winsock Initialized
Opening IP socket: localhost:12203
WARNING: UDP_OpenSocket: bind: WSAEADDRINUSE
Opening IP socket: localhost:12204
Hostname: C18350_39805
IP: 67.18.216.34
IP: 67.18.216.35
IP: 67.18.216.36
IP: 67.18.216.37
IP: 67.18.216.38
--- Common Initialization Complete --- 1412 ms
Working directory: C:\Servers\Mark\MOHAA
Loading Localization File global/localization.txt
usage: set <variable> <value>
execing server.cfg
net_port will be changed upon restarting.
sv_maxclients will be changed upon restarting.
g_gametype will be changed upon restarting.
------ Server Initialization ------
Server: obj/obj_team1
^~^~^ Box data is corrupted for 'models/human/allied_pilot/allied_pilot.skd'
^~^~^ Morph targets data is corrupted for 'models/human/allied_pilot/allied_pilot.skd'
^~^~^ Add the following line to the *_precache.scr map script:
cache models/statweapons/flak88turret.tik
------ Server Initialization Complete ------ 3.39 seconds
Hitch warning: 3403 msec frame time

GaSplat
07-28-2004, 10:03 PM
Try adding these commands to the start up command (as opposed to your config file):

+set net_ip xxx.xxx.xxx.xxx +set net_port 12204

These would be before your +exec server.cfg

You may want to do the same for other MOH servers you have on that machine. The idea is to avoid port and ip conflicts.