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Goomba
12-08-2003, 05:55 PM
I'm trying to turn of the console message that say "ServerWatch AntiCheat IP port" message. The one that gives the ip of the computer the ServerWatch server is actually running. I checked disable message events in the ServerWatch - Setup/Console Message Events and I still get this console message is there anyways to turn this off?

Cobra
12-08-2003, 06:52 PM
I'm trying to turn of the console message that say "ServerWatch AntiCheat IP port" message. The one that gives the ip of the computer the ServerWatch server is actually running. I checked disable message events in the ServerWatch - Setup/Console Message Events and I still get this console message is there anyways to turn this off?

to turn that off you just go to the Anticheat setup
And turn of the anticheat.....

That ip and port is the one that the clients use to log into the SW anticheat server......
Becase when we have done it this way.
The players dont get a problem becase of routers that holds the Anticheat from connecting.
So if we do this in any other way.
Then people with routers have to open ports to get it to work.
And only one player will be able to connecto to the anticheat from a ip if i dont remeber wrong.

But to turn it of then just turn of the anticheat.

Goomba
12-08-2003, 07:52 PM
I'm not sure I understand what your saying. I want to keep the anticheap part of the program running and just get rid of the console message about what IP and Port the ServerWatch server is running on. I'm also having some trouble taking screenshots of players connected with the anticheat client. This is the message I got in my client when I tried to take a screen shot on myself.

[12/8/2003 7:50:08 PM] : TGeneralClientConnection SendData failed with: Socket Error # 0

Cobra
12-08-2003, 08:42 PM
I'm not sure I understand what your saying. I want to keep the anticheap part of the program running and just get rid of the console message about what IP and Port the ServerWatch server is running on. I'm also having some trouble taking screenshots of players connected with the anticheat client. This is the message I got in my client when I tried to take a screen shot on myself.

[12/8/2003 7:50:08 PM] : TGeneralClientConnection SendData failed with: Socket Error # 0

Ok if you want to keep your anticheat running.
Then you need to have that address in the game,
the Ip and port you see there is the reason to how the anticheat client can connect to your anticheat server.....

What is the IP you have used in the anticheat setup that shows in the game when players connect ?

There you should put the ip for where the ServerWatch are standing.....
The socket error you get there is that it can not connect.
So i would gues it is a mixup with the ip for the Anticheat server.

So remeber that in the setup you put the address for the Cod server and rcon and that stuff.
In the anticheat you put in the ip for where you have the ServerWatch anticheat.
And the default port is just ok to keep there.
24203 i think it is.

The messages will go away hopefully when IW puts out a patch.
i have spoken with them for some time ago about a command that is called "tell" but it do only work now from client to client in the game and not from console to client.
But when they get that to work from console to client.
then only the player that are connecting to the Game server will see it and not the rest of the players in the server.

But for now you need that console command that shows up in the server.
And hopefully we will get that fixed as soon as the patch from IW comes out.

Goomba
12-08-2003, 09:21 PM
I have the IP's set correct (ip in setup = game server ip/rcon/port and ip in anticheat setup = ip of computer serverwatch server is running on) and I get the player connected to anticheat in the game server console and in the ServerWatch server it says anticheat YES by the players name so I know I've got that working. But I still can't get screens shots. Everything seems to work fine until I try to take a screen shot and then I get that same socket error in the client. Same thing happens on other clients they connect fine but get the error when I try to take a screenshot. Any ideas?

Cobra
12-08-2003, 09:37 PM
whatt is the rate set for in the setup for SW ?
And what have you set it to take screenshots when clients connect ?

Are u using default setup from you got it ?

Because then i need to run some tests at my place here.
Becase my one is working perfect.

And remeber when you have set it to look at the files and all the stuff when they connect to the server.
Then can get some lag when the Anticheat client are scanning the cod game for cheat.

But it will only last for a short time and the problem is gone.
Just so you know that it will not happen in the game.

And as you know that when a screenshot is taken it can be a small small lag....
but it comes and goes in less 0.5 sec if it makes a lag.
I think we have made it be more gentel than the F12 button that are in the game to take screenshots with.

Goomba
12-08-2003, 10:03 PM
I have already totally uninstalled and reinsatlled ServerWatch but I'm going to do it again and delete the folder it was and start over. I just want the anticheat part of the program so I'm just going to add the needed info and see what happens. I'll be back :P