Rabid_Wombat
03-19-2004, 11:10 AM
I set up the vstr map rotation below and tested it on my PC running as a BT server--it ran great through three entire rotations. I loaded it up on our BT game server, and it ran great until Berlin--after that map time ran out, it kept reloading Berlin and would not go to Tunisia. Any ideas/suggestion why it would do this on the server and not on my PC? If my syntax was wrong it would not have run on my PC either, but it did. Someone with vstr usage experience please chime in. I'd be interested to hear from people actively using vstr for map rotations on their server. I'm pissed--I thought I had a handle on it. :x(
//Commented out standard map rotation
seta sv_maplist ""
set x1 "timelimit 15; fraglimit 75; g_gametype 2; map dm/mohdm1; set nextmap vstr x2"
set x2 "timelimit 15; fraglimit 75; g_gametype 2; map obj/MP_Druckkammern_TOW; set nextmap vstr x3"
set x3 "timelimit 15; fraglimit 75; g_gametype 2; map obj/MP_Palermo_OBJ; set nextmap vstr x4"
set x4 "timelimit 15; fraglimit 75; g_gametype 2; map obj/MP_Flughafen_TOW; set nextmap vstr x5"
set x5 "timelimit 15; fraglimit 75; g_gametype 2; map lib/MP_Anzio_LIB; set nextmap vstr x6"
set x6 "timelimit 15; fraglimit 75; g_gametype 2; map dm/mohdm3; set nextmap vstr x7"
set x7 "timelimit 15; fraglimit 75; g_gametype 2; map obj/MP_Berlin_TOW; set nextmap vstr x8"
set x8 "timelimit 15; fraglimit 75; g_gametype 2; map lib/MP_Tunisia_LIB; set nextmap vstr x9"
set x9 "timelimit 15; fraglimit 75; g_gametype 2; map dm/mohdm4; set nextmap vstr x10"
set x10 "timelimit 15; fraglimit 75; g_gametype 2; map dm/MP_Bahnhof_DM; set nextmap vstr x11"
set x11 "timelimit 15; fraglimit 75; g_gametype 2; map lib/MP_BizerteHarbor_LIB; set nextmap vstr x12"
set x12 "timelimit 15; fraglimit 75; g_gametype 2; map dm/mohdm6; set nextmap vstr x13"
set x13 "timelimit 15; fraglimit 75; g_gametype 2; map dm/MP_Bazaar_DM; set nextmap vstr x14"
set x14 "timelimit 15; fraglimit 75; g_gametype 2; map lib/mp_ship_lib; set nextmap vstr x15"
set x15 "timelimit 15; fraglimit 75; g_gametype 2; map dm/mohdm7; set nextmap vstr x16"
set x16 "timelimit 15; fraglimit 75; g_gametype 2; map dm/MP_Brest_DM; set nextmap vstr x17"
set x17 "timelimit 15; fraglimit 75; g_gametype 2; map obj/mp_bizertefort_obj; set nextmap vstr x18"
set x18 "timelimit 15; fraglimit 75; g_gametype 2; map dm/MP_Holland_DM; set nextmap vstr x19"
set x19 "timelimit 15; fraglimit 75; g_gametype 2; map obj/MP_Bologna_OBJ; set nextmap vstr x20"
set x20 "timelimit 15; fraglimit 75; g_gametype 2; map obj/obj_team2; set nextmap vstr x21"
set x21 "timelimit 15; fraglimit 75; g_gametype 2; map dm/MP_Stadt_DM; set nextmap vstr x22"
set x22 "timelimit 15; fraglimit 75; g_gametype 2; map obj/MP_Kasserine_TOW; set nextmap vstr x23"
set x23 "timelimit 15; fraglimit 75; g_gametype 2; map obj/obj_team3; set nextmap vstr x24"
set x24 "timelimit 15; fraglimit 75; g_gametype 2; map dm/MP_Gewitter_DM; set nextmap vstr x25"
set x25 "timelimit 15; fraglimit 75; g_gametype 2; map obj/MP_MonteCassino_TOW; set nextmap vstr x26"
set x26 "timelimit 15; fraglimit 75; g_gametype 2; map obj/obj_team4; set nextmap vstr x27"
set x27 "timelimit 15; fraglimit 75; g_gametype 2; map dm/MP_Unterseite_DM; set nextmap vstr x28"
set x28 "timelimit 15; fraglimit 75; g_gametype 2; map obj/mp_Castello_OBJ; set nextmap vstr x29"
set x29 "timelimit 15; fraglimit 75; g_gametype 2; map dm/MP_Verschneit_DM; set nextmap vstr x30"
set x30 "timelimit 15; fraglimit 75; g_gametype 2; map obj/MP_MonteBattaglia_TOW; set nextmap vstr x1"
vstr x1 // Startup first map in rotation
//Commented out standard map rotation
seta sv_maplist ""
set x1 "timelimit 15; fraglimit 75; g_gametype 2; map dm/mohdm1; set nextmap vstr x2"
set x2 "timelimit 15; fraglimit 75; g_gametype 2; map obj/MP_Druckkammern_TOW; set nextmap vstr x3"
set x3 "timelimit 15; fraglimit 75; g_gametype 2; map obj/MP_Palermo_OBJ; set nextmap vstr x4"
set x4 "timelimit 15; fraglimit 75; g_gametype 2; map obj/MP_Flughafen_TOW; set nextmap vstr x5"
set x5 "timelimit 15; fraglimit 75; g_gametype 2; map lib/MP_Anzio_LIB; set nextmap vstr x6"
set x6 "timelimit 15; fraglimit 75; g_gametype 2; map dm/mohdm3; set nextmap vstr x7"
set x7 "timelimit 15; fraglimit 75; g_gametype 2; map obj/MP_Berlin_TOW; set nextmap vstr x8"
set x8 "timelimit 15; fraglimit 75; g_gametype 2; map lib/MP_Tunisia_LIB; set nextmap vstr x9"
set x9 "timelimit 15; fraglimit 75; g_gametype 2; map dm/mohdm4; set nextmap vstr x10"
set x10 "timelimit 15; fraglimit 75; g_gametype 2; map dm/MP_Bahnhof_DM; set nextmap vstr x11"
set x11 "timelimit 15; fraglimit 75; g_gametype 2; map lib/MP_BizerteHarbor_LIB; set nextmap vstr x12"
set x12 "timelimit 15; fraglimit 75; g_gametype 2; map dm/mohdm6; set nextmap vstr x13"
set x13 "timelimit 15; fraglimit 75; g_gametype 2; map dm/MP_Bazaar_DM; set nextmap vstr x14"
set x14 "timelimit 15; fraglimit 75; g_gametype 2; map lib/mp_ship_lib; set nextmap vstr x15"
set x15 "timelimit 15; fraglimit 75; g_gametype 2; map dm/mohdm7; set nextmap vstr x16"
set x16 "timelimit 15; fraglimit 75; g_gametype 2; map dm/MP_Brest_DM; set nextmap vstr x17"
set x17 "timelimit 15; fraglimit 75; g_gametype 2; map obj/mp_bizertefort_obj; set nextmap vstr x18"
set x18 "timelimit 15; fraglimit 75; g_gametype 2; map dm/MP_Holland_DM; set nextmap vstr x19"
set x19 "timelimit 15; fraglimit 75; g_gametype 2; map obj/MP_Bologna_OBJ; set nextmap vstr x20"
set x20 "timelimit 15; fraglimit 75; g_gametype 2; map obj/obj_team2; set nextmap vstr x21"
set x21 "timelimit 15; fraglimit 75; g_gametype 2; map dm/MP_Stadt_DM; set nextmap vstr x22"
set x22 "timelimit 15; fraglimit 75; g_gametype 2; map obj/MP_Kasserine_TOW; set nextmap vstr x23"
set x23 "timelimit 15; fraglimit 75; g_gametype 2; map obj/obj_team3; set nextmap vstr x24"
set x24 "timelimit 15; fraglimit 75; g_gametype 2; map dm/MP_Gewitter_DM; set nextmap vstr x25"
set x25 "timelimit 15; fraglimit 75; g_gametype 2; map obj/MP_MonteCassino_TOW; set nextmap vstr x26"
set x26 "timelimit 15; fraglimit 75; g_gametype 2; map obj/obj_team4; set nextmap vstr x27"
set x27 "timelimit 15; fraglimit 75; g_gametype 2; map dm/MP_Unterseite_DM; set nextmap vstr x28"
set x28 "timelimit 15; fraglimit 75; g_gametype 2; map obj/mp_Castello_OBJ; set nextmap vstr x29"
set x29 "timelimit 15; fraglimit 75; g_gametype 2; map dm/MP_Verschneit_DM; set nextmap vstr x30"
set x30 "timelimit 15; fraglimit 75; g_gametype 2; map obj/MP_MonteBattaglia_TOW; set nextmap vstr x1"
vstr x1 // Startup first map in rotation