View Full Version : Can You Remove the Use of Smoke Without editing TIK Files?
Rabid_Wombat
03-03-2004, 10:25 AM
Okay--here's the flip question for the previous post in this forum. I have my BT server set up for no rockets and for rifles to be given to minelayers (DMFlags=69206016). Is there a DMFlag value for disabling the smoke grenades? The smokies okay during normal play, but in clan matches everyone seems to get crazy with the smoke, and if everyone throws at the same time it makes the server lag like a mother. I'd like to be able to disable them if possible. Is there a list of all the DMFlags somewhere, or does anyone know which value disables the smoke grenades?
Thanks,
R_W :x
to answer your question... no
you'll either have to edit each weapon TIK file or download a server-side weapons mod that disallows or bans smoke grenades
-Domz
Coolant42
03-20-2004, 05:59 AM
Sorry dude, you need to edit the TIK files yourself or download an already made weapons mod that has the no smoke feature. Or I can be nice and make you 1 myself. If you want to do it on your own, you'll need PakScape and by using that you can open up the PK3 files in your maintt folder. Your gonna need to open pak1.pk3 go into Models then Weapons. Scroll down and you'll see all the TIK files for the weapons. Copy and paste them to a folder on your Desktop for easy access in the future. Once you do that open the TIK's 1 at a time and scroll down to where you see this:
//========================================//
// AMMO //
//========================================//
firetype bullet
ammotype "rifle"
meansofdeath bullet
semiauto
bulletcount 1
clipsize 10
ammorequired 1
bulletlarge 1
sp startammo 10
dm startammo 200
sprealism startammo 10
dmrealism startammo 50
// Additional DM Loadout
dm additionalstartammo "grenade" 5
dm additionalstartammo "smokegrenade" 5
dm startitem "items/binoculars.tik"
// Additional DM Realism Loadout
dmrealism additionalstartammo "grenade" 0
dmrealism additionalstartammo "smokegrenade" 0
dmrealism startitem "items/binoculars.tik"
This is how I have my mod set up with no smoke or nades with realism turned on, but as you can see once I turn realism off you'll get 5 smokes and 5 nades.
Once you edit all your TIK's, open PakScape and create a folder named "models" then go into that folder and create another folder called "weapons". Copy all the TIK files you edited into the "weapons" folder and save. You no smoke mod is done and ready to use.
Rabid_Wombat
03-20-2004, 03:50 PM
Coolant42:
You rock, dude. Thanks a bunch for the newbie manual. Much appreciated.
R_W :x
GaSplat
03-20-2004, 07:02 PM
Should you want to find out just what you can do with the flags, this little gem from the guides section should help:
http://www.mohadmin.com/nuke/modules.php?name=Content&pa=showpage&pid=45
Rabid_Wombat
03-22-2004, 10:23 AM
Thanks--checked it out. Very useful. But what does the "instant items" DM flag do? The others are pretty obvious.
R_W :x
GaSplat
03-22-2004, 08:30 PM
I'm not 100% sure, but it might be for items that respawn to always spawn in (no delay). Examples are the boxes of grenades or ammo that you find on some maps. Not entirely sure, but it would make sense.
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