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XTGCX
12-04-2003, 02:27 PM
Heey,

I'm working on a anti-cheat program, but I'm having some trouble getting the right info to display on my console.

It should work like this. When a client connects to the server, it appears in the log. The client that connects has a nick, if that nick appears in another file like nicks.txt . My server program should load that nick from nicks.txt and should compile it with the one in the log.
If that happens, than it should appear on screen a user of my program is connecting.

Well, how do I make that happen? I don't know how to make my program write things in the Console in my server. Does anybody know how I can do that? Or someone that knows any tutorials that have this info?

I've written a client, the client makes sure the player connects with my program. After the connecting with the program the Serverprog should regognize the nick and it would have to place a /say command or what so ever command that the text would appear on screen.

If my message isn't clear enough, ask me and I will try again.

Greetz [TGC]

ClickBouyow
12-04-2003, 03:42 PM
Is the server sending the message or the client?

XTGCX
12-04-2003, 03:45 PM
It should be the client sending the info to the console. (offcourse using rcon commands and pw.)