CrowKing
12-02-2003, 01:30 PM
What I am about to post may not be relevant after the patch comes out, so take that into consideration before reading on.
There seems to be a bug in the way fs_game is functioning that I think everyone should know how to work around. If you run a mod on an sv_pure server using the fs_game arg in your server's command line, clients will only be able to connect once. After that, they will get unpure pk3 errors or CD key errors. If anyone has not been getting this, please let me know.
For now, any mod that requires a separate directory and download to the client won't work properly for the reason stated above.
Server side only mods will work by doing the following:
1. Set sv_allowDownload to 0 on your server.
2. Put the mod in your server's \main directory.
You should be broadcasting in your server messages and message of the day that clients should have cl_allowDownload set to 0.
Hopefully, this will be a non-issue after the patch.
-crow
There seems to be a bug in the way fs_game is functioning that I think everyone should know how to work around. If you run a mod on an sv_pure server using the fs_game arg in your server's command line, clients will only be able to connect once. After that, they will get unpure pk3 errors or CD key errors. If anyone has not been getting this, please let me know.
For now, any mod that requires a separate directory and download to the client won't work properly for the reason stated above.
Server side only mods will work by doing the following:
1. Set sv_allowDownload to 0 on your server.
2. Put the mod in your server's \main directory.
You should be broadcasting in your server messages and message of the day that clients should have cl_allowDownload set to 0.
Hopefully, this will be a non-issue after the patch.
-crow