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Parrot
11-30-2003, 10:42 PM
My problem is not one I have seen yet, as it has only bee a few days since custom maps have been released.

Custom maps loaded on our server and called for on the rotation are not being loaded properly. Not sure why. I'll post the rotate part of the map config below.

// Map Rotation
set sv_mapRotation "gametype sd map mp_brecourt gametype re map mp_carentan gametype sd map mp_depot gametype sd map mp_harbor gametype sd map mp_pavlov gametype sd map mp_panzerbunker gametype tdm map street gametype tdm map mp_berlin gametype tdm map mp_pegasusday gametype tdm map neverland01 gametype re map mp_chateau gametype sd map mp_powcamp gametype sd map mp_dawnville gametype re map mp_dawnville"
set sv_mapRotationCurrentmap "mp_brecourt "

and the strange thing is that the maps want to default to mp_depot every time the custom doesnt load.

I am running pure server, not allowing downloads. All clients are getting the exact same version of pk3's as the server. There isn't a problem with clients loading. The problem seems to be when a new custom map is called for manually it automatically loads the custom map into retrevial mode, which doesn't work well at all.

Any ideas our help would be apprecieated.

TIA

Parrot

Parrot
12-01-2003, 12:58 AM
Well, shortly after posting this message and forcing another map change it started working properly. I won't know fully if it works until tomorrow, but I'll keep you posted. Seems like there might be an issue with a few of the maps themselves following stock maps. Might have to jockey a few maps around to get things to run cool... or, maybe it's just like an older woman- just gotta run her around the block a few times before you get things in the groove and purring like a kitten.

Beltic
01-15-2004, 09:31 AM
Interesting analogy, Parrot..

Im also having a problem with custom maps.

1. Before I add maps to my rotation, i load em manually, via rcon.
2. I can put 3, but not 4 custom maps on my server before things go awry..

example:

I upload farm2, speedball, portvillage to the server. i dont modify any configs, server runs great. i manually change gametype/maps w/no issues.

I upload a fourth map - say.. fivepoints. Now, I have shutdown the server before uploading, so that when I launch, the server sees that the map is there, and launches fine. Client connects - starts to load the first map in the normal rotation (in this case - caretan), then reloads the map, then reloads the map, etc. etc.

At first - thought it was the map. So, i shutdown the server. deleted speedball, now i have farm2, portvillage, and fivepoints - relaunch server - all working great.

My question - WHY? it does not matter what the 4th custom map is - i have tried about 8 of em. As long as I stop at 3, everything works great.

I can see no visible errors in either the console.log or the games_mp.log.

any suggestions?

fyi - Windows server, running CoDam v.8 and Serverwatch. No other mods installed atm.

Beltic
01-15-2004, 09:55 AM
ok.. guess i found my issue..

apparently, we are only allowed 6 pk3's other than the originals. I removed Codam and its 3 pk3's, and I can load the 4th and even 5th custom map.

Certainly hope they address this with the patch - btw - WHERE THE HELL IS IT? :)

Painkiller
01-15-2004, 02:48 PM
:dis: fanf'ntastic

Well, if the above is true, which I take your word for it fellas, this is a problem, but we should be able to get around this. Hopefully there will be an official fix... I wouldnt plan seeing something like that in this patch however. If pk3 files are the issue and we are limited, maybe combining mods and maps into eachother's pk3s might work. You might want to try that. Regardless, the custom pk3 files and the way the sv_pure servers will handle them will remain the same.


About the patch, IW said X-mas..... they never specified which one though...... sad..... real sad.

jdwright
01-15-2004, 05:04 PM
There is a known problem with any .pk3 file that begins with letters that precede 'pak' in the alphabet.

Example:
line18.pk3 would cause a problem where zz-line18.pk3 will work fine.

You may have noticed alot of the mods you can download from this site begin with zzz-. You should try renaming those .pk3s (I honestly have no idea if this works with maps, but it does with mods AFAIK.)

The filname change shouldn't affect the name of the map in your rotation (dont use map zz-line18, still use map line18).

Hope this helps. I think this info is stickied in this forum as well. Maybe under the 'Known Issues' thread, I forgot.

jdwright
01-15-2004, 05:09 PM
Heres the link to that thread.

http://www.codadmin.com/nuke/modules.php?name=Forums&file=viewtopic&t=505


However modders creating new files (rather than replacing existing ones) should know that there is currently an issue with the order pk3 files are loaded which means that the names of their pk3 files need to follow "pak" in the alphabet (pal.pk3 would be okay), this issue, to my knowledge, does not exist for files in a different directory other than Main.

Sitting_Duck
01-15-2004, 05:22 PM
The zzz trick is a carry over from MOH. Yes it does work...like many things, we can sit here and think real hard on it...or just accept it works and move on. I hope the problems you have are being resolved......ok back to work.