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View Full Version : simple map rotation question


butch33611
11-28-2003, 04:52 PM
im trying to figure iut just a simple dm map rotation for my server. its not a dedicated server. ive read a lot of things here only to get more confused by the minute. last thing i tried it worked ok but at the end of the rotation it hung there.

if someone could please give me an example of a map rotation and the short cut to make it work id appreciate it very much.

imported_MaD-Ogre
11-28-2003, 08:53 PM
Here's my files:

maps.cfg
// Game types and rotations
set sd_maps "set g_gametype sd; reset sv_mapRotationCurrent; set sv_mapRotation "gametype sd map mp_carentan map mp_hurtgen map mp_depot map mp_railyard map mp_pavlov map mp_brecourt map mp_harbor map mp_rocket map mp_dawnville map mp_powcamp"; map_rotate"

set tdm_maps "set g_gametype tdm; reset sv_mapRotationCurrent; set sv_mapRotation "gametype tdm map mp_carentan map mp_hurtgen map mp_depot map mp_railyard map mp_pavlov map mp_harbor map mp_rocket map mp_dawnville map mp_powcamp map mp_ship map mp_chateau"; map_rotate"

set re_maps "set g_gametype re; reset sv_mapRotationCurrent; set sv_mapRotation "gametype re map mp_carentan map mp_hurtgen map mp_depot map mp_railyard map mp_pavlov map mp_brecourt map mp_harbor map mp_rocket map mp_dawnville map mp_powcamp map mp_ship map mp_chateau"; map_rotate"


// Non-rotating maps
set tdm_brecourt "set g_gametype tdm; reset sv_mapRotationCurrent; set sv_mapRotation "gametype tdm map mp_brecourt"; map_rotate"
set tdm_carentan "set g_gametype tdm; reset sv_mapRotationCurrent; set sv_mapRotation "gametype tdm map mp_carentan"; map_rotate"
set tdm_chateau "set g_gametype tdm; reset sv_mapRotationCurrent; set sv_mapRotation "gametype tdm map mp_chateau"; map_rotate"
set tdm_dawn "set g_gametype tdm; reset sv_mapRotationCurrent; set sv_mapRotation "gametype tdm map mp_dawnville"; map_rotate"
set tdm_depot "set g_gametype tdm; reset sv_mapRotationCurrent; set sv_mapRotation "gametype tdm map mp_depot"; map_rotate"
set tdm_harbor "set g_gametype tdm; reset sv_mapRotationCurrent; set sv_mapRotation "gametype tdm map mp_harbor"; map_rotate"
set tdm_hurtgen "set g_gametype tdm; reset sv_mapRotationCurrent; set sv_mapRotation "gametype tdm map mp_hurtgen"; map_rotate"
set tdm_pavlov "set g_gametype tdm; reset sv_mapRotationCurrent; set sv_mapRotation "gametype tdm map mp_pavlov"; map_rotate"
set tdm_pow "set g_gametype tdm; reset sv_mapRotationCurrent; set sv_mapRotation "gametype tdm map mp_powcamp"; map_rotate"
set tdm_rail "set g_gametype tdm; reset sv_mapRotationCurrent; set sv_mapRotation "gametype tdm map mp_railyard"; map_rotate"
set tdm_rocket "set g_gametype tdm; reset sv_mapRotationCurrent; set sv_mapRotation "gametype tdm map mp_rocket"; map_rotate"
set tdm_ship "set g_gametype tdm; reset sv_mapRotationCurrent; set sv_mapRotation "gametype tdm map mp_ship"; map_rotate"

set sd_brecourt "set g_gametype sd; reset sv_mapRotationCurrent; set sv_mapRotation "gametype sd map mp_brecourt"; map_rotate"
set sd_carentan "set g_gametype sd; reset sv_mapRotationCurrent; set sv_mapRotation "gametype sd map mp_carentan"; map_rotate"
set sd_dawn "set g_gametype sd; reset sv_mapRotationCurrent; set sv_mapRotation "gametype sd map mp_dawnville"; map_rotate"
set sd_depot "set g_gametype sd; reset sv_mapRotationCurrent; set sv_mapRotation "gametype sd map mp_depot"; map_rotate"
set sd_harbor "set g_gametype sd; reset sv_mapRotationCurrent; set sv_mapRotation "gametype sd map mp_harbor"; map_rotate"
set sd_hurtgen "set g_gametype sd; reset sv_mapRotationCurrent; set sv_mapRotation "gametype sd map mp_hurtgen"; map_rotate"
set sd_pavlov "set g_gametype sd; reset sv_mapRotationCurrent; set sv_mapRotation "gametype sd map mp_pavlov"; map_rotate"
set sd_pow "set g_gametype sd; reset sv_mapRotationCurrent; set sv_mapRotation "gametype sd map mp_powcamp"; map_rotate"
set sd_rail "set g_gametype sd; reset sv_mapRotationCurrent; set sv_mapRotation "gametype sd map mp_railyard"; map_rotate"
set sd_rocket "set g_gametype sd; reset sv_mapRotationCurrent; set sv_mapRotation "gametype sd map mp_rocket"; map_rotate"

set re_brecourt "set g_gametype re; reset sv_mapRotationCurrent; set sv_mapRotation "gametype re map mp_brecourt"; map_rotate"
set re_carentan "set g_gametype re; reset sv_mapRotationCurrent; set sv_mapRotation "gametype re map mp_carentan"; map_rotate"
set re_chateau "set g_gametype re; reset sv_mapRotationCurrent; set sv_mapRotation "gametype re map mp_chateau"; map_rotate"
set re_dawn "set g_gametype re; reset sv_mapRotationCurrent; set sv_mapRotation "gametype re map mp_dawnville"; map_rotate"
set re_depot "set g_gametype re; reset sv_mapRotationCurrent; set sv_mapRotation "gametype re map mp_depot"; map_rotate"
set re_harbor "set g_gametype re; reset sv_mapRotationCurrent; set sv_mapRotation "gametype re map mp_harbor"; map_rotate"
set re_hurtgen "set g_gametype re; reset sv_mapRotationCurrent; set sv_mapRotation "gametype re map mp_hurtgen"; map_rotate"
set re_pavlov "set g_gametype re; reset sv_mapRotationCurrent; set sv_mapRotation "gametype re map mp_pavlov"; map_rotate"
set re_pow "set g_gametype re; reset sv_mapRotationCurrent; set sv_mapRotation "gametype re map mp_powcamp"; map_rotate"
set re_rail "set g_gametype re; reset sv_mapRotationCurrent; set sv_mapRotation "gametype re map mp_railyard"; map_rotate"
set re_rocket "set g_gametype re; reset sv_mapRotationCurrent; set sv_mapRotation "gametype re map mp_rocket"; map_rotate"
set re_ship "set g_gametype re; reset sv_mapRotationCurrent; set sv_mapRotation "gametype re map mp_ship"; map_rotate"


To set a S&D map rotation, perform the vstr command:
vstr sd_maps. To set a RE rocket only rotation: vstr re_rocket.