Rabid_Wombat
11-05-2003, 03:51 PM
Using General Death's guide to adding more votes to the "callvote.cfg", I extracted the game file (backed it up--just in case) and then added voting options so the new "callvote.cfg" looked as follows:
"Free-For-All Map" "g_gametype" list
{
"Bahnhof - dm/MP_Bahnhof_DM" "1; map dm/MP_Bahnhof_DM"
"Bazaar - dm/MP_Bazaar_DM" "1; map dm/MP_Bazaar_DM"
"Brest - dm/MP_Brest_DM" "1; map dm/MP_Brest_DM"
"Holland - dm/MP_Holland_DM" "1; map dm/MP_Holland_DM"
"Stadt - dm/MP_Stadt_DM" "1; map dm/MP_Stadt_DM"
"Gewitter - dm/MP_Gewitter_DM" "1; map dm/MP_Gewitter_DM"
"Unterseite - dm/MP_Unterseite_DM" "1; map dm/MP_Unterseite_DM"
"Verschneit - dm/MP_Verschneit_DM" "1; map dm/MP_Verschneit_DM"
"Southern France - dm/mohdm1" "1; map dm/mohdm1"
"Destroyed Village - dm/mohdm2" "1; map dm/mohdm2"
"Remagen - dm/mohdm3" "1; map dm/mohdm3"
"The Crossroads - dm/mohdm4" "1; map dm/mohdm4"
"Snowy Park - dm/mohdm5" "1; map dm/mohdm5"
"Stalingrad - dm/mohdm6" "1; map dm/mohdm6"
"Algiers - dm/mohdm7" "1; map dm/mohdm7"
"Ardennes - obj/MP_Ardennes_TOW" "1;map obj/MP_Ardennes_TOW"
"Berlin - obj/MP_Berlin_TOW" "1;map obj/MP_Berlin_TOW"
"Druckkammern - obj/MP_Druckkammern_TOW" "1;map obj/MP_Druckkammern_TOW"
"Flughafen - obj/MP_Flughafen_TOW" "1;map obj/MP_Flughafen_TOW"
}
"Team-Match Map" "g_gametype" list
{
"Bahnhof - dm/MP_Bahnhof_DM" "2; map dm/MP_Bahnhof_DM"
"Bazaar - dm/MP_Bazaar_DM" "2; map dm/MP_Bazaar_DM"
"Brest - dm/MP_Brest_DM" "2; map dm/MP_Brest_DM"
"Holland - dm/MP_Holland_DM" "2; map dm/MP_Holland_DM"
"Stadt - dm/MP_Stadt_DM" "2; map dm/MP_Stadt_DM"
"Gewitter - dm/MP_Gewitter_DM" "2; map dm/MP_Gewitter_DM"
"Unterseite - dm/MP_Unterseite_DM" "2; map dm/MP_Unterseite_DM"
"Verschneit - dm/MP_Verschneit_DM" "2; map dm/MP_Verschneit_DM"
"Southern France - dm/mohdm1" "2; map dm/mohdm1"
"Destroyed Village - dm/mohdm2" "2; map dm/mohdm2"
"Remagen - dm/mohdm3" "2; map dm/mohdm3"
"The Crossroads - dm/mohdm4" "2; map dm/mohdm4"
"Snowy Park - dm/mohdm5" "2; map dm/mohdm5"
"Stalingrad - dm/mohdm6" "2; map dm/mohdm6"
"Algiers - dm/mohdm7" "2; map dm/mohdm7"
"Ardennes - obj/MP_Ardennes_TOW" "2;map obj/MP_Ardennes_TOW"
"Berlin - obj/MP_Berlin_TOW" "2;map obj/MP_Berlin_TOW"
"Druckkammern - obj/MP_Druckkammern_TOW" "2;map obj/MP_Druckkammern_TOW"
"Flughafen - obj/MP_Flughafen_TOW" "2;map obj/MP_Flughafen_TOW"
}
"Round-Based-Match Map" "g_gametype" list
{
"Bahnhof - dm/MP_Bahnhof_DM" "3; map dm/MP_Bahnhof_DM"
"Bazaar - dm/MP_Bazaar_DM" "3; map dm/MP_Bazaar_DM"
"Brest - dm/MP_Brest_DM" "3; map dm/MP_Brest_DM"
"Holland - dm/MP_Holland_DM" "3; map dm/MP_Holland_DM"
"Stadt - dm/MP_Stadt_DM" "3; map dm/MP_Stadt_DM"
"Gewitter - dm/MP_Gewitter_DM" "3; map dm/MP_Gewitter_DM"
"Unterseite - dm/MP_Unterseite_DM" "3; map dm/MP_Unterseite_DM"
"Verschneit - dm/MP_Verschneit_DM" "3; map dm/MP_Verschneit_DM"
"Southern France - dm/mohdm1" "3; map dm/mohdm1"
"Destroyed Village - dm/mohdm2" "3; map dm/mohdm2"
"Remagen - dm/mohdm3" "3; map dm/mohdm3"
"The Crossroads - dm/mohdm4" "3; map dm/mohdm4"
"Snowy Park - dm/mohdm5" "3; map dm/mohdm5"
"Stalingrad - dm/mohdm6" "3; map dm/mohdm6"
"Algiers - dm/mohdm7" "3; map dm/mohdm7"
"Ardennes - obj/MP_Ardennes_TOW" "3;map obj/MP_Ardennes_TOW"
"Berlin - obj/MP_Berlin_TOW" "3;map obj/MP_Berlin_TOW"
"Druckkammern - obj/MP_Druckkammern_TOW" "3;map obj/MP_Druckkammern_TOW"
"Flughafen - obj/MP_Flughafen_TOW" "3;map obj/MP_Flughafen_TOW"
}
// Loads an objective map and makes sure the game is in objective mode
"Objective Map" "g_gametype" list
{
"The Hunt - obj/obj_team1" "4;map obj/obj_team1"
"V2 Rocket Facility - obj/obj_team2" "4;map obj/obj_team2"
"Omaha Beach - obj/obj_team3" "4;map obj/obj_team3"
"The Bridge - obj/obj_team4" "4;map obj/obj_team4"
}
// Loads an objective map and makes sure the game is in objective mode
"Tug-of-War Map" "g_gametype" list
{
"Ardennes - obj/MP_Ardennes_TOW" "5;map obj/MP_Ardennes_TOW"
"Berlin - obj/MP_Berlin_TOW" "5;map obj/MP_Berlin_TOW"
"Druckkammern - obj/MP_Druckkammern_TOW" "5;map obj/MP_Druckkammern_TOW"
"Flughafen - obj/MP_Flughafen_TOW" "5;map obj/MP_Flughafen_TOW"
}
"Next Map" "nextmap" nochoices
"Disallow Weapon" "" list
{
"Rifle" "g_weapon_rifle 0"
"Sniper Rifle" "g_weapon_sniper 0"
"Submachinegun" "g_weapon_smg 0"
"Machinegun" "g_weapon_mg 0"
"Rocket Launcher" "g_weapon_rocket 0"
"Shotgun" "g_weapon_shotgun 0"
}
"Allow Weapon" "" list
{
"Rifle" "g_weapon_rifle 1"
"Sniper Rifle" "g_weapon_sniper 1"
"Submachinegun" "g_weapon_smg 1"
"Machinegun" "g_weapon_mg 1"
"Rocket Launcher" "g_weapon_rocket 1"
"Shotgun" "g_weapon_shotgun 1"
}
"Only One Weapon" "" list
{
"Rifle" "g_weapon_rifle 1;g_weapon_sniper 0;g_weapon_smg 0;g_weapon_mg 0;g_weapon_rocket 0;g_weapon_shotgun 0"
"Sniper Rifle" "g_weapon_rifle 0;g_weapon_sniper 1;g_weapon_smg 0;g_weapon_mg 0;g_weapon_rocket 0;g_weapon_shotgun 0"
"Submachinegun" "g_weapon_rifle 0;g_weapon_sniper 0;g_weapon_smg 1;g_weapon_mg 0;g_weapon_rocket 0;g_weapon_shotgun 0"
"Machinegun" "g_weapon_rifle 0;g_weapon_sniper 0;g_weapon_smg 0;g_weapon_mg 1;g_weapon_rocket 0;g_weapon_shotgun 0"
"Rocket Launcher" "g_weapon_rifle 0;g_weapon_sniper 0;g_weapon_smg 0;g_weapon_mg 0;g_weapon_rocket 1;g_weapon_shotgun 0"
"Shotgun" "g_weapon_rifle 0;g_weapon_sniper 0;g_weapon_smg 0;g_weapon_mg 0;g_weapon_rocket 0;g_weapon_shotgun 1"
"Pistol" "g_weapon_rifle 0;g_weapon_sniper 0;g_weapon_smg 0;g_weapon_mg 0;g_weapon_rocket 0;g_weapon_shotgun 0"
}
//"Allow All Weapons" "g_weapon_rifle 1;g_weapon_sniper 1;g_weapon_smg 1;g_weapon_mg 1;g_weapon_rocket 1;g_weapon_shotgun 1" nochoices
//"Health Drop" "set" list
//{
// "On" "g_healthdrop 1"
// "Off" "g_healthdrop 0"
//}
//"Realistic Mode" "set" list
//{
// "On" "g_realismmode 1;reloadmap"
// "Off" "g_realismmode 0;reloadmap"
//}
//"Friendly Fire" "set" list
//{
// "On" "g_teamdamage 1"
// "Off" "g_teamdamage 0"
//}
//"Score Limit" "fraglimit" integer
//"Time Limit" "timelimit" integer
//"Allow Spectator Chat To All" "set" list
//{
// "On" "g_spectate_allow_full_chat 1"
// "Off" "g_spectate_allow_full_chat 0"
//}
"Kick Client" "clientkick" clientnotself
//"Heal Rate" "set" list
//{
// "Instant" "g_healrate 0"
// "5 per Second" "g_healrate 5"
// "10 per Second" "g_healrate 10"
// "20 per Second" "g_healrate 20"
//}
//"Team Spawn Delay" "set" list
//{
// "0 Seconds" "sv_team_spawn_interval 0"
// "5 Seconds" "sv_team_spawn_interval 5"
// "10 Seconds" "sv_team_spawn_interval 10"
// "15 Seconds" "sv_team_spawn_interval 15"
// "20 Seconds" "sv_team_spawn_interval 20"
// "25 Seconds" "sv_team_spawn_interval 25"
// "30 Seconds" "sv_team_spawn_interval 30"
// "45 Seconds" "sv_team_spawn_interval 45"
// "60 Seconds" "sv_team_spawn_interval 60"
//}
"Enable Axis Shotgun" "set" list
{
"on" "dmflags 1048576"
"off" "dmflags 0"
}
//"Lean + Strafe Option" "set" list
{
"on" "dmflags 262144"
"off" "dmflags 0"
}
This cfg did not kick in--I still see the same voting options as before. I know I have some of the vote options disabled, but I think the weapons ones and the lean/strafe should have shown up as options on the pick list--right? I imported the edited file back into the game .pk3 file and saved the whole thing. Did I do something wrong? Any help is appreciated.
R_W :x
"Free-For-All Map" "g_gametype" list
{
"Bahnhof - dm/MP_Bahnhof_DM" "1; map dm/MP_Bahnhof_DM"
"Bazaar - dm/MP_Bazaar_DM" "1; map dm/MP_Bazaar_DM"
"Brest - dm/MP_Brest_DM" "1; map dm/MP_Brest_DM"
"Holland - dm/MP_Holland_DM" "1; map dm/MP_Holland_DM"
"Stadt - dm/MP_Stadt_DM" "1; map dm/MP_Stadt_DM"
"Gewitter - dm/MP_Gewitter_DM" "1; map dm/MP_Gewitter_DM"
"Unterseite - dm/MP_Unterseite_DM" "1; map dm/MP_Unterseite_DM"
"Verschneit - dm/MP_Verschneit_DM" "1; map dm/MP_Verschneit_DM"
"Southern France - dm/mohdm1" "1; map dm/mohdm1"
"Destroyed Village - dm/mohdm2" "1; map dm/mohdm2"
"Remagen - dm/mohdm3" "1; map dm/mohdm3"
"The Crossroads - dm/mohdm4" "1; map dm/mohdm4"
"Snowy Park - dm/mohdm5" "1; map dm/mohdm5"
"Stalingrad - dm/mohdm6" "1; map dm/mohdm6"
"Algiers - dm/mohdm7" "1; map dm/mohdm7"
"Ardennes - obj/MP_Ardennes_TOW" "1;map obj/MP_Ardennes_TOW"
"Berlin - obj/MP_Berlin_TOW" "1;map obj/MP_Berlin_TOW"
"Druckkammern - obj/MP_Druckkammern_TOW" "1;map obj/MP_Druckkammern_TOW"
"Flughafen - obj/MP_Flughafen_TOW" "1;map obj/MP_Flughafen_TOW"
}
"Team-Match Map" "g_gametype" list
{
"Bahnhof - dm/MP_Bahnhof_DM" "2; map dm/MP_Bahnhof_DM"
"Bazaar - dm/MP_Bazaar_DM" "2; map dm/MP_Bazaar_DM"
"Brest - dm/MP_Brest_DM" "2; map dm/MP_Brest_DM"
"Holland - dm/MP_Holland_DM" "2; map dm/MP_Holland_DM"
"Stadt - dm/MP_Stadt_DM" "2; map dm/MP_Stadt_DM"
"Gewitter - dm/MP_Gewitter_DM" "2; map dm/MP_Gewitter_DM"
"Unterseite - dm/MP_Unterseite_DM" "2; map dm/MP_Unterseite_DM"
"Verschneit - dm/MP_Verschneit_DM" "2; map dm/MP_Verschneit_DM"
"Southern France - dm/mohdm1" "2; map dm/mohdm1"
"Destroyed Village - dm/mohdm2" "2; map dm/mohdm2"
"Remagen - dm/mohdm3" "2; map dm/mohdm3"
"The Crossroads - dm/mohdm4" "2; map dm/mohdm4"
"Snowy Park - dm/mohdm5" "2; map dm/mohdm5"
"Stalingrad - dm/mohdm6" "2; map dm/mohdm6"
"Algiers - dm/mohdm7" "2; map dm/mohdm7"
"Ardennes - obj/MP_Ardennes_TOW" "2;map obj/MP_Ardennes_TOW"
"Berlin - obj/MP_Berlin_TOW" "2;map obj/MP_Berlin_TOW"
"Druckkammern - obj/MP_Druckkammern_TOW" "2;map obj/MP_Druckkammern_TOW"
"Flughafen - obj/MP_Flughafen_TOW" "2;map obj/MP_Flughafen_TOW"
}
"Round-Based-Match Map" "g_gametype" list
{
"Bahnhof - dm/MP_Bahnhof_DM" "3; map dm/MP_Bahnhof_DM"
"Bazaar - dm/MP_Bazaar_DM" "3; map dm/MP_Bazaar_DM"
"Brest - dm/MP_Brest_DM" "3; map dm/MP_Brest_DM"
"Holland - dm/MP_Holland_DM" "3; map dm/MP_Holland_DM"
"Stadt - dm/MP_Stadt_DM" "3; map dm/MP_Stadt_DM"
"Gewitter - dm/MP_Gewitter_DM" "3; map dm/MP_Gewitter_DM"
"Unterseite - dm/MP_Unterseite_DM" "3; map dm/MP_Unterseite_DM"
"Verschneit - dm/MP_Verschneit_DM" "3; map dm/MP_Verschneit_DM"
"Southern France - dm/mohdm1" "3; map dm/mohdm1"
"Destroyed Village - dm/mohdm2" "3; map dm/mohdm2"
"Remagen - dm/mohdm3" "3; map dm/mohdm3"
"The Crossroads - dm/mohdm4" "3; map dm/mohdm4"
"Snowy Park - dm/mohdm5" "3; map dm/mohdm5"
"Stalingrad - dm/mohdm6" "3; map dm/mohdm6"
"Algiers - dm/mohdm7" "3; map dm/mohdm7"
"Ardennes - obj/MP_Ardennes_TOW" "3;map obj/MP_Ardennes_TOW"
"Berlin - obj/MP_Berlin_TOW" "3;map obj/MP_Berlin_TOW"
"Druckkammern - obj/MP_Druckkammern_TOW" "3;map obj/MP_Druckkammern_TOW"
"Flughafen - obj/MP_Flughafen_TOW" "3;map obj/MP_Flughafen_TOW"
}
// Loads an objective map and makes sure the game is in objective mode
"Objective Map" "g_gametype" list
{
"The Hunt - obj/obj_team1" "4;map obj/obj_team1"
"V2 Rocket Facility - obj/obj_team2" "4;map obj/obj_team2"
"Omaha Beach - obj/obj_team3" "4;map obj/obj_team3"
"The Bridge - obj/obj_team4" "4;map obj/obj_team4"
}
// Loads an objective map and makes sure the game is in objective mode
"Tug-of-War Map" "g_gametype" list
{
"Ardennes - obj/MP_Ardennes_TOW" "5;map obj/MP_Ardennes_TOW"
"Berlin - obj/MP_Berlin_TOW" "5;map obj/MP_Berlin_TOW"
"Druckkammern - obj/MP_Druckkammern_TOW" "5;map obj/MP_Druckkammern_TOW"
"Flughafen - obj/MP_Flughafen_TOW" "5;map obj/MP_Flughafen_TOW"
}
"Next Map" "nextmap" nochoices
"Disallow Weapon" "" list
{
"Rifle" "g_weapon_rifle 0"
"Sniper Rifle" "g_weapon_sniper 0"
"Submachinegun" "g_weapon_smg 0"
"Machinegun" "g_weapon_mg 0"
"Rocket Launcher" "g_weapon_rocket 0"
"Shotgun" "g_weapon_shotgun 0"
}
"Allow Weapon" "" list
{
"Rifle" "g_weapon_rifle 1"
"Sniper Rifle" "g_weapon_sniper 1"
"Submachinegun" "g_weapon_smg 1"
"Machinegun" "g_weapon_mg 1"
"Rocket Launcher" "g_weapon_rocket 1"
"Shotgun" "g_weapon_shotgun 1"
}
"Only One Weapon" "" list
{
"Rifle" "g_weapon_rifle 1;g_weapon_sniper 0;g_weapon_smg 0;g_weapon_mg 0;g_weapon_rocket 0;g_weapon_shotgun 0"
"Sniper Rifle" "g_weapon_rifle 0;g_weapon_sniper 1;g_weapon_smg 0;g_weapon_mg 0;g_weapon_rocket 0;g_weapon_shotgun 0"
"Submachinegun" "g_weapon_rifle 0;g_weapon_sniper 0;g_weapon_smg 1;g_weapon_mg 0;g_weapon_rocket 0;g_weapon_shotgun 0"
"Machinegun" "g_weapon_rifle 0;g_weapon_sniper 0;g_weapon_smg 0;g_weapon_mg 1;g_weapon_rocket 0;g_weapon_shotgun 0"
"Rocket Launcher" "g_weapon_rifle 0;g_weapon_sniper 0;g_weapon_smg 0;g_weapon_mg 0;g_weapon_rocket 1;g_weapon_shotgun 0"
"Shotgun" "g_weapon_rifle 0;g_weapon_sniper 0;g_weapon_smg 0;g_weapon_mg 0;g_weapon_rocket 0;g_weapon_shotgun 1"
"Pistol" "g_weapon_rifle 0;g_weapon_sniper 0;g_weapon_smg 0;g_weapon_mg 0;g_weapon_rocket 0;g_weapon_shotgun 0"
}
//"Allow All Weapons" "g_weapon_rifle 1;g_weapon_sniper 1;g_weapon_smg 1;g_weapon_mg 1;g_weapon_rocket 1;g_weapon_shotgun 1" nochoices
//"Health Drop" "set" list
//{
// "On" "g_healthdrop 1"
// "Off" "g_healthdrop 0"
//}
//"Realistic Mode" "set" list
//{
// "On" "g_realismmode 1;reloadmap"
// "Off" "g_realismmode 0;reloadmap"
//}
//"Friendly Fire" "set" list
//{
// "On" "g_teamdamage 1"
// "Off" "g_teamdamage 0"
//}
//"Score Limit" "fraglimit" integer
//"Time Limit" "timelimit" integer
//"Allow Spectator Chat To All" "set" list
//{
// "On" "g_spectate_allow_full_chat 1"
// "Off" "g_spectate_allow_full_chat 0"
//}
"Kick Client" "clientkick" clientnotself
//"Heal Rate" "set" list
//{
// "Instant" "g_healrate 0"
// "5 per Second" "g_healrate 5"
// "10 per Second" "g_healrate 10"
// "20 per Second" "g_healrate 20"
//}
//"Team Spawn Delay" "set" list
//{
// "0 Seconds" "sv_team_spawn_interval 0"
// "5 Seconds" "sv_team_spawn_interval 5"
// "10 Seconds" "sv_team_spawn_interval 10"
// "15 Seconds" "sv_team_spawn_interval 15"
// "20 Seconds" "sv_team_spawn_interval 20"
// "25 Seconds" "sv_team_spawn_interval 25"
// "30 Seconds" "sv_team_spawn_interval 30"
// "45 Seconds" "sv_team_spawn_interval 45"
// "60 Seconds" "sv_team_spawn_interval 60"
//}
"Enable Axis Shotgun" "set" list
{
"on" "dmflags 1048576"
"off" "dmflags 0"
}
//"Lean + Strafe Option" "set" list
{
"on" "dmflags 262144"
"off" "dmflags 0"
}
This cfg did not kick in--I still see the same voting options as before. I know I have some of the vote options disabled, but I think the weapons ones and the lean/strafe should have shown up as options on the pick list--right? I imported the edited file back into the game .pk3 file and saved the whole thing. Did I do something wrong? Any help is appreciated.
R_W :x