kh_cowboy
10-14-2003, 10:40 PM
Hey guys, having a bit of a problem. I can't get our dedicated server to show in the in game browser of BT, I can copy and paste the server.cfg if you would like...I have been looking at this cfg as well as other for almost 2 days now..can't figure it out..thanks in advance for help....
below is config pasted..it works just does not show up.
// Server Name
// Name that will appear on the server browser
sv_hostname "Break Through Server"
set g_announce 1
set rconpassword ""
// Game Type
// 1 Free for All
// 2 Team Based
// 3 Round Based
// 4 Objective
// 5 Of War
// 6 Liberation
set g_gametype 2
// Health Drop
// When enabled players will drop a health pack when killed
set g_healthdrop 1
// Realism
// Toggles reaslistic mode
set g_realismmode 0
// Fast Run Speed
// When checked, the speed at which players can run through levels is increased.
// Leaving it unchecked defaults to Medal of Honor Allied Assault's original run speed
set sv_dmspeedmult 1.000000
// Team Damage
// Toggles friendly fire
set g_teamdamage 1
// Heal Rate
// Determines how fast players heal when they use a health pickup
set g_healrate 30
// Max Players
set sv_maxclients 24
// Time Limit
// This sets the elapsed time at which the game ends, the winner being the player with the // highest score at that time.
timelimit 15
// Frag Limit
// The score at which the player or team will win the current map
fraglimit 200
// Map Rotation Time
// This sets the maximum amount of time in minutes players will spend in a particular map.
maprotationtime 15
// Team Spawn Delay
// This sets a delay in seconds between spawns. This is useful if you would like the
// player spawned in batches, rather than one at a time
set sv_team_spawn_interval 5
// Round Reset Time
// This sets how long each round will take, in minutes. This can be smaller than the map // rotation time, but not larger.
roundlimit 0
// Inactive Spectate
// This sets the time in seconds after which an inactive player becomes a spectator. To save // server bandwidth, 60 seconds is default.
set g_inactivespectate 60
// Inactive Kick
// This sets the time in seconds after which an inactive player is kicked out of the game. // 900 (15 minutes) seconds is default.
set g_inactivekick 300
// Pure
// Verifies that the files on the client are the same as those on the server.
set sv_pure 0
// Allow Vote
// Enables players to call a vote.
set g_allowvote 0
// Use Gamespy
// To use GameSpy gaming service for internet-based multiplayer games.
set sv_gamespy 1
set Ui_dedicated 1
// Flood Protect
// Limits amount of text a player can typeset sv_floodprotect 1
// Force Team Spectate
set g_forceteamspectate 1
set dmflags 0
set g_forceready 0
set g_forcespawn 0
// Invulnerable Time
// Amount of time a player is invulnerable for after spawning
set sv_invulnerabletime 6
// Team Kill Warning
// Amount of team kills before the player is warned
set g_teamkillwarn 3
// Team Kill Kick
// Amount of team kills before the player is kicked off the server.
set g_teamkillkick 4
// Team Switch Delay
// Frequency at which you can switch teams
set g_teamswitchdelay 15
// Gravity
set sv_gravity 800.000000
// Allow Join Time
set g_allowjointime 30
// Private Clients
// Clients that require a password to join
set sv_privateclients 6
// Password
// Allows you to set a password for the server
set sv_privatepassword ""
// Keywords
// Keywords which allow browsers to filter servers.
set sv_keywords ""
// Net Port
set net_port 12203
// Minimum Ping
set sv_minping 0
// Maximum Ping
set sv_maxping 500
// Maximum Rate
set sv_maxrate 9000
// Map
// Starting map on the rotation.
map "obj/mp_palermo_obj"
// Map Rotation List
sv_maplist "obj/mp_palermo_obj obj/mp_montebattaglia_tow lib/mp_anzio_lib lib/mp_tunisia_lib obj/mp_castello_obj lib/mp_bizerteharbor_lib obj/mp_montecassino_tow obj/mp_bologna_obj obj/mp_kasserine_tow"
// Optimize Net Settings
set sv_netoptimize 0
below is config pasted..it works just does not show up.
// Server Name
// Name that will appear on the server browser
sv_hostname "Break Through Server"
set g_announce 1
set rconpassword ""
// Game Type
// 1 Free for All
// 2 Team Based
// 3 Round Based
// 4 Objective
// 5 Of War
// 6 Liberation
set g_gametype 2
// Health Drop
// When enabled players will drop a health pack when killed
set g_healthdrop 1
// Realism
// Toggles reaslistic mode
set g_realismmode 0
// Fast Run Speed
// When checked, the speed at which players can run through levels is increased.
// Leaving it unchecked defaults to Medal of Honor Allied Assault's original run speed
set sv_dmspeedmult 1.000000
// Team Damage
// Toggles friendly fire
set g_teamdamage 1
// Heal Rate
// Determines how fast players heal when they use a health pickup
set g_healrate 30
// Max Players
set sv_maxclients 24
// Time Limit
// This sets the elapsed time at which the game ends, the winner being the player with the // highest score at that time.
timelimit 15
// Frag Limit
// The score at which the player or team will win the current map
fraglimit 200
// Map Rotation Time
// This sets the maximum amount of time in minutes players will spend in a particular map.
maprotationtime 15
// Team Spawn Delay
// This sets a delay in seconds between spawns. This is useful if you would like the
// player spawned in batches, rather than one at a time
set sv_team_spawn_interval 5
// Round Reset Time
// This sets how long each round will take, in minutes. This can be smaller than the map // rotation time, but not larger.
roundlimit 0
// Inactive Spectate
// This sets the time in seconds after which an inactive player becomes a spectator. To save // server bandwidth, 60 seconds is default.
set g_inactivespectate 60
// Inactive Kick
// This sets the time in seconds after which an inactive player is kicked out of the game. // 900 (15 minutes) seconds is default.
set g_inactivekick 300
// Pure
// Verifies that the files on the client are the same as those on the server.
set sv_pure 0
// Allow Vote
// Enables players to call a vote.
set g_allowvote 0
// Use Gamespy
// To use GameSpy gaming service for internet-based multiplayer games.
set sv_gamespy 1
set Ui_dedicated 1
// Flood Protect
// Limits amount of text a player can typeset sv_floodprotect 1
// Force Team Spectate
set g_forceteamspectate 1
set dmflags 0
set g_forceready 0
set g_forcespawn 0
// Invulnerable Time
// Amount of time a player is invulnerable for after spawning
set sv_invulnerabletime 6
// Team Kill Warning
// Amount of team kills before the player is warned
set g_teamkillwarn 3
// Team Kill Kick
// Amount of team kills before the player is kicked off the server.
set g_teamkillkick 4
// Team Switch Delay
// Frequency at which you can switch teams
set g_teamswitchdelay 15
// Gravity
set sv_gravity 800.000000
// Allow Join Time
set g_allowjointime 30
// Private Clients
// Clients that require a password to join
set sv_privateclients 6
// Password
// Allows you to set a password for the server
set sv_privatepassword ""
// Keywords
// Keywords which allow browsers to filter servers.
set sv_keywords ""
// Net Port
set net_port 12203
// Minimum Ping
set sv_minping 0
// Maximum Ping
set sv_maxping 500
// Maximum Rate
set sv_maxrate 9000
// Map
// Starting map on the rotation.
map "obj/mp_palermo_obj"
// Map Rotation List
sv_maplist "obj/mp_palermo_obj obj/mp_montebattaglia_tow lib/mp_anzio_lib lib/mp_tunisia_lib obj/mp_castello_obj lib/mp_bizerteharbor_lib obj/mp_montecassino_tow obj/mp_bologna_obj obj/mp_kasserine_tow"
// Optimize Net Settings
set sv_netoptimize 0