Heinz
11-26-2003, 04:28 PM
Server company threw UltraRealism on my server when they set it up. I took it off as we were not ready for that yet. Now we would like to try it. Anyone know where I can get the specs for it, i.e., what it specifically does?
Thanks!
imported_PoolMaster
11-28-2003, 04:49 PM
I cant remember, but I think ultra realism is CKR's new name. If it is, then this is what it does (READ ME file):
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CKR for CoD BETA
Forlorn Software Group
www.autokick.com
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Thank you for downloading the CKR for CoD realism mod. Please note that this is a BETA version of the mod and it will change prior to its full release. The settings for the weapons have seen limited testing on our own servers, but we are very interested in hearing what the entire community has to say. Please feel free to voice your feedback in our forums at http://www.autokick.com. - The Autokick Team
Installation Instructions
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1. Unzip the downloaded file CKR_CoDbeta.zip
2. Place the zCKRbeta.pk3 file in your c:\program files\call of duty\main directory
3. Restart your server
How to Use the Mod
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As soon as you restart your server with the pak file in the main directory, the weapon settings will be in effect. If you would like to remove player's crosshairs or HUDs, you can use CKR to to monitor player settings and reset them as needed. During testing, we found CoD with a clean interface to be the most realistic combat FPS ever released. CKR monitoring of the interface is turned on and off by a cvar (ckr_monitor), and what it does when monitoring is controlled by other cvars. To use this feature, please follow these steps:
1. Modify your server's config file to set the following cvars:
ckr_crosshair = set to 1 to turn crosshairs off, 0 to allow crosshairs
ckr_hud = set to 1 to turn HUDs off, 0 to allow HUDs
ckr_monitor = set to 1 to enforce crosshair and HUD settings, 0 to stop enforcing settings
2. When the server is running, you can turn player monitoring on and off by setting ckr_monitor in your console. For example, typing "/rcon mypassword ckr_monitor 1" will turn monitoring on.
CKR attempts to inform players that it is turning their settings off but, depending on what the player is doing, they may not see the message, Be prepared to answer your player's questions. If you are a player on a CKR server, you can check the version of CKR running on the server by typing "/ckr_ver" in your console.
What Does CKR for CoD Change?
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CKR makes the following modifications:
- All weapons kill with a headshot
- Weapons shooting rifle rounds wil kill with a shot to the torso
- Weapons shooting pistol rounds (including SMGs) will kill with two shots to the torso
- It will take 3 to 4 shots to an extremity to kill a player
- Bashing will kill in two "whacks"
- Grenade throw distance has been shortened
- Grenade damage radius has been slightly increased
- Grenade damage has been slightly increased
- Grenade will cook (4 sec)
- Players have been slowed slightly (less like RtCW, more like MoHAA)
- Health paks have been removed
- Second primary weapon slot removed
What Will Be Different in the Official Release
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We are working hard on creating a simple in game menu to control CKR, as well as creating some additional documentation for you on the exact changes to the weapons. The final release will (hopefully) not replace the games' default map scripts and be more "mod-dish" in terms of CoD's support for mods. We will also be remaking revisions to weapon settings based on your feedback.
Comments / Support
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We welcome your comments and will also offer whatever support we can. Please visit the forums at http://www.autokick.com.
CKR Team
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MPowell1944 - Team Leader
Bits - Tool Development, Testing
Xer0 - Developer, Testing
BluRavr - Server Support, Testing
Faster - Web
CrowKing - General mayhem
So basically, it mostly changes the wep damages, run speeds, few other things as well. Best of luck in testing w/ it, if you dont like the way it works tho, be sure to try PRM :wink:, happy hunting.
Heinz
11-28-2003, 06:32 PM
thaks for the reply. CKR is not the same as UltraRealism. 2 diff things.
FYI, we did try PRM v2.0. It was screwing up the spawns, and some sounds so we unloaded it. I posted on another forums re our probs with it.
imported_PoolMaster
11-29-2003, 01:33 PM
Well where can I dl this ultrarealism thing?
Also, ver 2.1 (or 3.0 not sure yet) will have fixed the spawning issue.
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