PDA

View Full Version : Mixed Map Problems TOW / Liberation - Config Inside


LSG_Da_Bears
09-25-2003, 03:09 PM
The server locks up after the first map or will go to the second and then lock up. Could someone please take a look at the config and see if there is something that I have wrong?

//-----------------------------------------------------------------------
//
// Sample TOW server config file.
//
//-----------------------------------------------------------------------

// Server Name
// Name that will appear on the server browser
sv_hostname "*LSG* Dedicated BT Server Mixed Maps Lib and TOW"

// Game Type
// 1 Free for All
// 2 Team Based
// 3 Round Based
// 4 Objective
// 5 Tug Of War
// 6 Liberation
set g_gametype 5

// Health Drop
// When enabled players will drop a health pack when killed
set g_healthdrop 1

// Realism
// Toggles reaslistic mode
set g_realismmode 1

// Fast Run Speed
// When checked, the speed at which players can run through levels is increased.
// Leaving it unchecked defaults to Medal of Honor Allied Assault's original run speed
set sv_dmspeedmult 1.100000

// Team Damage
// Toggles friendly fire
set g_teamdamage 1

// Heal Rate
// Determines how fast players heal when they use a health pickup
set g_healrate 10

// Max Players
set sv_maxclients 18

// Time Limit
// This sets the elapsed time at which the game ends, the winner being the player with the highest score at that time.
timelimit 15

// Frag Limit
// The score at which the player or team will win the current map.
fraglimit 100

// Map Rotation Time
// This sets the maximum amount of time in minutes players will spend in a particular map.
maprotationtime 30

// Team Spawn Delay
// This sets a delay in seconds between spawns. This is useful if you would like the
// player spawned in batches, rather than one at a time
set sv_team_spawn_interval 12

// Round Reset Time
// This sets how long each round will take, in minutes. This can be smaller than the map rotation time, but not larger.
roundlimit 15

// Inactive Spectate
// This sets the time in seconds after which an inactive player becomes a spectator. To save server bandwidth, 60 seconds is default.
set g_inactivespectate 60

// Inactive Kick
// This sets the time in seconds after which an inactive player is kicked out of the game. 900 (15 minutes) seconds is default.
set g_inactivekick 180

// Use Gamespy
// To use GameSpy gaming service for internet-based multiplayer games.
// If this is 0, players will not be able to see your server via the in-game browser nor gamespy arcade.
set sv_gamespy 1

// Pure
// Verifies that the files on the client are the same as those on the server.
set sv_pure 0


// Allow Vote
// Enables players to call a vote.
set g_allowvote 0

// Flood Protect
// Limits amount of text a player can type
set sv_floodprotect 1

// Forces players to only be able to spectate behind their own team.
set g_forceteamspectate 1

// dmflags -- flags that can be set in the dmflags variable.
// DF_NO_HEALTH (1 << 0)
// DF_NO_POWERUPS (1 << 1)
// DF_WEAPONS_STAY (1 << 2)
// DF_NO_FALLING (1 << 3)
// DF_INSTANT_ITEMS (1 << 4)
// DF_SAME_LEVEL (1 << 5)
// DF_NO_ARMOR (1 << 11)
// DF_INFINITE_AMMO (1 << 14)
// DF_NO_FOOTSTEPS (1 << 17)
// DF_ALLOW_LEAN (1 << 18)
// DF_OLD_SNIPERRIFLE (1 << 19)
// DF_GERMAN_SHOTGUN (1 << 20)
// DF_ALLOW_OLDMAP_MINES (1 << 21)
set dmflags 0

// Invulnerable Time
// Amount of time (in seconds) a player is invulnerable for after spawning (default=3 seconds)
set sv_invulnerabletime 3

// Team Kill Warning
// Amount of team kills before the player is warned
set g_teamkillwarn 2

// Team Kill Kick
// Amount of team kills before the player is kicked off the server.
set g_teamkillkick 3

// Team Switch Delay
// Frequency at which you can switch teams
set g_teamswitchdelay 15

// Allow Join Time
set g_allowjointime 30

// Private Clients
// Clients that require a password to join
set sv_privateclients 3

// Password
// Allows you to set a password for the server
set sv_privatepassword "***"

// Keywords
// Keywords which allow browsers to filter servers.
set sv_keywords "Lakeshore Gaming LSG"

// Net Port
set net_port 12203

// Minimum Ping to allow clients to join with. 0 means anyone
set sv_minping 0

// Maximum Ping to allow clients to join with. 0 means anyone
set sv_maxping 350

// Maximum Rate
set sv_maxrate 4500

// Map
// Starting map on the rotation.
map "obj/mp_montecassino_tow"

// Map Rotation List
//sv_maplist "obj/mp_montecassino_tow lib/mp_anzio_lib obj/mp_kasserine_tow lib/mp_bizerteharbor_lib
obj/mp_montebattaglia_tow lib/mp_tunisia_lib"

set x1 "set g_gametype 5; timelimit 20; map obj/mp_montecassino_tow; set nextmap vstr x2"
set x2 "set g_gametype 6; timelimit 20; map lib/mp_anzio_lib; set nextmap vstr x3"
set x3 "set g_gametype 5; timelimit 20; map obj/mp_kasserine_tow; set nextmap vstr x4"
set x4 "set g_gametype 6; timelimit 20; map lib/mp_bizerteharbor_lib; set nextmap vstr x5"
set x5 "set g_gametype 5; timelimit 20; map obj/mp_montebattaglia_tow; set nextmap vstr x6"
set x6 "set g_gametype 6; timelimit 20; map lib/mp_tunisia_tow; set nextmap vstr x1"
vstr x1

// Default to no-sprint and original Allied Assault runspeed
sv_sprinton 0
// spearhead runspeed is 287
sv_runspeed 250

// Rcon Password
rconpassword "***"

LSG_Da_Bears
09-25-2003, 07:58 PM
Problem solved by VS-UK. If anyone needs help, please grab their mod. Worked great.

CFH666
09-30-2003, 02:17 AM
had this problem with ours.. what i did is i removed the "sv_maplist" so the server does not have a map rotation. The rotation is done completly by the vstr script and it works fine without the VS-Uk mod


6

CFH666
10-01-2003, 03:01 AM
The server locks up after the first map or will go to the second and then lock up. Could someone please take a look at the config and see if there is something that I have wrong?


set x1 "set g_gametype 5; timelimit 20; map obj/mp_montecassino_tow; set nextmap vstr x2"
set x2 "set g_gametype 6; timelimit 20; map lib/mp_anzio_lib; set nextmap vstr x3"
set x3 "set g_gametype 5; timelimit 20; map obj/mp_kasserine_tow; set nextmap vstr x4"
set x4 "set g_gametype 6; timelimit 20; map lib/mp_bizerteharbor_lib; set nextmap vstr x5"
set x5 "set g_gametype 5; timelimit 20; map obj/mp_montebattaglia_tow; set nextmap vstr x6"
set x6 "set g_gametype 6; timelimit 20; map lib/mp_tunisia_tow; set nextmap vstr x1"
vstr x1

// Default to no-sprint and original Allied Assault runspeed
sv_sprinton 0
// spearhead runspeed is 287
sv_runspeed 250



Check the mapname for tunisia, it should be mp_tunisia_lib. This will prevent it from locking up after MonteBattaglia. Also double check the mapnames, Im not too familiar with the new names so I, not sure if yours are spelled right althought hey look correct.

Also remove or comment the "sv_maplist" and the "map xx/xxxx"

As for it locking up after the first and second map, Im not sure why..Maybe something to do with the maplist and map command... I gave you how to contact me a reply to your PM so if you need anymore help just let me know..


6