View Full Version : Dont get sucked in
SGTBASH
09-24-2003, 12:38 AM
Ok i no that i posted a reply saying i will not buy the new Breakthrough but since i control the clan server i was talked into giving the product a chance and running our server on it. Boy is that a mistake, this piece of crap they have realeased is worse then spearhead ever was, the amount of glitches i have seen in just playing it for 20 minutes is sickening, not to mention the horrible multiplayer support and effort they put into this. I have yet to find a server that doesnt have lag issues, my server has a 600 constant upload speed that only varies by 50 at the most, with spearhead i could easily run a 16 player server with a high ping kick of 350 and still have no lag issues, on this piece of crap anything over 10 starts to cause lag issues, i notice on anyserver i played on anything over 10 starts to cause intermitent lag, as for the glitches my god it still has the bumslide glitch, not to mention i have seen people in the walls in the jail(not just there head) i saw one guy walk of the roof in palermo and walk right across the sky to the next roof, i have seen players landsharking already, and hell my anti cheat caught people using the same cheats from spearhead, this game has only been realeased for hours and already it needs patches, EA by rushing this to market have realy shot themselves in the foot cause of any other game(likeCOD) lives up to what we want in the multiplayer universe then MOH will be a thing of the past...thanks for listening to my rambling...i will no down a few beers to melow out again lol
Sitting_Duck
09-24-2003, 09:59 PM
I want to thankyou, and all those who are posting, for the warning regarding MOH:BT. It didn't surprise me, as I am sure it didn't you either, that BT has as many problems as it does. The Q&A we all got to read was living proof it was going to be a headache. But to be worse than SH? Well I guess it is possible, I don't plan on paying out any cash for this expansion no matter how much they patch it.
Did you by chance try out the SP of the game yet? According to the Q&A EA's main focus was on just that, the SP since thats where the fan base is.......hello? Luckily I have many other games to play while I wait for CoD, sadly its another EA game, BF42...then again its the mods I enjoy, not the base game they put out....but thats awhole other discussion and website to chat about that.
It saddens me to hear the fans, like me, who bought this joke and faced the light...BT is a BUST.
XP-Tritech
09-25-2003, 12:14 AM
First, if you saw a guy walk through the air from one roof to another then cheats were on, on that server. Second the lag issues I have seen so far have mostly been caused by a bad setting in the multiplayer options for you connection speed. If you have 56k chosen and you join a server that gets over 10 people you are going to see lag. This may not be the case for everyone but it's what I have found so far.
XP-Tritech
bystander
09-25-2003, 08:42 AM
Would a bad rate setting in that case affect everyone, or just the person with the 56K rate setting? I had mine set wrong initially like most people since it's the default. But even after adjusting it properly I usually have to jump to many servers to finally find one that's performing adequately on FPS.
Also, regarding the walking in air thing. If there is a bug on the map that allows roof access, it's entirely possible that the player is walking on top of an invisible player clip wall. I've seen this happen on some poorly designed custom maps in SH.
XP-Tritech
09-25-2003, 12:34 PM
A bad rate setting would only affect the client with that setting. However there are many other things that could cause lag on servers. The server could be too slow, not a big enough pipe for the number of players, etc. This of course is not always the case.
You are of course correct that it could be a player clip. Though I sincerely hope that is not the case here.
XP-Tritech
Sitting_Duck
09-25-2003, 12:36 PM
I too have witnessed the invisible wall walking, it even happened to a modified version of Algiers, in a Sand Storm affect.
The rates would make a bit of a difference for the individual, not the entire server. I always change my rate when I reinstall MOH, it would be nice if EA could cough up a few extra dollars for a "game optimization" program. Intergrate it like many other games do, I believe BF42 has this also yes? One of our homebrewed security scanners, Delator, checks for non-optimized connections. I used to have it turned on, but after seeing 90% of the players out there having incorrect settings, it got annoying. The scanner would constantly post the names of players with the wrong settings....and the server was not unstable and the pings were average, (30-110). My point with that is, I can't see this being the root of the problem with the unstable BT servers.
XP-Tritech
09-25-2003, 12:55 PM
To be fair the rate makes a huge difference if it is set incorrectly. I forgot to set mine originally when the demo came out and my play was horribly laggy. Once I fixed my rate setting I had no trouble jumping into servers that had over 30 poeple in them.
I have also noticed that there are much less slow server messages in BT than in SH. So that also tells me that we are not sending as much data is in SH.
When you say that BT servers are unstable are you saying they are crashing a lot or are you referring to the lag issue mentioned here?
XP-Tritech
Ruiner
09-25-2003, 01:52 PM
The night i bought BT i spent about 2 hours on SP and 2 hours playing MP - i didn't suffer any extra, unusual, or bizarre lag. Other people were complaining about lag, but i didn't experience anything abnormal. I played on 3 different servers and had fun on all of them. Aside from some FPS issues and the usual discomfort that comes with adapting to the weapon changes, I had a blast.
Everyone's griping though, so here's my input: :?
STG - omg i can't stand the putt-putt-cough fire rate, WTF?!
And Liberation really really could use a round limit. (I've not seen a server that has a roundlimit. Timelimit, yeah, but no roundlimit???)
SGTBASH
09-25-2003, 11:13 PM
Like i have mentioned before i have a rate of 600 kb/s upload speed that is constant , when i run a spearhead server i have had no problem with lag ever, with the BT server there is lag, the machine hasnt changed
p4 2.4 g hyperthreading
1g rdr ram
dedicated running nothing else
when i browse around to other servers 90 % of the people complain about lag, and i havent found a server yet that doesnt have it, i also noticed the buttslide issue is still there, if i set my server to run spearhead again like i did last night i have no lag issue(16 player).Yes i will admit the single player game is good but you guys need to realize that after the single player game is finished i will not play the single player game again, this is were you guys at AE need to relize that the multiplayer part is what keeps your game title alive and the fact that you guys have not put alot of resources into it is a big mistake on your part. The multiplayer gaming is huge and unless you guys start addressing it properly it wont matter what kind of single player game you put out everyone will be gone to a duffernt title.i due appreciate you taking the time to post here and listen to us maybe you should gag up the boss...sit him down infront of the comp....fie up this site alone and let hime see just how big the multiplayer universe is....... also you mention that the servers you have visited are running fine could you post the server names here i would like to go and try them.......
Juice
09-26-2003, 11:13 AM
We don't have lag issues on our server IP 66.225.196.65 with the exception of the map Kasserine. We get some minor lag on Palermo but that is a small map and the constant firing appears to be causing it there.
Juice
XP-Tritech
09-26-2003, 05:05 PM
Are you saying you as a client has lag or your server? Again I will reiterate please goto your multiplayer options screen and adjust your connection speed there. If you do not you will be rate limited no matter what server you play on. Or you can type in the console rate <number>. At work I have my rate at 30000, the default is around 4 or 5k. If you do not do this you will always have lag when playing on your server or other servers that get more than a few people in it.
XP-Tritech
SGTBASH
09-26-2003, 05:05 PM
Thanks juice i will give it a try also i noticed that i increased my settings to the lan part on the multiplayer screen and that helped alot , although originally i did have it set to cable for my regular comp because that is what it runs on, i was wondering if maybe the game settings for that part might be underated and maybe people need to have it set higher then what kind of service they are on
XP-Tritech
09-26-2003, 05:20 PM
It is certainly possible that the defaults are set lower than they could be. We are looking into solutions for this issue since so many people are seeing lag when in fact the servers run better than SH, if the server and rates for the clients are set correctly. You should notice that most servers you join will no longer display slow server which was rare at least in SH don't remember if AA had that issue or not.
XP-Tritech
bystander
09-26-2003, 06:49 PM
Well for what it's worth, several of the maps have FPS problems. Kasserine was one we noticed last night that in spots was dipping into the 30s with 2 people on doing no shooting, over a fast connection with an appropriate rate setting and a good ping, and with the vid settings dialed way back on a pretty solid 'puter. Another one was Monte Cassino, same situation. Standing by the top switch facing the allies spawn results in a 31 fps measurement, again with 2 people and basically no lan traffic, shooting, explosions, etc. There is no way these maps are playable in any environment. Other maps weren't so bad, but just as in the previous two releases there are maps with serious FPS problems that should have been addressed before release.
thejerk
09-28-2003, 03:59 AM
Well for what it's worth, several of the maps have FPS problems. Kasserine was one we noticed last night that in spots was dipping into the 30s with 2 people on doing no shooting, over a fast connection with an appropriate rate setting and a good ping, and with the vid settings dialed way back on a pretty solid 'puter. Another one was Monte Cassino, same situation. Standing by the top switch facing the allies spawn results in a 31 fps measurement, again with 2 people and basically no lan traffic, shooting, explosions, etc. There is no way these maps are playable in any environment. Other maps weren't so bad, but just as in the previous two releases there are maps with serious FPS problems that should have been addressed before release.
I disagree. I posted BT on our server tonight to test it with a few other admins.. we ended up with about 10 - 12 people on including us and both of those maps ran great. One had issues with the spawn being in the bushes (dropped my FPS from 150 to 30 - 50), but overall no issues.
And let me tell you I'm extremely suprised with the performance. Much like Sitting Duck, I pretty much expected that it would be at least as bad as Spearhead. Now that I've tried it, I'm almost ready to say it's a little better. Some people had lag, but I'm willing to bet that it's the rate as stated above.
On that same issue of rate, it's important to note that server's rate is also very sensitive. AAN runs a Spearhead server on an unmanaged box (OC92, etc., etc.) and it took me a week to finally find that wonderous rate of 15000 that seems to be right in the middle for our players. Anything less and pings go up. Well, with the demo we had everyone with as little as 4 people on running pings of 130 - 500! After playing with the max rate a while later we found the pings were fine until we hit that magic number of 10 players.
Well, I expected pretty much the same result, but 10 players caused no issues for us at all. As much as 12 players (maxclients at 16) and the only lag seemed to occur on individuals. They of coarse would complain about the lag, but not having thought about personal rate, all we could say is "find a better ISP." LOL
Seriously, $20 may not be worth 9 new MP maps and a few fixes that should have been added to AA, nevermind SH. But if you really enjoy MOH, then I think it's worth taking a look at. It's good to hold us off until CoD has been released, no? Just remember how important it is to have your server AND your client properly optimized.
weeeeeapollo
10-09-2003, 01:43 AM
Thanks alot.....I had my connection set to cable and suffered from really bad lag. I set the rate 30000 in console and played for 3 hours never lagging once.......I'm one happy camper now!
BTW I seriously think BT is ten times better than SH now that I've fixed that it does not lag like SH. But I also think BT is ten times worse than AA for performance.
EA better pull a feather out thier butt with Pacific Assult cause if its like these recent add on's I won't be buying it.
God 23 more days till COD release I'm so excited I've played that tiny demo to death.
Oracleman
10-09-2003, 02:06 AM
So, is the Server Rate calculating formula found in the guides here still good ?
SNYPE
10-09-2003, 11:33 AM
So, is the Server Rate calculating formula found in the guides here still good ?
The formula is fine. Its the default maxRate that is necessary to run a smooth game that appears to have changed. In AA and SH you need to run your maxrate at about the default of 9000 to get smooth gameplay for everyone. It appears from reports I have been getting, that you need to increase the maxrate in BT to get smooth games.
Oracleman
10-09-2003, 12:00 PM
Hmm, OK. I'm at 16384 right now (10 mbit line), a little high maybe ;)
SNYPE
10-10-2003, 10:12 AM
Hmm, OK. I'm at 16384 right now (10 mbit line), a little high maybe ;)
By SH standards that would be a little high, but I think BT seems to be different. I would do some tests at various rates to see. I know one admin that has his set to 20,000 right now.
Oracleman
10-10-2003, 10:52 AM
I measured my upstream to 7.15 mbit/s today and I also force my clients to a 25000 rate using CI. We don't have much lag there, so I guess I'm close to the target.
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