View Full Version : :?: cod fill bot? ALL READ
darkman03
11-25-2003, 07:37 PM
:?: is there a bot to fill server slots or something? here a screen shot i took. Thanks
http://darkman03.tripod.com/ss.jpg
http://darkman03.tripod.com/ss.jpg
darkman03
11-25-2003, 09:40 PM
hello?
HankScorpio
11-25-2003, 09:58 PM
Hi.
RTW-Kooch
11-27-2003, 09:31 AM
Tripod will not allow you to link directly to photos on a Tripod website. You will have to make a little webpage with that photo on it.
Svv4T
11-27-2003, 01:30 PM
You have to right-click and save as the link. And then open the pic from your HD. I did, and it's working.
Never seen anything like that. Looks like the fakefull metamod plugin for CS. Do it exist?
imported_Jesus
11-27-2003, 02:34 PM
Its just a bug. I can't tell how many people are in that server but if you set your server to 64 and its around 50+, you'll notice whoever is Client 0 appears multiple times. I've seen one person listed 15 times.
CFH666
12-06-2003, 01:34 AM
Yes, scoreboard will only show 51 players period. any excess players over 51 result in client 0 being repeated once for every number of players over 51. I understand this is beng fixed in the patch.
6
You can add bots to your game.
Go into the sd.gsc file and find a line that has this:
//thread addbotclientS();
Remove the // in front of the command
thread addBotClients();
Now if your running a deciated server open you cfg file and add this line to it.
seta scr_numbots <number of bots> (without the < >).
If your running a listen server (ingame) type that line into the config_mp.cfg in your dod dir.
[b]*NOTE* These bots are not ones like the ones for DoD or likewise. They barely move and constantly shoot into only one direction. Howver if you are adding them to draw more players that should be fine as the majority of the bots are too uncoded to even join a team.
Genbash
12-10-2003, 12:05 AM
i dont see that file you are talking about anywere in the COD game file directory
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