View Full Version : breakthrough cheat question
butch33611
09-14-2003, 10:38 AM
last night i ran breakthrough on my server. i have 20 or so regulars who play most every night. we always have spectator chat on all the time. the players talk to eachother while they wait on the next game to begin but are not allowed to give positions or help the players who are still in the game...having said that heres the question that came up.
in the liberation mode players are put in jail when killed. they respawn in jail. would you consider those player prisoneers and able to call out the location of axis or allied players they can see from the jail or should they be considered the same as in spectators and remain quiet about what they see.
a player whos in spectator is able to follow players during the game as you know and are considered dead. some consider the players in this game in jail and should be able to help their team. so what do you guys think. thanks for any serious responces.
GaSplat
09-14-2003, 12:07 PM
I thought about that one as well. In game terms, it makes sense they could call out warnings and say where they think the enemy is, but if you prefer a more realistic mode, then no they should not - the guards would "silence" them if they did.
butch33611
09-14-2003, 12:25 PM
I thought about that one as well. In game terms, it makes sense they could call out warnings and say where they think the enemy is, but if you prefer a more realistic mode, then no they should not - the guards would "silence" them if they did.
thats a good point you make. thanks
UnDead
09-14-2003, 01:04 PM
hehe they should make it like for example; your an axis in jail and you call out location of where allies are guarding jail. If there is a allie near by they should be able to shoot you, it wouldn't kill you just shut you up :) I wish I could shut the guys that repeat the same phrase over and over and over as well. Release..Release.. Release... Release the Prisioners!!!. HEHEH shut up.
butch33611
09-14-2003, 01:13 PM
hehe they should make it like for example; your an axis in jail and you call out location of where allies are guarding jail. If there is a allie near by they should be able to shoot you, it wouldn't kill you just shut you up :) I wish I could shut the guys that repeat the same phrase over and over and over as well. Release..Release.. Release... Release the Prisioners!!!. HEHEH shut up.
you make a good point...i played last night for the first time...IM ALREADY SICK OF THAT TOO...spamming the screen with that over and over.one time is enough to let your players know...10 times is just annoying.
GaSplat
09-14-2003, 04:53 PM
I'm thinking of finding the files for all the "release the prisoners" calls and replacing them with empty files in a new pk3. ;)
UnDead
09-14-2003, 05:30 PM
The mp3 files are located here. They aren't in a pk3. Just replace the files with a similer quite file or just remove them and save them somewhere else. It will show that they said release the prisioners but it won't say the dialogue.
D:\Program Files\EA GAMES\Medal of Honor Allied Assault Breakthrough Demo\demott\sound\dialogue\Multiplayer
GaSplat
09-14-2003, 11:12 PM
heh, dont even have to pilfer thorugh the pk3s.
Here are the offending file names:
dengm_mplb_gs8837xo03.mp3
denit_mplb_is7625xu03.mp3
dfrru_mplb_rs9039xq03.mp3
dfruk_mplb_bs5037xj03.mp3
dfrus_mplb_as6337xr03.mp3
They are from (respectively) the
German
italian
Russian
British
American
subdirectories under demott\sound\dialogue\Multiplayer.
Ah, silence can be golden. :)
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