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View Full Version : VSTR in BT - anyone???


bystander
09-11-2003, 08:33 AM
All,

I tried to get vstr working on the BT demo last nite -- no luck. The only thing that works is the old maplist way of loading maps. Anyone have any luck getting vstr to work??

If it's been yanked, it seems stupid put in a useful admin feature in SH and then leave it out in the next pack. But this is EA we're talking about here, so no surprise if so...

blasney
09-11-2003, 10:19 AM
The VSTRs are working fine for me.

Here is my maplist.cfg file:
set d1 "set g_gametype 4; set roundlimit 5; map obj/mp_palermo_obj; set nextmap vsrt d2;"
set d2 "set g_gametype 6; map lib/mp_anzio_lib; set nextmap vstr d1;"
vstr d1

bystander
09-11-2003, 11:26 AM
Bah, thanks Blasney. Brain fart on my end. I've got it working fine now. Thanks again...

Thief
09-15-2003, 08:04 AM
Can you help, does that string go in the sv_maplist or is it a separate cfg?
Tried it under sv_maplist, but it failed to run Anzio after Palermo, and server crashed. :(

bystander
09-15-2003, 08:40 AM
It goes in place of sv_maplist. Comment out the sv_maplist line, and the map lines if you're going to use vstr. vstr is a different (and much better) way of setting up the server map rotation. Look around in these forums, there are a number of threads about it. Here's mine for example. I run each map as TDM, then run anzio again as Liberation. Note commented out map/sv_maplist lines:

[code:1]// Map
// Starting map on the rotation.
//map "obj/mp_palermo_obj"

// Map Rotation List
//sv_maplist "obj/mp_palermo_obj lib/mp_anzio_lib"

set x1 "set g_gametype 2; timelimit 20; map obj/mp_palermo_obj; set nextmap vsrt x2;"
set x2 "set g_gametype 2; timelimit 20; map lib/mp_anzio_lib; set nextmap vstr x3;"
set x3 "set g_gametype 6; timelimit 20; map lib/mp_anzio_lib; set nextmap vstr x1;"
vstr x1[/code:1]

Thief
09-15-2003, 10:01 AM
Can't thank you enough, for taking the time to explain it so clearly to a relative server admin newbie!
Works a treat. ;)