View Full Version : How to get rid of bazookas in BT?
LifeOnMars
09-10-2003, 07:21 PM
I would like to have bazookas disabled on the server. pk3\models\weapons\bazooka.tik file has following line in it:
// DM Attributes
dm startammo 8
If i change the value and put the modified tik back pk3-file game says "corrupted demo" at the start up.
What am i doing wrong?
elgaucho
09-10-2003, 08:33 PM
i saw someone voting to disallow bazookas in a server just a little while ago.
Have you checked the voting menu, and can anyone confirm it actually works?
HankScorpio
09-14-2003, 04:29 AM
To disable rockets...
bitset dmflags 27
To turn them back on...
bitset dmflags 27 0
It's all in the callvote.cfg file in pak1.pk3. Commented out of course.
You can remove any other class as well...
Rifles are bit 22, sniper 23, smg 24, mg 25, shotgun 26, rockets 27, and mines 28. I haven't figure out removing pistols and nades yet, though.
One thing I hate is that the British silenced rifle is in the shotgun class.
GaSplat
09-14-2003, 01:07 PM
Thanks Maximus - that was very good info!
The_Jackal
09-30-2003, 05:32 PM
You can also add DELETE or COMMANDDELAY .5 DELETE to the Init Server section of the weapon TIKI
redmosquito
01-11-2004, 01:14 AM
To disable rockets...
bitset dmflags 27
To turn them back on...
bitset dmflags 27 0
It's all in the callvote.cfg file in pak1.pk3. Commented out of course.
You can remove any other class as well...
Rifles are bit 22, sniper 23, smg 24, mg 25, shotgun 26, rockets 27, and mines 28. I haven't figure out removing pistols and nades yet, though.
One thing I hate is that the British silenced rifle is in the shotgun class.
So where do you insert that "bitset dmflags 27" to disable the rockets on your server? would you just throuw it in the *.cfg startup file? Help a noob out, eh?
GaSplat
01-11-2004, 11:50 AM
Yup, stick it in your config file.
If you want to turn it on and off while the server is running, you can use the same command in rcon.
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