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View Full Version : Need help mix map obj round base rotation


ThunderTM
08-26-2003, 09:50 AM
I am currently running a mix map objective/death match rotation with no problems. I am trying to figure out how to play the bridge, hunt, V2 as obj then Destroyed Village, Remagen etc as Round base vs. Death Match. A sample config script would be appreciated.

Thanks in advance

evilshorty00
08-26-2003, 02:50 PM
set x1 "g_gametype 4; fraglimit 0; timelimit 20; roundlimit 5; map obj/obj_team1; set nextmap vstr x2"
set x2 "g_gametype 3; fraglimit 0; timelimit 20; roundlimit 5; map dm/MP_Brest_DM; set nextmap vstr x3"
set x3 "g_gametype 4; fraglimit 0; timelimit 20; roundlimit 5; map obj/obj_team2; set nextmap vstr x4"
set x4 "g_gametype 3; fraglimit 0; timelimit 20; roundlimit 5; map dm/MP_Gewitter_DM; set nextmap vstr x5"
set x5 "g_gametype 4; fraglimit 0; timelimit 20; roundlimit 5; map obj/obj_team4; set nextmap vstr x6"
set x6 "g_gametype 3; fraglimit 0; timelimit 20; roundlimit 5; map dm/mohdm2; set nextmap vstr x7"
set x7 "g_gametype 5; fraglimit 0; timelimit 20; roundlimit 5; map obj/MP_Flughafen_TOW; set nextmap vstr x8"
set x8 "g_gametype 4; fraglimit 0; timelimit 20; roundlimit 5; map obj/renan; set nextmap vstr x1"

vstr x1

That is our map rotation. Just edit the map for what you want. and put gametype 3 for roundbase. Its pretty self explanitory.

ThunderTM
08-26-2003, 02:53 PM
Thanks!!

sickboy1
09-04-2003, 12:06 PM
I tried this out last night. The server failed to rotate the maps. I could force them but it wouldn't rollover on its own. Any help?

ThunderTM
09-04-2003, 01:32 PM
I had the same problem and have about given up on Roundbase in the objective rotation.

sickboy1
09-04-2003, 01:40 PM
I think there is just a problem with the set nextmap part. Not too sure about this but if I type vstr x* (* being any of the x variables) it will go to the next map. At the end of a map though it shuts down the server. Should the set nextmap be outside the ""

OutlawSZ
09-07-2003, 10:57 AM
im still tryin to figure out how to get obj/tdm maps in the same rotation myself. or even if i succeed, can custom maps obj/tdm be played as well?