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Staley
11-24-2003, 01:21 AM
Any1 got a server up with linux and is using mp_chateau with no probs? If I use it in SD everyone falls through the ground when they spawn. If I use it in RE it works fine, but the server reads the name wrong.

The cfg file says: "gametyp re map mp_chateau"
The console says(when I Start it up): "gametype re map mp-_chateau"

This is the only map it happens to...any ideas?

kurtz
11-24-2003, 04:05 AM
chateau doesnt support sd

http://www.infinityward.com/cod/server%20commands.html can answer alot of basic questions i had.

Staley
11-24-2003, 09:47 AM
ohh..hehe missed that :D

Staley
11-24-2003, 03:39 PM
well..anywho

After the map before mp_chateau it just stops and waits. I have to manually change to mp_chateau b/c the linux server thinks the config says mp-_chateau and not mp_chateau..

Doesn't any1 else have this problem with this map and linux?

RTW-Kooch
11-24-2003, 04:00 PM
Linux here and everything is just fine.

ThunderTM
11-25-2003, 10:02 AM
Here is my server config that includes chateau... it is running just fine on a linux server

// The rotation.
set sv_mapRotation "gametype sd map mp_brecourt gametype sd map mp_carentan gametype sd map mp_dawnville gametype sd map mp_depot gametype sd map mp_harbor gametype sd map mp_pavlov gametype sd map mp_railyard gametype sd map mp_rocket gametype sd map mp_powcamp gametype re map mp_chateau"

map mp_brecourt

Hope it helps

Staley
11-25-2003, 02:18 PM
My maplist looks about the same, except mp_chateau isnt the last map. Don't get whats f*cked with it...well. I'll just remove it i guess :(

ThunderTM
11-26-2003, 11:56 AM
add this in your target command line on the server +set map_rotate